Spell Sandbox
From Fax Encyclopedicus
(→Splasher) |
(→Rainveil) |
||
Line 19: | Line 19: | ||
'''Illusion'''<br> | '''Illusion'''<br> | ||
''Seductive Shroud'' - Glamer makes you appear attractive to the viewer.<br> | ''Seductive Shroud'' - Glamer makes you appear attractive to the viewer.<br> | ||
+ | |||
+ | ==Rainveil== | ||
+ | '''Conjuration (Creation) [Water]'''<br> | ||
+ | Sor/Wiz 1<br> | ||
+ | ''Components:'' V, S, F, U<br> | ||
+ | ''Casting Time:'' 1 immediate action or 1 standard action<br> | ||
+ | ''Range:'' Close (25 ft. + 5 ft./2 levels)<br> | ||
+ | ''Target:'' See text<br> | ||
+ | ''Duration:'' See text<br> | ||
+ | ''Saving Throw:'' See text<br> | ||
+ | ''Spell Resistance:'' Yes<br> | ||
+ | <br> | ||
+ | You create fine scarves of shimmering water which sail from your hands to wrap around the creatures you select, each such veil having a designated effect.<br> | ||
+ | |||
+ | If cast as an immediate action, you create one ''rainveil'' and can designate only one target creature. If cast as a standard action, you may designate one target per three caster levels (minimum 1) to a maximum of four targets. Each ''rainveil'' may have a different effect, as you direct:<br> | ||
+ | |||
+ | ''Aqueous Barrier:'' A creature covered by this ''rainveil'' gains fire resistance 10 and cold resistance 10 for 1 minute or until struck by a fire or cold effect.<br> | ||
+ | ''Coating Fog:'' A creature covered by this ''rainveil'' takes 50% more damage from cold effects for 1 round.<br> | ||
+ | ''Deflecting Splash:'' A creature covered by this ''rainveil'' gets a +3 bonus to AC against the next attack directed against it. This protection lasts for 1 minute or until expended.<br> | ||
+ | ''Flickering Droplets:'' A creature surrounded by this ''rainveil'' is dazzled for 1d4 rounds. A successful Will save negates this effect.<br> | ||
+ | |||
+ | Creatures with the Fire subtype are immune to ''rainveils,'' whether beneficial or otherwise.<br> | ||
+ | |||
+ | Unique component: If you speak Aquan, you can spin out one additional ''rainveil.''<br> | ||
==Splasher== | ==Splasher== | ||
- | '''Evocation'''<br> | + | '''Evocation [Water]'''<br> |
Sor/Wiz 1<br> | Sor/Wiz 1<br> | ||
''Components:'' V, S, U<br> | ''Components:'' V, S, U<br> | ||
''Casting Time:'' 1 standard action<br> | ''Casting Time:'' 1 standard action<br> | ||
- | ''Range:'' | + | ''Range:'' Medium (100 ft. + 10 ft./level)<br> |
''Target:'' One creature<br> | ''Target:'' One creature<br> | ||
- | ''Duration: Instantaneous<br> | + | ''Duration:'' Instantaneous<br> |
''Saving Throw:'' None<br> | ''Saving Throw:'' None<br> | ||
- | ''Spell Resistance:'' | + | ''Spell Resistance:'' No<br> |
<br> | <br> | ||
You evoke a sphere of water and send it careening into your target, creating a distracting splash. Delivering this effect requires a ranged touch attack. If it strikes, it deals 1d10 damage plus 1d10 damage per four caster levels (max 3d10) and the subject takes a -1 penalty to its next attack roll or saving throw. This penalty increases to -2 at CL 4th and -3 at CL 8th.<br> | You evoke a sphere of water and send it careening into your target, creating a distracting splash. Delivering this effect requires a ranged touch attack. If it strikes, it deals 1d10 damage plus 1d10 damage per four caster levels (max 3d10) and the subject takes a -1 penalty to its next attack roll or saving throw. This penalty increases to -2 at CL 4th and -3 at CL 8th.<br> | ||
Line 38: | Line 62: | ||
==Plunge== | ==Plunge== | ||
- | '''Evocation'''<br> | + | '''Evocation [Water]'''<br> |
Sor/Wiz 2<br> | Sor/Wiz 2<br> | ||
''Components:'' V, S, U<br> | ''Components:'' V, S, U<br> | ||
Line 44: | Line 68: | ||
''Range:'' Close (25 ft. + 5 ft./2 levels)<br> | ''Range:'' Close (25 ft. + 5 ft./2 levels)<br> | ||
''Target:'' One creature<br> | ''Target:'' One creature<br> | ||
+ | ''Duration:'' Instantaneous<br> | ||
''Saving Throw:'' Fortitude partial<br> | ''Saving Throw:'' Fortitude partial<br> | ||
''Spell Resistance:'' Yes<br> | ''Spell Resistance:'' Yes<br> | ||
Line 52: | Line 77: | ||
Unique component: If you speak Aquan, this spell deals an additional 2d4 damage and has its DC increased by 2.<br> | Unique component: If you speak Aquan, this spell deals an additional 2d4 damage and has its DC increased by 2.<br> | ||
+ | |||
+ | ==Tideswell== | ||
+ | '''Evocation [Water]'''<br> | ||
+ | Sor/Wiz 2<br> | ||
+ | ''Components:'' S, U<br> | ||
+ | ''Casting Time:'' 1 standard action<br> | ||
+ | ''Range:'' Close (25 ft. + 5 ft./2 levels)<br> | ||
+ | ''Target:'' One creature<br> | ||
+ | ''Duration:'' Instantaneous<br> | ||
+ | ''Saving Throw:'' Reflex negates<br> | ||
+ | ''Spell Resistance:'' Yes<br> | ||
+ | <br> | ||
+ | A rushing wave of water ploughs the foe back in a straight line, or sweeps an ally to a safer location. The target creature moves along the ground up to 20 ft. in a straight line as you direct. The creature stops being pushed if it collides with a wall, obstacle or other barrier which would not easily be pushed along by the water (including other creatures). This spell has no effect on creatures in the air or underground.<br> | ||
+ | |||
+ | If used on a creature in the water, ''tideswell'' can push them up to 40 ft. in a straight line, and the subject takes a -4 penalty to the Reflex save to remain in place. A creature with a Swim speed can elect to make a Swim check in lieu of a Reflex save.<br> | ||
+ | |||
+ | Creatures with the Fire subtype are immune to ''tideswell.''<br> | ||
+ | |||
+ | Unique component: If you speak Aquan, increase the save DC of this spell by 2.<br> |