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Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] ==Humans in Serpents and Sewers== Humans do not fill in any niche within the game, but while they excell in no area, they can fit in many different roles. All classes are open to human characters. ==Human Racial Traits== All human subspecies and cultures use these common features: * '''Abilities:''' +2 to any physical ability score, -2 to any ability score. Humans are the most diverse and versatile species and demonstrate a wide range of physical qualities and even more various drawbacks. * '''Medium''': As Medium creatures, humans have no special bonuses or penalties due to their size. * Human base land speed is 30 feet. * '''Adaptability''': Human characters gain 1 extra feat at 1st level. * '''Human Resilience''': Human Characters receive a +1 Bonus to all Saving Throws. * '''Weapon Familiarity''': Human Characters can treat one exotic weapon that is typical for their cultural background as a martial instead of an exotic weapon. * '''Fast Learners''': Humans gain 4 extra skill points at 1st level and 1 extra skill point at each additional level. * '''Favored Class''': Any. At character creation, human characters choose two classes as their favorites and receive an additional skill point or hitpoint when they take levels in one of these classes. ==Further Advancement of Humans== {| border="1" !Level !Feature |- |4th |Adaptive Learning, Skill Focus |- |8th |Ability Boost |- |12th |Improved Human Resilience, Skill Focus |- |16th |Ability Boost |- |20th |Dominion of Men, Skill Focus |- |} * '''Adaptive Learning (Ex)''': At 5th level, a human can designate any two skills as adaptive skills. These skills are treated as a class skill in all respects for all classes that character has levels in, both current and future. For example, if a human chooses Spot as an adaptive skill, he treats Spot as a class skill for all future class levels he gains, even if it is not normally a class skill for the class in question. * '''Skill Focus''': You gain Skill Focus as a bonus feat on 4th, 12th and 20th level. * '''Ability Boost (Ex)''': At 8th and 16th level, a human increases one ability score of his choice by 2 points. The same ability cannot be chosen twice. * '''Improved Human Resilience:''' At 12th level, the bonus to Saving throws based on the human resilience trait increases to +2. * '''Dominion of Men (Ex):''' Mankind has become one of the dominant species, against all odds. At 20th level, a human character can reroll any roll for as many times per day as their charisma or constitution ability bonus, whichever is higher (but at least once). The second roll must be used, even if it is worse than the original one.
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