Spell Weaver

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<div style="clear: right; float: right; background-color: #ffffff; padding: 0 1em;">http://img.photobucket.com/albums/v238/DragoonWraith/Dungeons%20and%20Dragons/Homebrew/SpellWeaver.png</div>
<div style="clear: right; float: right; background-color: #ffffff; padding: 0 1em;">http://img.photobucket.com/albums/v238/DragoonWraith/Dungeons%20and%20Dragons/Homebrew/SpellWeaver.png</div>
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<div style="float: right;">__TOC__</div>
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<div style="float: right; padding: 1em 0;">__TOC__</div>
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The Spell Weaver is an artist, and his medium is arcane magic. For a Spell Weaver, spells are less tools to be used, and more art forms to be learned. Though most Wizards will tell you that the Schools of Magic are based on the use of the spells, or the power of the spells, or the effect of the spells, anyone who has paid much attention to the actual spells in each grouping can realize easily enough that none of these are really the case, and plenty of oddly placed spells can be found all over. To Spell Weavers, this is hardly surprising, however, because in truth the Schools of Magic are actually each their own artistic style, and always the oldest spells are in fact the works of Spell Weavers, not Wizards. Wizardry may be effective, but Spell Weavers know the true way Arcana works.<small>
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The Spell Weaver is an artist, and his medium is arcane magic. For a Spell Weaver, spells are less tools to be used, and more art forms to be learned. Though most Wizards will tell you that the Schools of Magic are based on the use of the spells, or the power of the spells, or the effect of the spells, anyone who has paid much attention to the actual spells in each grouping can realize easily enough that none of these are really the case, and plenty of oddly placed spells can be found all over. To Spell Weavers, this is hardly surprising, however, because in truth the Schools of Magic are actually each their own artistic style, and always the oldest spells are in fact the works of Spell Weavers, not Wizards. Wizardry may be effective, but Spell Weavers know the true way Arcana works.
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::OK, so this is a Cha-based prepared spellcaster. And yeah, it's about Wizard-level power; the "specialization" mechanic is quite interesting, I think, though, and should throttle the Weaver ''somewhat''.
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::I gave the class 4 + Int mod skill points, because I believe that any non-Int-based-fullcaster with 2 + Int mod skill points is just insulting. If I DMed a game, Sorcerers, Clerics, and Fighters, along with whoever else, would get 4+Int skills. However, if you disagree with me on this, 2+Int mod skills will probably work about as well as it generally does.
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::Other than that, the Masterpiece is problematic because creating new spells is problematic. But I really feel like that's what needs to happen there.
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::Also, I feel like ''Magnum Opus'' is a little anti-climactic. It's ''powerful'', no doubt, but it also does not involve a singular "great work", which it should. Suggestions on that are very welcome.</small>
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== Hit Die ==
== Hit Die ==

Revision as of 23:30, 22 May 2010

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