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'''<BIG>Snuffler</BIG>, 1st Level Warrior''' <br> '''Medium Humanoid (Orc)''' <br> '''Hit Die:''' 1d8+1 (5 hp) <br> '''Initiative:''' +1 <br> '''Speed:''' 40 ft. (8 squares) <br> '''Armor Class:''' 13 (+2 leather armor +1 Dodge), touch 10, flat footed 13 <br> '''Base Attack/Grapple:''' +1/+1 <br> '''Attack:''' Dagger +1 melee (1d4 damage), or longbow +2 ranged (1d8+1 damage) <br> '''Full Attack:''' Dagger +1 melee (1d4 damage), and longbow +2 ranged (1d8+1 damage) <br> '''Space/Reach:''' 5ft./5ft. <br> '''Special Attacks:''' ---- <br> '''Special Qualities:''' Light Blindness, Scent <br> '''Saves:''' Fort +3, Ref +1, Will +0 <br> '''Abilities:''' Str 11, Dex 13, Con 12, Int 10, Wis 11, Cha 8 <br> '''Skills:''' Survival +4 (+10 when tracking), Listen +2, Spot +2, Craft (Siegecraft) +5 <br> '''Feats:''' Track, Dodge <br> '''Environment:''' Mordor <br> '''Organization:''' Solitary, or tracking group (1-2 Snufflers plus 1-5 Warrior Orcs) <br> '''Challenge Rating:''' ½ <br> '''Treasure:''' Standard <br> '''Alignment:''' Usually Chaotic Evil <br> '''Advancement:''' By character class <br> '''Level Adjustment:''' +0 ''An Orc, slightly smaller then the others, appears ahead, sniffing the ground and growling. It seems to pick up a scent, and convinces his companions to follow.'' ''An Orc with pale red skin and a large nostril appears. He seems to have unnatural talent at noticing his surroundings, as he knows that someone is watching him. He just doesn’t know it’s you.'' ''A black orc stares down at you from atop a hill ten yards away. He starts shouting, “They’re o’er here!”'' '''Light Blindness:''' Sudden exposure to bright light (such as sunlight or a daylight spell) blinds Snufflers for 1 round. In addition, they take a –1 circumstance penalty on attack rolls, saves, and checks when in bright light (as though dazzled). In addition, for every hour left in the sun, a Snuffler must make a fort save (DC 10 + number of hours in sunlight), or suffer 1d6 nonlethal points of damage. This damage does not heal until the Snuffler is in complete darkness, and even then, the damage heals by one point per hour. '''Scent (Ex):''' Snufflers can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature is detected, the Snuffler does not know its exact location. '''Skills:''' Snufflers get an extra +2 racial bonus to Survival skills when tracking, and gains an additional +4 from the scent quality. Like all Orcs, Snufflers gain a +5 bonus to Craft (Siegecraft). '''Feats:''' Snufflers gain Track as a racial feat. ===History=== The Snufflers of Middle-Earth were bred by Sauron from the fastest, most perceptive of Orcs. They make perfect trackers, often used to follow fleeing soldiers in the constant battles in Osgiliath and Ithilien. With their overdeveloped sensory organs (and one large nostril), they tend to be highly effective in their tasks. Generally, they are deployed with the stronger common Orcs that eliminate a threat once it has been found. Still, Snufflers are able to skillfully slay inexperienced adventurers, using their enhanced dexterity and knowledge of the surrounding wilderness. ===Campaign Notes (War of the Ring)=== Almost all of the Orc tribes of Middle-Earth have access to at least one or two Snufflers. If a party of adventurers or heroes ever bite off more than they can chew and flee, it can be guaranteed that a Snuffler and company are not far behind.
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