Spell Sandbox

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(Plunge)
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==Splasher==
==Splasher==
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'''Evocation'''<br>
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'''Evocation [Water]'''<br>
Sor/Wiz 1<br>
Sor/Wiz 1<br>
''Components:'' V, S, U<br>
''Components:'' V, S, U<br>
''Casting Time:'' 1 standard action<br>
''Casting Time:'' 1 standard action<br>
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''Range:'' Close (25 ft. + 5 ft./2 levels)<br>
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''Range:'' Medium (100 ft. + 10 ft./level)<br>
''Target:'' One creature<br>
''Target:'' One creature<br>
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''Duration: Instantaneous<br>
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''Duration:'' Instantaneous<br>
''Saving Throw:'' None<br>
''Saving Throw:'' None<br>
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''Spell Resistance:'' Yes<br>
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''Spell Resistance:'' No<br>
<br>
<br>
You evoke a sphere of water and send it careening into your target, creating a distracting splash. Delivering this effect requires a ranged touch attack. If it strikes, it deals 1d10 damage plus 1d10 damage per four caster levels (max 3d10) and the subject takes a -1 penalty to its next attack roll or saving throw. This penalty increases to -2 at CL 4th and -3 at CL 8th.<br>
You evoke a sphere of water and send it careening into your target, creating a distracting splash. Delivering this effect requires a ranged touch attack. If it strikes, it deals 1d10 damage plus 1d10 damage per four caster levels (max 3d10) and the subject takes a -1 penalty to its next attack roll or saving throw. This penalty increases to -2 at CL 4th and -3 at CL 8th.<br>
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==Plunge==
==Plunge==
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'''Evocation'''<br>
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'''Evocation [Water]'''<br>
Sor/Wiz 2<br>
Sor/Wiz 2<br>
''Components:'' V, S, U<br>
''Components:'' V, S, U<br>
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''Range:'' Close (25 ft. + 5 ft./2 levels)<br>
''Range:'' Close (25 ft. + 5 ft./2 levels)<br>
''Target:'' One creature<br>
''Target:'' One creature<br>
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''Duration: Instantaneous<br>
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''Duration:'' Instantaneous<br>
''Saving Throw:'' Fortitude partial<br>
''Saving Throw:'' Fortitude partial<br>
''Spell Resistance:'' Yes<br>
''Spell Resistance:'' Yes<br>
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Unique component: If you speak Aquan, this spell deals an additional 2d4 damage and has its DC increased by 2.<br>
Unique component: If you speak Aquan, this spell deals an additional 2d4 damage and has its DC increased by 2.<br>
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==Tideswell==
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'''Evocation [Water]'''<br>
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Sor/Wiz 2<br>
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''Components:'' S, U<br>
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''Casting Time:'' 1 standard action<br>
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''Range:'' Close (25 ft. + 5 ft./2 levels)<br>
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''Target:'' One creature<br>
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''Duration:'' Instantaneous<br>
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''Saving Throw:'' Reflex negates<br>
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''Spell Resistance:'' Yes<br>
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<br>
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A rushing wave of water ploughs the foe back in a straight line, or sweeps an ally to a safer location. The target creature moves along the ground up to 20 ft. in a straight line as you direct. The creature stops being pushed if it collides with a wall, obstacle or other barrier which would not easily be pushed along by the water (including other living creatures). This spell has no effect on creatures in the air or underground.<br>
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If used on a creature in the water, ''tideswell'' can push them up to 40 ft. in a straight line, and the subject takes a -4 penalty to the Reflex save to remain in place. A creature with a Swim speed can elect to make a Swim check in lieu of a Reflex save.<br>
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Creatures with the Fire subtype are immune to ''tideswell.''<br>
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Unique component: If you speak Aquan, increase the save DC of this spell by 2.<br>

Revision as of 03:56, 16 March 2011

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