View source
From Fax Encyclopedicus
for
Serpents and Sewers: Genasi, Air
Jump to:
navigation
,
search
Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] ==Air Genasi in Serpents or Sewers== Genasi are plane-touched characters who can track their heritage to one of the elemental planes. Genasi come from all species and share the common templates for their elemental heritage. The features of the template are just added to the regular species template. ==Air Genasi Racial Abilities== * '''Abilities''': Dexterity +2, Intelligence +2, Wisdom –2, Charisma –2. Air Genasi are agile and fast both in their mind and body, but tend to be reckless and impulsive and have their differences to relate to more mundane creatures. * '''Extraplanar Heritage''': Change the character’s creature type to native outsider. The size category of the original species does not change. * Air Genasi base land speed is equal to the base speed of the original species. Other forms of movements (e.g. swim speed) are unaffected by the Air Genasi template. * '''Merge of Elemental and Mortal Blood''': For all effects related to race, an Air Genasi is considered both an elemental outsider with the air subtype and the original species of his progenitors (a human Genasi would still count as a human). * '''Elemental Protection''': Air Genasi gain a +2 bonus to all Saving Throws against spells and effects with the air descriptor. * '''Breathless''': Air Genasi do not need to breath, so they are immune to drowning, suffocation and all attacks or spells that requires inhalation, like some poisons or spells like Stinking Cloud. * '''Inherited magical powers''': Genasi can form and manipulate their specific elements. Air Genasi can use the Gust of Wind spell as if it were a cantrip with a caster level equal to half the Genasi’s character level. The spell can be used as often as wanted, but after every usage, the Air Genasi must make a Fortitude or Will Save (whichever is higher) against a DC of 20 or become fatigued. * '''Minor air manipulations''': As a standard action, an Air Genasi may create small drafts and blows of air, which are strong enough to disperse dust or blow out candles, but have no more significant effect. The air Genasi may use this ability at will. * '''Controlled Falling (Su)''': Air Genasi never take more than 1d6 of falling damage, independently of the actual height of the fall. Even when they lose their consciousness in midair, this ability stays active * '''Level Adjustment''': +1 * '''Favored Class''': Air Genasi use the same favored class as their mortal progenitors but may add either Pathfinder or Bravo to their favorite classes. ==Further Advancement of Genasi== All Genasi characters use the same advancement scheme as their mortal progenitor species.
Return to
Serpents and Sewers: Genasi, Air
.
Views
Article
Discussion
View source
History
Personal tools
Log in
Navigation
Main Page
Community portal
Forum
Current events
Recent changes
Random page
Help
Donations
Google AdSense
Search
Toolbox
What links here
Related changes
Special pages