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===Spontaneous Evolution=== Psychometabolism<br> '''Level:''' Egoist 5, Medium 5<br> '''Display:''' Visual<br> '''Manifesting Time:''' 12 hours<br> '''Range:''' Touch<br> '''Target:''' Animal, construct, or undead touched; see text<br> '''Duration:''' Instantaneous<br> '''Saving Throw:''' Will negates; see text<br> '''Power Resistance:''' Yes<br> '''Power Points:''' Egoist 9, Medium 9, XP Your touch speeds along the evolutionary process of a single animal and causes it to awaken to humanlike sentience. To succeed, you must make a Will save (DC 10 + the animal's current HD). The evolved animal is friendly toward you. You have no special empathy or connection with a creature you evolve, and its reaction to being evolved may or may not be positive. There is no guarantee that the animal will serve you, or even wish to remain near you. An evolved animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal), and it gains the (psionic) subtype. An evolved animal can’t serve as an animal companion, familiar, or special mount. An evolved animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any). ''XP Cost:'' 250 XP ''Augment:'' An egoist can use this power on a creature of the construct type by spending an additional 6 power points and an additional 3,250 XP. This acts as the power outlined above, except as noted here. An evolved construct's Intelligence, Wisdom, and Charisma scores are all 3d6. Though this power does affect temporarily created constructs (such as those created by the ''[[animate]]'' power), its effects are lost when the animating effects end. A medium can use this power on a creature of the undead type by spending an additional 4 power points and an additional 250 XP. This acts as the power outlined above, except as noted here. An evolved undead's Intelligence score is 2d6+3, and cannot exceed that of a normal creature of its type. An evolved undead regains all its racial properties it held in life, including feats, skills, and weapon proficiencies. [[category:Train of Thought]][[category:Train of Thought Powers]]
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