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Shadow Hand Disciple
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'''Shadow Hand Disciple''' The Shadow Hand discipline has a history of treachery and cruelty. The truly dedicated to the discipline are keenly in tune with the shadowy mysticism that gives the Shadow Hand discipline its strength and have powers that surpass those who simply understand the disciplines concepts. '''Alignment:''' A Shadow Hand Disciple cannot be Neutral Good or Lawful Good. <br>'''Hit Die:''' d6 <br>'''Class Skills:''' Balance, Craft, Climb, Concentration, Hide, Intimidate, Jump, Listen, Martial Lore, Move Silently, Profession, Sense Motive, Spot, Swim, Tumble '''Skill Points at 1st Level:''' (2 + Int modifier) × 4.<br> '''Skill Points at Each Additional Level:''' 2 + Int modifier.<br> '''Proficiencies:''' The Shadow Hand Disciple is proficient with the weapons associated with the Shadow Hand, Diamond Mind, and Tiger Claw disciplines. He is also proficient in Light Armor. '''Maneuvers Known:''' A shadow hand disciple's initiator level is equal to his class level. He may learn maneuvers from the Shadow Hand, Diamond Mind, and Tiger Claw disciplines. '''Maneuvers Readied:''' The Shadow Hand Disciple prepares maneuvers normally. In order to recover maneuvers, the Shadow Hand Disciple must either expend a standard action to recover all of his maneuvers or whenever he gains the benefit of his sneak attack damage and completes an attack, he may recover one maneuver. {|border=1px !Level !!BAB !!Fort Save!!Ref Save!!Will Save!!Special !!Maneuvers <br>Known !!Maneuvers <br>Readied !!Stances <br>Known |- |'''1st''' || +0 || +0 || +2 || +2 || Sneak Attack +1d6,<br> Fast Movement || 3 || 3 || 1 |- |'''2nd''' || +1 || +0 || +3 || +3 || Evasion || 4 || 3 || 1 |- |'''3rd''' || +2 || +1 || +3 || +3 || - || 5 || 3 || 1 |- |'''4th''' || +3 || +1 || +4 || +4 || Sneak Attack +2d6 || 5 || 4 || 2 |- |'''5th''' || +3 || +1 || +4 || +4 || Uncanny Dodge || 6 || 4 || 2 |- |'''6th''' || +4 || +2 || +5 || +5 || Will of Shadow || 6 || 4 || 2 |- |'''7th''' || +5 || +2 || +5 || +5 || Sneak Attack +3d6 || 7 || 4 || 2 |- |'''8th''' || +6/+1 || +2 || +6 || +6 || - || 7 || 4 || 2 |- |'''9th''' || +6/+1 || +3 || +6 || +6 || Improved Evasion || 8 || 4 || 2 |- |'''10th''' || +7/+2 || +3 || +7 || +7 || Sneak Attack +4d6 || 8 || 5 || 3 |- |'''11th''' || +8/+3 || +3 || +7 || +7 || Shadow Cloak || 9 || 5 || 3 |- |'''12th''' || +9/+4 || +4 || +8 || +8 || Improved Uncanny Dodge || 9 || 5 || 3 |- |'''13th''' || +9/+4 || +4 || +8 || +8 || Sneak Attack +5d6 || 10 || 5 || 3 |- |'''14th''' || +10/+5 || +4 || +9 || +9 || Dark Terror || 10 || 5 || 3 |- |'''15th''' || +11/+6/+1 || +5 || +9 || +9 || - || 11 || 6 || 3 |- |'''16th''' || +12/+7/+2 || +5 || +10 || +10 || Sneak Attack +6d6 || 11 || 6 || 4 |- |'''17th''' || +12/+7/+2 || +5 || +10 || +10 || Chaos Blade || 12 || 6 || 4 |- |'''18th''' || +13/+8/+3 || +6 || +11 || +11 || - || 12 || 6 || 4 |- |'''19th''' || +14/+9/+4 || +6 || +11 || +11 || Sneak Attack +7d6 || 13 || 6 || 4 |- |'''20th''' || +15/+10/+5 || +6 || +12 || +12 || Heart of Shadow || 13 || 7 || 4 |} '''Sneak Attack:''' The Shadow Hand disciple receives the Sneak Attack ability. This is identical to the rogues class ability except it advances at a slower rate. '''Fast Movement:''' The Shadow Hand disciple gains a +10ft. to movement speed. '''Evasion:''' The Shadow Hand Disciple gains Evasion at 3rd level. If the Shadow Hand Disciple already has Evasion, he instead gains Improved Evasion. '''Will of Shadow:''' Upon the gaining of 6th level the Shadow Hand's Disciple's intent to kill is evident in his features. Whenever a target fails or ignores a Shadow Hand Disciple's duel of wills, the Shadow Hand Disciple gains the benefit of his sneak attack damage against that target for a number of rounds equal to your wisdom modifier(minimum 1), even if the target is normally considered immune to sneak attack damage. This ability can be used a number of times per day equal to your charisma modifier(minimum 1). '''Uncanny Dodge:''' The Shadow Hand Disciple gains Uncanny Dodge at 8th Level. If the Shadow Hand Disciple already has Uncanny Dodge, he instead gains Improved Uncanny Dodge. '''Improved Evasion:''' The Shadow Hand Disciple gains Improved Evasion at 9th Level. '''Shadow Cloak:''' Upon attaining 11th level the Shadow Hand Disciple gains the Shadow Blink maneuver as a bonus maneuver. In addition whenever the Shadow Hand Disciple gains the benefit of his sneak attack damage, he may choose to use Shadow Blink as an immediate action. Shadow Blink does not need to be readied in order to use it, but he must choose to expend a maneuver of his choice in its place. '''Improved Uncanny Dodge:''' The Shadow Hand Disciple gains Improved Uncanny Dodge at 12th level. '''Dark Terror:''' Upon attaining 14th level whenever the Shadow Hand Disciple lands a successful blow where he deals sneak attack damage, he can make an additional touch attack that deals no damage. If the touch attack is successful the target must make a Will save DC (15 +1/2 Shadow Hand's Disciple's Level + Wis Mod) or become flat-footed. '''Chaos Blade:''' Upon attaining 17th level when the Shadow Hand Disciple is eligible to receive sneak attack damage against his target, he may sacrifice his sneak attack damage in order to initiate a boost maneuver, he benefits from this boost even if he already has another boost in effect. This is a free action. '''Heart of Shadow:''' Upon attaining 20th level the Shadow Hand Disciple's intent to kill is made manifest. The Shadow Hand Disciple gains a gaze attack that can be activated as a free action once per day and that lasts one round. Anyone who receives the gaze must make a Will Save DC (15 + 1/2 Shadow Hand Disciple level + Wis Mod). If the save is failed the target must then make a fort save of the same DC or die instantly(be reduced to -10 hp). If the target fails the will save, but passes the fort save they instead take 10d6 damage.
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