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Steam-Powered Creature
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A '''steam-powered creature''' is a construct created by the City-State of Heliosunde. Unlike most constructs, steam-powered constructs run off of a small steam engine inside of them. They receive their fuel from a strange contraption inside of them that involves a ''ring of continual create water'' plus a small ''gate'' to the Elemental Plane of Fire. Most steam-powered creatures have the ring removable, so as to provide a way to turn them off. Steam-powered creatures give off a small amount of steam as they function. ==Creating a Steam-Powered Creature== '''Steam-powered creature''' is an acquired template that can be applied to any construct. '''Size and Type''' :The creature’s type does not change, although it does acquire the (Steam-powered) subtype. It uses all the base creature’s statistics and special abilities except as noted here. '''Armor Class''' :The base creature receives a deflection bonus to their Armor Class equal to their hit dice. '''Attacks''' :The base creature retains all natural weapons and weapon proficiencies. All of the base creature's attacks deal an addition 1d6 fire damage. In addition, it gains a ranged bolt attack, which deals 1d8 damage plus 1d6 fire damage. This attack criticals on a 20 for x2, and when criticals deals an additional 1d10 fire damage. '''Special Attacks''' :The base creature retains all special attacks. In addition, the base creature gains two breath weapons: a cone of fire, and a jet of water. Treat the first as a ''fireball'' spell and the second as a ''polar ray'' spell. Caster level on each is equal to the base creature's hit dice. '''Special Qualities''' :The base creature retains all previous special qualities and gains the following: :''Fire Resistance'' ::The base creature receives fire resist 5. :''Cold Resistance'' ::The base creature receives cold resist 5 :''Damage Reduction'' ::The base creature receives Damage Reduction 10/mithril. If it has more than 10 HD, it instead receives DR 15/starmetal. :''Steam-Powered Weaknesses'' ::Like all steam-powered creatures (due to their dependencies on both fire and water), the base creature reacts strangely to specific spells. ::Any spell with the (Fire) descriptor causes the base creature to enter a rage (like a first-level barbarian) for 1d4 rounds. Any spell with the (Cold) descriptor affects it as a ''slow'' spell for 1d4 rounds. Any spell that dispels, supresses, or breaks magical enchantments causes the base creature to shut down for the duration of the spell (or 1d4+1 rounds, if the duration is instantaneous). ''Mordenkainen's disjunction'' causes the base creature to become nonfunctional. '''Abilities''' :The base creature modifies its abilities as follows: +2 Str, +2 Dex, -4 Int, +2 Wis, -4 Cha. '''Feats and Spells''' :The base creature retains all feats and spellcasting ability. In addition, it receives the Improved Initiative and Alertness feats as bonus feats. '''Alignment''' :Always lawful neutral. '''Advancement''' :As construct. [[category:Templates]][[category:Constructs]][[category:Marranarch]][[category:Red Under Blue]][[category:Fax Encyclopedicus]]
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