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Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] Goliaths use the following traits: ==Goliath Racial Traits== * ''Abilities'': +4 to Strength, +2 to Constitution. Goliaths are massively muscled and have a thick set of bones. Their sheer sense size and muscle density grant them their strength and toughness. * ''Medium'': As Medium creatures, Goliaths have no special bonuses or penalties due to their size. * ''Powerful Build'': The physical stature of Goliaths lets them function in many ways as if they were one size category larger. Whenever a Goliath is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Goliath is treated as one size larger if doing so is advantageous to him. A Goliath is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Goliath can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. Powerful Built does not affect a character's shock value the way true size increase does. * Goliath base land speed is 30 feet. * ''Physical Prowess'': The natural athletics and strength grants Goliaths a +2 racial bonus to Athletics checks. * +2 bonus to Sense Motive checks: Goliath language is strongly influenced through subtle use of their own body language, what helps to interpret the body languages of other beings as well. * ''Tough Hide'': The leathery skin of the Goliaths grant them a natural armor of 1/- * ''Hard to kill'': Goliaths gain an additional level of Scratches they can endure and may increase their Shock Value by 1. * ''Acclimated'': Goliaths are automatically acclimated to a life at high altitude and don’t suffer from the penalties for high altitude when traveling in the mountains (see DMG p. 90). Unlike other inhabitants of the mountains, Goliaths never lose this adaptation. * ''Weapon Familiarity'': Goliath Characters can treat the Goliath Greathammer as a martial instead of an exotic weapon. * ''Favored Class'': Defender and Martial Artist. Goliaths who follow these two classes receive an additional skill point per level. * ''Level Adjustment'': +1 ==Further Advancement of Goliaths== {| border="1" !Level !Feature |- |4th |Intuitive |- |8th |Skin of Stone |- |12th |Expert Climber |- |16th |Ability Boost |- |20th |Greater Skin of Stone |- |} * ''Intuitive (Ex)'': At 4th level, a Goliath improves upon his natural ability to sense the body language and intentions of others, granting him an additional +2 bonus on Sense Motive checks. In addition, he carries with him the aptitude for this, making Sense Motive a permanent class skill for him regardless of whatever future levels he takes. * ''Skin of Stone (Ex)'': Veteran Goliaths are extremely difficult to injure. Their natural armor increase to 2/- and they have a 25% chance that a critical hit, sneak attack or similar precision based damage is negated and roled normally instead. * ''Expert Climber (Ex)'': A Goliath of 12th level or higher has a climbing speed equal to half his base speed and suffer from no penalties to combat rolls while climbing. * ''Ability Bonus'': On 16th level, a Goliaath character gains a +2 Bonus to either Strength or Wisdom. * ''Greater Skin of Stone (Ex)'': On 20th level, the Goliath’s natural armor increase to 3/- and they have a 50% chance that a critical hit, sneak attack or similar precision based damage is negated and roled normally instead. ('''Goliath Greathammer''': A large and very heavy hammer. Two handed weapon, grants a +2 bonus to all attempts to Sunder an enemy’s weapon or shield. Dam (M) 1D12, Dam (L) 3d6 Crit 20/x4)
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