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Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] ==Gnolls in Serpents and Sewers== Gnolls are feral and wild beasts, and their natural strength and speed and their natural arms makes them dangerous enemies,and their sharp senses and instincts also makes them excellent scouts and trackers. A Gnoll's sense of smell is as strong as a bloodhound's and their other senses are similar impressive. ===Gnoll Racial Traits=== * ''Abilities'': +2 to Strength, +2 to Dexterity, –2 to Intelligence. Gnolls are strong and fast, but they are driven by instincts instead of rationality and are more cunning than smart. * ''Monstrous Humanoid'': Gnolls are not purely anthropomorphic creatures and are therefore not affected by spells and effects that specifically target humanoid creatures. * ''Medium:'' As medium creatures, Gnolls are subject to no adjustments due to their size. * A Gnoll’s base land speed is 30 feet. * ''Low-Light Vision'': A Gnoll can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. * ''Scent'': Gnolls have a sense of smell as strong as a dog. They gain the Scent ability with a reach of 30ft. * ''Keen ears'': The dog like ears of the Gnoll grant him an incredible sharp sense of hearing, granting a +4 bonus to all Perception checks which deal with listen. * ''Fangs'': Gnolls have a canine set of teeth and a strong muscled jaw and neck, granting them a natural Bite attack that deals 1d4 damage. * ''Thick Fur'': The thick fur of the Gnolls grant them a natural armor of 1/- * ''Favored Class'': Berserker or Pathfinder. A Gnoll character that follows these two classes receives an additional skill point per level. ===Further Advancement of Gnolls=== {| border="1" !Level !Feature |- |4th |Sharpened Senses |- |8th |Gnoll Pounce |- |12th |Improved Scent |- |16th |Ability Boost |- |20th |Pain Frenzy |- |} * ''Sharpened Senses (ex)'': Gnolls are expert hunters and their senses are well adjusted and sharpened through the hunt. On 4th level, a Gnoll character gains a +2 Bonus to Perception (that stacks with the regular bonus from their acute hearing), and a +2 bonus to Sense Motive – their incredible sharp sense of smell allow them to smell the hormones involved in many emotional states. * ''Gnoll Pounce (ex)'': When using the charge option against a surprised, flat-footed, or otherwise denied its Dexterity bonus to Defense, a Gnoll of 8th level or higher can make a full attack on the end of the charge. * ''Improved Scent (ex)'': At 12th level, a Gnoll gains a strong feeling for his direct environment based on their sense of smell. This works like a Blindsense ability with a 30 feet radius, but strong scents like a skunk’s musk or troglodyte stench work as a blind screen, which blocks this sense. * ''Ability Bonus'': On 16th level, a Gnoll may increase his Strength or Constitution score by +2 points. * ''Pain Frenzy (ex)'': Gnolls of 20th level aren’t slowed down through Pain – instead, they become rabid killing machines through it. The Gnoll never suffer from any penalties through wounds, pain, etc. They are never sickened or nauseated because of the loss of hit points and instead of a wound penalty, they gain an equal moral bonus when they cross the wound thresholds but gain an equal moral bonus to all rolls.
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