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Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] ==Halflings in Serpents and Sewers== Halflings are supposed to be good sneaks, even when their main profession has nothing to do with stealth per se; they are also meant to be a friendlier and less desperate counterpart to the goblin. ==Halfling Racial traits== * ''Abilities'': +2 Dexterity, –2 Strength, +2 to Wisdom. Halflings are mobile and have a remarkable control about their body movements and are remarkably strong-willed, but not as strong as larger species. * ''Small'': As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +2 size bonus on Stealth checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Due to their size, Halflings gain a -1 penalty to their Shock Value. * Halfling base land speed is 20 feet. * ''Resilient'': +1 racial bonus on all saving throws. * ''Stealthy'': +2 racial bonus on Stealth checks. * ''Expert Throwers'': +1 racial bonus on attack rolls with thrown weapons and slings. * ''Stout'': For their size, Halflings are surprisingly tough and resilient. They receive hitpoints per level as if they were medium sized creatures (they don’t suffer the normal hitpoint penalty associated with smaller creatures). * ''Dexterous Hands'': Halflings gain a +2 racial bonus on all non-metal craft checks, Heal and Legerdemain checks. * ''Favorite Class'': Pathfinder or Thief. Halflings who follow these two classes receive an additional skill point per level. ==Further Advancement of Halflings== {| border="1" !Level !Feature |- |4th |greater body control |- |8th |innocuous appearance |- |12th |Little Favors |- |16th |Ability Boost |- |20th |Unseen Observant |- |} * ''Greater Body Control (Ex)'': At 4th level, a Halfling receives a +2 racial bonus to Acrobatics and Athletics checks. * ''Innocuous appearance (Ex)'': It is easy to underestimate a halfling, and a halfling of 8th level can easily exploit this. With a successful Intrigue check (DC = Opponent’s Wisdom score + HD), a halfling can appear as non-threatening as possible, which will lead many sentient attackers to ignore him, until he actively participate in the combat. Undeads, insentient creatures and beings of pure malice (like most demons) are immune to this ability. * ''Little Favors (Ex)'': A halfling of 12th or higher level may talk someone into doing her a favor. This task must take less than 30 minutes to perform, and cannot directly endanger the victim or his loved ones in any way. Asking to borrow money is a good example, but requesting someone to hold off angry guards is not — unless the person is so high in level (or authority) that turning back the guards poses no threat whatsoever. These abilities can only be used on sentient creatures with which the halfling shares a common language. They can only be used on one person at a time. Characters of higher total level than the halfling’s character levels may make a Will save at a DC of 10 + the halfling’s Charisma modifier Those who make their saves are fully aware of the halfling’s attempt to manipulate them. * ''Ability Bonus:'' On 16th level, Halfling characters gain a bonus to either Dexterity or Constitution. * ''Unseen Observant (Su)'': At 20th level, a Halfling gains the hide in plain sight ability. If she already has this ability, she can chose one of the thief’s special abilities instead.
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