Spell Sandbox

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(1st-Level Spells)
(Rainveil)
 
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==1st-Level Spells==
==1st-Level Spells==
'''Evocation'''<br>
'''Evocation'''<br>
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''Dancing Wind'' - Allows an immediate 5 ft. step for the target OR checks target OR diffuses a cloud OR leaves a square of checking wind in place.
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''Dancing Wind'' - Allows an immediate 5 ft. step for the target OR checks target OR diffuses a cloud OR leaves a square of checking wind in place.<br>
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''Ground Flex'' - Makes a section of ground unstable, causing those standing to be flat-footed.
+
''Ground Flex'' - Makes a section of ground unstable, causing those standing to be flat-footed.<br>
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''Splasher'' - Sudden water burst deals 1d10 damage, imposes -1 penalty to foe's next roll.
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''Splasher'' - Sudden water burst deals 1d10 damage, imposes -1 penalty to foe's next roll.<br>
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'''Transmutation'''<br>
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''Razored Air'' - Blades of air deal 1 damage to creatures within or entering an area.
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==2nd-Level Spells==
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'''Abjuration'''<br>
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''En'shah Ruq'ya'' - Incantation reveals fiends or ghuls, burns them.<br>
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''Proactive Ward'' - Blocks the evil power of a curse or cursed item, or weakens a trap.<br>
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'''Divination'''<br>
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''Know Thy Enemy'' - Divines the natural defenses of your foe.<br>
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'''Evocation'''<br>
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''Plunge'' - Water bubble deals 2d4+CL damage, dazes foe.<br>
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''Tideswell'' - Water courses along the ground, sliding the target away.<br>
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'''Illusion'''<br>
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''Seductive Shroud'' - Glamer makes you appear attractive to the viewer.<br>
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==Rainveil==
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'''Conjuration (Creation) [Water]'''<br>
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Sor/Wiz 1<br>
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''Components:'' V, S, F, U<br>
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''Casting Time:'' 1 immediate action or 1 standard action<br>
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''Range:'' Close (25 ft. + 5 ft./2 levels)<br>
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''Target:'' See text<br>
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''Duration:'' See text<br>
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''Saving Throw:'' See text<br>
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''Spell Resistance:'' Yes<br>
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<br>
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You create fine scarves of shimmering water which sail from your hands to wrap around the creatures you select, each such veil having a designated effect.<br>
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If cast as an immediate action, you create one ''rainveil'' and can designate only one target creature. If cast as a standard action, you may designate one target per three caster levels (minimum 1) to a maximum of four targets. Each ''rainveil'' may have a different effect, as you direct:<br>
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''Aqueous Barrier:'' A creature covered by this ''rainveil'' gains fire resistance 10 and cold resistance 10 for 1 minute or until struck by a fire or cold effect.<br>
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''Coating Fog:'' A creature covered by this ''rainveil'' takes 50% more damage from cold effects for 1 round.<br>
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''Deflecting Splash:'' A creature covered by this ''rainveil'' gets a +3 bonus to AC against the next attack directed against it. This protection lasts for 1 minute or until expended.<br>
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''Flickering Droplets:'' A creature surrounded by this ''rainveil'' is dazzled for 1d4 rounds. A successful Will save negates this effect.<br>
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Creatures with the Fire subtype are immune to ''rainveils,'' whether beneficial or otherwise.<br>
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 +
Unique component: If you speak Aquan, you can spin out one additional ''rainveil.''<br>
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==Splasher==
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'''Evocation [Water]'''<br>
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Sor/Wiz 1<br>
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''Components:'' V, S, U<br>
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''Casting Time:'' 1 standard action<br>
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''Range:'' Medium (100 ft. + 10 ft./level)<br>
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''Target:'' One creature<br>
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''Duration:'' Instantaneous<br>
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''Saving Throw:'' None<br>
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''Spell Resistance:'' No<br>
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<br>
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You evoke a sphere of water and send it careening into your target, creating a distracting splash. Delivering this effect requires a ranged touch attack. If it strikes, it deals 1d10 damage plus 1d10 damage per four caster levels (max 3d10) and the subject takes a -1 penalty to its next attack roll or saving throw. This penalty increases to -2 at CL 4th and -3 at CL 8th.<br>
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A creature with the Fire subtype struck by a ''splasher'' takes 50% more damage from this spell.<br>
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Unique component: If you speak Aquan, you get a +2 bonus on your ranged attack roll to hit with ''splasher.''<br>
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==Plunge==
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'''Evocation [Water]'''<br>
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Sor/Wiz 2<br>
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''Components:'' V, S, U<br>
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''Casting Time:'' 1 standard action<br>
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''Range:'' Close (25 ft. + 5 ft./2 levels)<br>
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''Target:'' One creature<br>
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''Duration:'' Instantaneous<br>
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''Saving Throw:'' Fortitude partial<br>
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''Spell Resistance:'' Yes<br>
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<br>
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You cause a bubble filled with water to close around the target, cutting off air and applying pressure. This surge of water deals 2d4 + CL damage and causes the foe to be dazed for 1 round. A successful Fortitude save halves this damage and negates the daze effect.<br>
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A creature with the Fire subtype affected by ''plunge'' takes 50% more damage from this spell, and becomes shaken for 1 round rather than dazed.<br>
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Unique component: If you speak Aquan, this spell deals an additional 2d4 damage and has its DC increased by 2.<br>
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==Tideswell==
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'''Evocation [Water]'''<br>
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Sor/Wiz 2<br>
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''Components:'' S, U<br>
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''Casting Time:'' 1 standard action<br>
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''Range:'' Close (25 ft. + 5 ft./2 levels)<br>
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''Target:'' One creature<br>
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''Duration:'' Instantaneous<br>
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''Saving Throw:'' Reflex negates<br>
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''Spell Resistance:'' Yes<br>
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<br>
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A rushing wave of water ploughs the foe back in a straight line, or sweeps an ally to a safer location. The target creature moves along the ground up to 20 ft. in a straight line as you direct. The creature stops being pushed if it collides with a wall, obstacle or other barrier which would not easily be pushed along by the water (including other creatures). This spell has no effect on creatures in the air or underground.<br>
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If used on a creature in the water, ''tideswell'' can push them up to 40 ft. in a straight line, and the subject takes a -4 penalty to the Reflex save to remain in place. A creature with a Swim speed can elect to make a Swim check in lieu of a Reflex save.<br>
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Creatures with the Fire subtype are immune to ''tideswell.''<br>
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Unique component: If you speak Aquan, increase the save DC of this spell by 2.<br>

Current revision as of 15:44, 16 March 2011

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