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Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] ==Raptorans in Serpents and Sewers== Raptorans are bird people and have the unique ability to fly. This high amount of mobility is the greatest strength of the Raptorans, even though they take many years to master their flight. On the ground, or in heavy armor, they lose much of their innate strengths, so that they excell in roles that favors mobility and speed. ==Aaracocra== Aaracocra are another species of bird people, especially common under the Dark Sun of Athas. Aaracocra are mechanically similar enough to Rsptorans to use the same write upbut since the environmental hazards in Athas put a lot more pressure on its denizens, they do not gain a Constitution penalty. Instead, they gain a -2 penalty to their strength, as the lean physique of these bird people is a lot better suited for swiftness than for brute strength. ==Raptoran Racial Traits== All Raptorans have the following traits in common: * ''Abilities'': DEX+2, CON –2. Raptorans are graceful and agile but their slender bodies are built for lightness and their hollow bones are quite fragile. * ''Medium'': As Medium creatures, Raptorans have no special bonuses or penalties due to their size. * ''Monstrous Humanoid'': Raptorans are not pure anthropomorphic creatures and are therefore not affected by spells and effects that specifically target humanoid creatures. * Raptoran base land speed is 30 feet. * ''Low-Light Vision'': A Raptoran can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. * ''Wing-aided movements'': Though Raptorans need a long time to learn how to fly adequately, they can use their wings to glide from early childhood. They gain a +10 racial bonus to all Athletics checks made for Jumping. * ''Glide'': Raptorans can glide with a speed of 40’ and 20’ of forward travel for every 5 foot of descent. Their maneuverability depends on their dexterity score, but even when their maneuverability improve, Raptorans are unable to hover. Due to their wings, Raptorans also never take more than 1d6 of falling damage, independently of the actual height of the fall. Raptorans are able to slow down their fall even when they lose their consciousness in midair. * ''Sharp Eyes'': Raptorans have the keen eyesight of a bird of prey. They gain a +4 bonus to all perception checks dealing with sight. * ''Sense of Orientation'': Like doves and other birds of passage, Raptorans have an uncanny sense of orientation and always know where north is, even underground or after being confused or unconscious. * ''Strong Grip'': Raptorans can both grip with their hands and feet, granting them a +2 bonus to Climb checks. * ''Weapon Familiarity'': Raptorans treat the Foot Bow as a martial instead of an exotic weapon. * ''Favored Class'': Archer or Martial Artist. Raptorans who follow these two classes receive an additional skill point per level. ===Further Advancement of Raptorans=== {| border="1" !Level !Feature |- |4th |Flight |- |8th |Long Range Flight |- |12th |Keen eyes |- |16th |Ability Boost |- |20th |Fast Flight |- |} * ''Flight (Ex)'': When a Raptoran reaches 4th level, she perfects the use of her wings, allowing active flight instead of Gliding. She gains a flight speed of 40 feet, with a maneuverability depending on the dexterity score. A raptoran cannot fly when carrying a medium or heavy load or when she is fatigued or exhausted. Raptorans can safely fly for a number of rounds equal to their constitution modifier (at least one) and can stay in the air for longer, but than requiring a Fortitude save (DC 10+ Number or rounds flying). If the save fails, the Raptoran becomes fatigued. If the Raptoran flies longer than his Constitution score, she automatically becomes fatigued or, when the Fortitude save fails, she becomes exhausted. Likewise, Raptorans automatically become exhausted when they spend more time flying than a number of minutes equal to their constitution score. Raptorans may use the run option while flying, provided that she moves in a straight line and can make dive attacks. These attacks require that the Raptoran more at least 30 feet while descending for 10’ feet and carrying a piercing weapon. They work like a charge, but when the attack is successful, the damage is doubled. * ''Long Range Flight (ex)'': At 8th level, the Raptorans grow accustomed enough to their flight that they are not exhausted by it any more. From now on, Flying is not more straining for them than walking or running. * ''Keen eyes (ex)'': The extremely sharp visual perception of Raptorans grants them an additional +2 bonus to Search and Spot checks and +1 bonus to all attack rolls with ranged weapons when they reach 12th level. * ''Ability Bonus'': Raptorans of 16th level may increase either their Dexterity or Wisdom score by +2 points. * ''Fast Flight (ex)'': At 20th level, the Raptoran’s Flight speed increase by 10’. ===Raptoran Flight Manoeuvrability=== {| border="1" !Dexterity score !Flight Maneuvrability |- |DEX < 10 |clumsy |- |DEX 10 - 15 |poor |- |DEX 16 – 20 |average |- |DEX 21 – 25 |good |- |26 + |perfect |- |}
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