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Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] ==Thri-Kreen Racial Abilities== All Thri-Kreen have the following traits in common: * ''Abilities:''+2 Strength, +2 Dexterity, —2 Intelligence, +2 Wisdom, —4 Charisma: Thri‐kreen are fast, but their alien mindset makes it difficult for them to relate to humanoids; furthermore, their “clutch–mind” instincts leave them with a poor sense of themselves as individuals. * ''Monstrous Humanoid:'' Thri‐kreen are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. * ''Medium:'' Thri‐kreen receive no advantages or penalties due to size. * Thri‐kreen base land speed is 40 feet. * ''Darkvision:'' Thri-Kreen can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Thri-Kreen can function just fine with no light at all. * ''Sleepless:'' Thri‐kreen doesn’t need to sleep and only need to rest to regain fatigue or spell energy. This grants them an immunity to magic sleep effects as well. Thri‐kreen spellcasters still require the usual time to regain their spell points. * ''Natural Armor:'' Thri‐kreen have a natural armor of 3/- due to their naturally tough and resistant chitin. * ''Invertebrate Breathing:'' Thri-kreen breath through their exoskeleton and require as much free skin as possible to breathe. They cannot wear any armor heavier than light armor. * ''Multiple Limbs:'' Thri‐kreen have four arms, and thus can take the Multiweapon Fighting feat (MM 304) instead of the Two‐Weapon Fighting feat. Thri‐kreen can also take the Multiattack feat. (These are not bonus feats). * ''Natural Weapons:'' Thri‐kreen have a natural bite and claw attacks. Their primary claw attack does 1d4 points of damage for each of their four claws. Their secondary bite attack, deals 1d4 points of damage, and has a chance to poison the victim. A thri‐kreen can attack with a weapon (or multiple weapons) at its normal attack bonus, and make either a bite or claw attack as a secondary attack. * ''Leap (Ex):'' Thri‐kreen are natural jumpers, gaining a +20 racial bonus to all Athletic checks made to jump or leap. * ''Poison (Ex)'': A thri‐kreen delivers its poison (Fortitude save DC 11 + Con modifier) with a successful bite attack. The initial damage is 1d6 Dex, and the secondary damage is paralysis. A Thri‐kreen produces enough poison for one bite per day. * ''Weapon Familiarity:'' Thri‐kreen may treat the chatkcha and gythka as martial rather than exotic weapons. * ''Favored Class'': Martial Artist or Pathfinder. Thri-Kreen who follow these two classes receive an additional skill point per level. * ''Level Adjustment'': +1 ==Further Advancement of Thri-Kreen== {| border="1" !Level !Feature |- |4th |Increased field of view |- |8th |Hive Mind Resistance |- |12th |Thri-Kreen Pounce |- |16th |Ability Boost |- |20th |Hive Mind Immunity |- |} * ''Increased Field of View (ex)'': Their compound eyes allow Thri-Kreen to increase their visual field. Starting on 4th level, they gain a +4 racial bonus to Search and Spot checks and are hardly ever suprised from approaching foes - Thri-Kreen gain ''Danger Sense'' as a free bonus feat. * ''Hive Mind Resistance (Ex)'': On 8th level, a Thri-Kreen gains a +2 racial bonus to resist mind-affecting spells and powers due to their different mindset. * ''Pounce:'' At 12th level, a Thri-Kreen gains the Pounce ability. They are also treated to have a running start when using the Jump skill. * ''Ability Bonus:'' On 16th level, Elven characters gain a +2 Bonus to either Dexterity or Wisdom. * ''Hive Mind Immunity(Ex)'': Starting at 20th level, a Thri-Kreen can channel the collective will of their hive to resist any mental onslaught. They become immune to mind-affecting spells or effects.
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