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Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] ==Zenthyri characters in Serpents and Sewers== Zenthyri are rare planetouched creatures who have ancestors among the outsiders in the realms and dimensions of pure order. Zenthyri are often very calm and rational creatures who show little to no emotion and who are often adamant in their beliefs, but they ae also unflexible and prone to favor the status quo over any change. ==Zenthyr Racial Abilities== * '''Abilities''': add +2 to Constitution, +2 to Intelligence +2 to Wisdom and -2 to Charisma. Zenthyri are very rational and hardy creatures who are often very calm and driven by rational analysis instead of logic. This grants them a deep insight and a vast knowledge but also let them appear strange and callous to others. * '''Extraplanar Heritage''': Change the character’s creature type to native outsider. The size category of the original species does not change. * '''Merge of Outsider and Mortal Blood''': For all effects related to race, a Zenthyr is considered both an outsider with the lawful subtype and the original species of his progenitors (a human zenthyr would still count as a human). * Zenthyr characters use the same base speed as the original species. * '''Aura of Order''': Their heritage from lawful creatures gives the Zenthyri a nature of order that turns them lawful for the usage of spells. A Zenthyr is affected by aligned spells as if she were an outsider, e.g. Protection from Law offers protection against them. This alignment is permanent and cannot be changed without massive magic power. * '''Supernatural Resistance''': Zenthyr characters gain 5 points of Resistance against electricity, fire and sonic damage. * '''Inherited magical powers''': Zenthyri can use the ''Calm Emotions'' spell as if it were a cantrip with a caster level equal to half the Zenthyr's character level. The spell can be used as often as wanted, but after every usage, the Zenthyr must make a Fortitude or Will Save (whichever is higher) against a DC of 15 or become fatigued. Zenthyri can also use the ''Mend'' spell as a cantrip with a caster level equal to half their character level at will. * '''Lawful Influence''': Their supernatural heritage grants Chaonds a surprising mobility that grants a +2 racial bonus to Concentration & Survival checks. * '''Resistance through Order''': Zenthyri gain a +1 racial bonus to all Saving throws against arcane spells. They are affected normally by divine magic. * '''Favored Class''': Zenthyri use the same favored class as their mortal progenitors but may add Defender or Martial Artist to their favorite classes. * '''Level Adjustment''': +1 ==Further Advancement of Zenthyri:== Aasimars use the same advancement scheme as their mortal progenitor species.
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