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http://www.lablens.net/images/CrestedButteKnight.jpg <big>'''Steamknight'''</big><br> TN Medium Construct (Steam-powered)<br> '''Class''' None<br> '''Init:''' +3; '''Senses:''' Darkvision 60', low-light vision; Listen +9, Spot +9<br> '''Languages:''' Common; see below ---- '''AC''' 26; touch 13; flat-footed 23<br> :(+3 Dex, +6 armor, +7 natural)<br> '''HP''' 64 (8 HD); '''DR''' 10/adamantine<br> '''Immune''' construct immunities<br> '''Resist''' Fire 5, Cold 5<br> '''SR''' None<br> '''Fort''' +2 '''Ref''' +5 '''Will''' +4<br> '''Weakness''' Steam-powered weaknesses ---- '''Speed''' 40 ft. (8 squares) '''Melee''' bastard sword +6 (1d10+10, 19-20/x2)<br>and<br>shield bash +6 (1d3+5, 20/x2) '''Ranged''' none<br> '''Space''' 5 ft.; '''Reach''' 5 ft.<br> '''BAB''' +6; '''Grp''' +16<br> '''Attack Options''' Breathe fire, create water<br> '''Special Actions''' none<br> '''Combat Gear''' none ---- '''Abilities''' Str 30, Dex 16, Con -, Int 10, Wis 14, Cha 12<br> '''SQ''' cannot be healed, must be repaired<br> '''Feats''' Improved Shield Bash<sup>1</sup>, Two-Weapon Fighting<sup>3</sup>, Alertness<sup>6</sup><br> '''Skills''' Listen +5, Search +8, Spot +5<br> '''Advancement''' as construct or by class; '''Favored Class''' fighter<br> '''Possessions''' Masterwork bastard sword, masterwork light steel shield, masterwork splint mail '''CR''' 6 '''Breathe Fire (Sp)'''<br> A steamknight can, once every 1d4 rounds, be commanded to breathe a cone of fire. Treat this as a ''burning hands'' spell, caster level 5th. '''Create Water (Sp)'''<br> A steamknight can, once every 1d4 rounds, be commanded to emit up to 10 gallons of fresh water from its mouth. Treat this as a ''create water'' spell, caster level 5th. {{SPC|steamknight}} Steamknights are constructs shaped like men that run off of a tiny steam-powered engine inside their stomachs. This steam engine (or "steng" as the Heliosundians call it) works through a combination of magic and technology. They weigh roughly 500 pounds. Inside each steamknight is a ''ring of continual create water'', as well as a small ''permanent gate'' to the Elemental Plane of Fire. The ring creates water, and the gate heats it, turning it into steam. The steam powers an engine inside the steamknight, and it gains basic motor functions. Usually, the ring is placed in the back of the neck and is removable, effectively "turning off" the steamknight when it is removed. A steamknight, unlike a cheval, has basic intelligence and can reason and communicate. It does not need to be instructed to enter combat, but it does ask for directions from its owner periodically. These are largely used as front-line fighters in combat or as part of the city watch in Heliosunde. [[category:Creatures]][[category:Constructs]][[category:Red Under Blue]][[category:Marranarch]][[category:Fax Encyclopedicus]]
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