View source
From Fax Encyclopedicus
for
Serpents and Sewers: Goblins
Jump to:
navigation
,
search
Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] ==Goblins in Serpents and Sewers== It wasn't intended originally, but the small folk species in Serpents and Sewers seem to follow a mirror theme - gnomes and kobolds are mirroring each other as well as goblins and halflings. Goblins are the lowest end of the totem pole, always desperately fighting for their survival - and the only way to guarantee survival for them is to not play by the rules. A goblin must be pragmatic and backstabbing, or he will ''die''. Goblin characters are about fighting dirty to survive. And about riding wolves. Goblins excel in the arts of sneaking and guerilla warfare. ==Goblin Racial Traits== * ''Abilities:'' Str –2, Dex +2, Con +2. Goblins are wiry and have flexible bodies and are quite tough for their size, but lack the strength of larger creatures. * ''Small Humanoid (Goblinoid)''. As a small creature, a goblin gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +2 size bonus on Stealth checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character and their Shock Value suffers from a -1 size penalty. * A goblin’s base land speed is 30 ft. * ''Low-Light Vision'': A goblin can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. * ''Born Sneaks'': Goblins receive a racial +2 bonus to all Stealth checks. * ''Sharp Senses'': Goblins have incredible keen senses, only comparable to those of the elves. They receive a racial +2 bonus to all Perception checks. A Goblin who merely passes within 5 feet of a secret or concealed door is entitled to a Perception check to notice it as if she were actively looking for it. * ''Great immune system'': Goblins have iron cast stomachs and are as resistant against poisons as dwarves are; they receive a racial +2 bonus to resist diseases and poisons. * ''Canine Empathy'': Goblins are experts in dealing with canine predators like dogs or wolves. They gain a +4 racial bonus to Ride and Handle Animals checks when dealing with wolves and other canine animals and a +4 bonus to Intrigue when they deal with sentient canine creatures like Winter Wolves. * ''Favorite Class'': Thief or Assassin. ===Further Advancement of Goblins=== {| border="1" !Level !Feature |- |4th |Backstabbing +1d6 |- |8th |Crippling Strike |- |12th |Dirty Fighting |- |16th |Ability Boost |- |20th |Improved Crippling Strike |- |} * ''Backstabbing'': Goblins are used to fight against enemies that are much stronger and more aggressive than themselves. This has taught them to use any advantage they can get in a fight. At 4th level they gain the assassin’s sneak attack ability with a damage of 1d6. This stacks with sneak attack from other sources. * ''Crippling Strike'': A goblin of 8th level gets the thief’s special ability ‘crippling strike’. If the character already has that ability, he can chose another special ability instead. * ''Dirty Fighting (ex)'': At 12th level, the goblin becomes so skilled at distracting, unnerving, deceiving and otherwise upsetting her opponent with dishonorable fighting techniques that once per day she may choose to do any one of the following: automatically succeed on a single roll to hit; cause her opponent to fail a single attack roll; make a single attack and then move away from the opponent, treating the square the action starts in as not threatened; or perform a single sneak attack, even while the opponent is not flanked and retains his full Dexterity bonus. * ''Ability Bonus'': At 16th level, a goblin character may increase his dexterity or intelligence score by +2. * ''Improved Crippling Strike'': A 20th level goblin can use more devastating crippling strikes, that does not necessarily weaken the victim but can inflict all of its physical abilities. The goblin can chose which physical ability suffers from the 2 points of ability damage.
Return to
Serpents and Sewers: Goblins
.
Views
Article
Discussion
View source
History
Personal tools
Log in
Navigation
Main Page
Community portal
Forum
Current events
Recent changes
Random page
Help
Donations
Google AdSense
Search
Toolbox
What links here
Related changes
Special pages