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Serpents and Sewers: Weapon Master
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Back to [[Serpents and Sewers: Character Classes|Character Classes]] Back to the [[Serpents and Sewers|Main page]] =Description and Role= While the Man-at-arms tries to master numerous weapons and can fight with a very broad range of them, they are the masters of none of them. The weapon master is a perfectionist, who focuses his complete life on mastering the combat with a single weapon. With their weapon of choice, they are among the greatest fighters who ever lived, but without it, they are average at best. For the purpose of favorite class, the weapon master is treated as a man-at-arms. The Weapon Master is effectively only a little more than a variety of the man-at-arms, but with that many changes that it was much easier and clear to write it up as an own class. That is also the reason why the Weapon Master counts as a MaA for the favorite classes. '''Class Skills''' The Weapon Master's class skills (and the key ability for each skill) are Athletics (Str+Con), Craft (Int+?), Handle Animals (Wis+Cha), Intimidate (Str+Cha), Knowledge (geography) (2xInt), Knowledge (warfare and tactics) (2xInt) , Perform (weapon drill) (Cha+Str), Perception (Con+Wis), Ride (Dex + Cha), Stealth (Dex + Con) and Survival (Wis + Con). '''Skill Points at 1st Level''': (4 + Int modifier) x 4. '''Skill Points at Each Additional Level''': 4 + Int modifier. '''Hit Points at 1st Level''': 15 + Con modifier '''Hit Points at Each Additional Level''': 4 + Con modifier '''Starting Age:''' Medium '''Starting Wealth:''' 6d4 x10 (150 gp) =Table: The Weapon Master= {| border="1" !Level !BAB !BDB !Fortitude !Reflex !Will !Special |- |1st | +1 | +1 | +2 | +2 | +0 | Chosen Weapon, Weapon Focus |- |2nd | +2 | +2 | +3 | +3 | +0 | Bonus feat |- |3rd | +3 | +3 | +3 | +3 | +1 | simple Art of War |- |4th | +4 | +4 | +4 | +4 | +1 | Weapon Specialization |- |5th | +5/+0 | +5 | +4 | +4 | +1 | Bonus feat |- |6th | +6/+1 | +6 | +5 | +5 | +2 | Insightful Strike +1d6 |- |7th | +7/+2 | +6 | +5 | +5 | +2 | Simple Art of War |- |8th | +8/+3 | +7 | +6 | +6 | +2 | Improved Critical |- |9th | +9/+4 | +8 | +6 | +6 | +3 | Bonus feat |- |10th | +10/+5/+0 | +9 | +7 | +7 | +3 | Greater Weapon Focus |- |11th | +11/+6/+1 | +10 | +7 | +7 | +3 | advanced Art of War |- |12th | +12/+7/+2 | +10 | +8 | +8 | +4 | Greater Weapon Specialization |- |13th | +13/+8/+3 | +11 | +8 | +8 | +4 | Bonus feat |- |14th | +14/+9/+4 | +12 | +9 | +9 | +4 | Melee Weapon Mastery |- |15th | +15/+10/+5/+0 | +13 | +9 | +9 | +5 | advanced Art of War |- |16th | +16/+11/+6/+1 | +14 | +10 | +10 | +5 | Insightful Strike +2d6 |- |17th | +17/+12/+7/+2 | +15 | +10 | +10 | +5 | Bonus feat |- |18th | +18/+13/+8/3 | +15 | +11 | +11 | +6 | Weapon Supremacy |- |19th | +19/+14/+9/+4 | +16 | +11 | +11 | +6 | complex Art of War |- |20th | +20/+15/+10/+5/+0 | +17 | +12 | +12 | +6 | Epic Weapon Focus |- |} =Class Features= * '''Weapon and Armor proficiency:''' The Weapon Master is proficient with all simple and martial weap-ons and all armor and shields, including tower shields. * '''Chosen Weapon''': At first Level, the Weapon Master chooses a weapon she is proficient with. This weapon becomes her chosen weapon for the weapon Focus tree. A Weapon Master may never change her favorite weapon, but gains her Intelligence Bonus (if any) added to her Attack bonus when someone tries to disarm her. * '''Weapon Focus''': On 1st level, the weapon master gains Weapon Focus for her chosen weapon as a bonus feat, granting a Bonus of +1 to Attack Rolls. * '''Bonus Feats''': At 2nd level, a weapon master gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. These bonus feats must be drawn from the fighter bonus feat list. A Weapon Master must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A Weapon Master is not limited to the list of man-at-arms bonus feats when choosing these feats. * '''Art of War''': at level 3, and every four level after that, the Weapon Master gains a special ability from the appropriate list of Arts of War. No ability may be taken more than once. If an Art of War ability has other such abilities as prerequisites, a Weapon Master must possess the prerequisite abilities to take the ability in question. * '''Weapon Specialization''': A 4th level Weapon Master gains Weapon Specialization for her chosen weapon as a bonus feat, granting a +2 Bonus to damage. * '''Insightful Strike''': When fighting with her Chosen Weapon, a Weapon Master of 6th level or higher may add 1d6 points of precision damage to her damage rolls. Creatures that are immune to critical hits are also immune to this damage. On 16th level, the damage bonus increases to 2d6. * '''Improved Critical''': At 8th level, the weapon master gains Improved Critical as bonus feat. The feat must be used with her weapon of choice and doubles the weapon’s threat range. * '''Greater Weapon Focus''': A 10th level, a Weapon Master gains Greater Weapon Focus for her Chosen Weapon, increasing the total attack bonus to +2. * '''Greater Weapon Specialization''': A Weapon Master gets Greater Weapon Specialization as a bonus feat at 12th level, increasing the total damage bonus to +4. *''' Melee Weapon Mastery''': At 14th level, a weapon master’s knowledge grants him the melee weapon mastery feat for the type of damage of her Chosen Weapon. * '''Weapon Supremacy''': A 18th level Weapon Master is truly a master of her Chosen Weapon and there-fore gains the Weapon Supremacy Feat. * '''Epic Weapon Focus''': Even though ‘only’ a 20th level character, the final ability of the Weapon Master is an epic Weapon Focus with her Chosen Weapon, granting her a total + 4 Bonus to her attack rolls.
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