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Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] ==Muls in Serpents and Sewers== Muls are the mixed-breed offspring of humans and dwarves in the Dark Sun campaign setting. The term mul is derived from "mule" which are sterile hybrids, and as such the word is meant to be pronounced in the same manner (rhyming with "rule" rather than "dull"). Women who give birth to muls tend to be human and die in childbirth. Muls are bred for gladiatorial combat and slave labor. Athasian muls are hairless, about 6 feet tall, retain the agility of their human parent while manifesting the strength and industrious mindset of their dwarven parent. ==Mul Racial Traits== All Mul Characters use these common features: * '''Abilities:''' +2 to Constitution, +2 to Strength, -2 to Charisma, -2 to an additional ability. Muls inherit the great stamina and muscle density of their dwarven ancestors and combine it with the size (and lever) of the much larger humans. They are rarely very diplomatic, and like almost all people who share human blood, they feature a wide diversity of drawbacks. * '''Medium:''' As Medium creatures, Muls have no special bonuses or penalties due to their size. * Mul base land speed is 30 feet. * '''Darkvision:''' Muls can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Muls can function just fine with no light at all. * '''Tireless:''' Muls get a +4 racial bonus to checks for performing a physical action that extends over a period of time (running, swimming, holding breath, and so on). This bonus stacks with the Endurance feat. This bonus may also be applied to savings throws against spells and magical effects that cause weakness, fatigue, exhaustion or enfeeblement. * '''Hardy''': Muls need only half as much rest as usual to eliminate the effects of fatigue and exhaustion. * '''Faster Natural Healing:''' Muls heal damage at twice the normal rate. * '''Magical Resistance:''' Muls have inherited the natural resistance against magic of their dwarven ancestors and gain a +1 racial bonus on saving throws against spells and spell-like effects. * '''Adaptability:''' Like their human ancestors, Muls gain one extra feat at 1st level. * '''Fast Learner:''' Muls gain 4 extra skill points at 1st level and 1 extra skill point at each additional level. * '''Sterile:''' Muls are a cross-breed between two different species and can not reproduce. * '''Weapon Familiarity:''' Muls may treat one chosen exotic weapon that is typical for the dwarven or human culture they grew up in as a martial weapon. * '''Favorite Class:''' Any. At character creation,mul characters choose two classes as their favorites and receive an additional skill point or hitpoint when they take levels in one of these classes. ===Further Advancement of Muls:=== Muls use the same advancement scheme as [[Serpents and Sewers: Humans|human characters]].
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