Steamdraken

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Steamdraken
Usually LN Huge Construct (Steam-powered)
Class None
Init: +; Senses: Darkvision 60', low-light vision; Listen +, Spot +
Languages: Common, Ignan; see below


AC 24; touch 10; flat-footed 22

(-2 size, +2 Dex, +14 natural)

HP 106 (12 HD); DR 15/starmetal
Immune construct immunities
Resist Fire 10, Cold 10
SR 20
Fort +4 Ref +4 Will +4
Weakness Steam-powered weaknesses


Speed 60 ft. (12 squares); fly 30' (poor)
Melee bite +23 (2d6+12 20/x2)
and
2 claws +21 (1d8+6, 20/x2)
Ranged bolt +11 (1d6 + 1d6 fire, 20/x2 + 2d6 fire)
or
bolt +9/+9 (1d6 + 1d6 fire, 20/x2 + 2d6 fire)
Space 10 ft.; Reach 10 ft.
BAB +9; Grp +29
Attack Options Breathe fire, breathe water
Special Actions Resilient sphere 3/day, wall of fire 1/day
Combat Gear 20 bolts


Abilities Str 34, Dex 14, Con -, Int 12, Wis 20, Cha 8
SQ cannot be healed, must be repaired
Feats Multitattack1, Awesome Blow3, Flyby Attack6, Point Blank Shot9, Rapid Shot12
Skills
Advancement as construct; Favored Class none
Possessions none

Breathe Fire (Sp)
A steamdraken can, once every 1d4 rounds, breathe a ball of fire. Treat this as a fireball spell, caster level 7th.

Breathe Water (Sp)
A steamdraken can, once every 1d4 rounds, emit a jet of cold water. Treat this as a polar ray spell, caster level 7th.

Bolt
A steamdraken carries a quiver of 20 bolts in its gullet. These bolts deal 1d6 damage plus 1d6 fire damage. Like a flaming burst weapon, they explode on a critical hit, dealing an additional 2d6 fire damage.

Steam-powered Weaknesses
Like all steam-powered creatures (due to their dependencies on both fire and water), steamdraken react strangely to specific spells.

Any spell with the (Fire) descriptor causes a steamdraken to enter a rage (like a first-level barbarian) for 1d4 rounds. Any spell with the (Cold) descriptor affects it as a slow spell for 1d4 rounds. Any spell that dispels, supresses, or breaks magical enchantments causes the steamdraken to shut down for the duration of the spell (or 1d4+1 rounds, if the duration is instantaneous). Mordenkainen's disjunction causes a steamdraken to become nonfunctional.

Steamdraken (it is both singular and plural) are constructs shaped like small dragons that run off of a steam-powered engine inside their stomachs. This steam engine (or "steng" as the Heliosundians call it) works through a combination of magic and technology. They weigh roughly 1700 pounds.

Inside each steamdraken is a ring of continual create water, as well as a small permanent gate to the Elemental Plane of Fire. The ring creates water, and the gate heats it, turning it into steam. The steam powers an engine inside the steamdraken, and it gains basic motor functions. Usually, the ring is placed in the back of the neck and is removable, effectively "turning off" the cheval when it is removed.

A steamdraken will follow orders, but has a mighty desire to destroy. A Heliosundian officer (or anyone bearing the control brooches given to Heliosundian officers) can command a steamdraken if they know the proper command words. Uncommanded, they act on their own accord and will work together with other steamdraken, Heliosundian soldiers, and even steamknights.

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