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Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] ==Elf Racial Abilities== All Elves have the following traits in common: * ''Abilities:'' DEX+2, STR –2. Elves are graceful and agile but their slender bodies are built for speed instead of brutish power. * ''Medium:'' As Medium creatures, elves have no special bonuses or penalties due to their size. * Elf base land speed is 30 feet. *''Sleepless:'' Elves doesn’t need to sleep and only need to rest to regain fatigue or spell energy. This grants them an immunity to magic sleep effects as well. * ''Willful:'' Elves gain a +2 racial saving throw bonus against enchantment spells or effects. * ''Elfish Grace:'' Elves move with an unmatched grace and elegance and have an impressive control over the coordination of their bodies. They receive a +2 racial bonus to Acrobatics and Athletics checks. * ''Low-Light Vision:'' An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. * ''Keen Senses:'' +2 racial bonus on Perception checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Perception check to notice it as if she were actively looking for it. * ''Innate Magic:'' Elves can chose 4 cantrips from either the sorcerer/wizard spell list or the druid spell list, which can be cast as if they were spellcasters with half the elf’s character level as caster level. If the Character follows a spellcasting class instead, they can increase their spell energy pool by 2 points. * ''Weapon Familiarity:'' Elves may treat Elven lightblades, thinblades and courtblades as martial weapons, rather than exotic weapons. * ''Alcohol Intolerance:'' Elves who consume Alcohol must succeed a Fortitude save (DC 10 – 15, depending from the beverage) or become nauseated for an hour. This includes many magic potions – 10% of magic potions contain alcohol and have no effect on Elves (apart from the urge to throw up). Magic potions created by Elves themselves never contain alcohol. * ''Favored Class:'' Archer or Pathfinder. Elves who follow these two classes receive an additional skill point per level. ==Further Advancement of Elves== {| border="1" !Level !Feature |- |4th |Elfsight, Artful Dodger +1 |- |8th |Resist Enchantment |- |12th |Knack for Magic, Artful Dodger +2 |- |16th |Ability Boost |- |20th |Graceful Movements, Artful Dodger +3 |- |} * ''Elfsight (Ex)'': An elf has exceptional visual acuity. Her racial bonus on Perception checks increases to +4. * ''Artful Dodger (Ex)'': On 4th level, an Elf gains a +1 dodge bonus to AC when wearing light or no armor. Any time the Elf loses his or her Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. This Bonus increases to +2 on 12th level and to +3 on 20th level. * ''Resist Enchantments (Ex)'': On 8th level, an elf's racial bonus on saves against enchantment spells or effects increases by 2. * ''Knack for Magic (Ex)'': A 12th level Elf gains more versatile innate magic: She learns three additional 0 level spells from any spell list, which can be used like their other innate spells. Spellcasting characters gain three additional spell power points instead. * ''Ability Bonus:'' On 16th level, Elven characters gain a +2 Bonus to either Dexterity or Charisma. * ''Graceful Movements (Ex)'': Veteran Elves move with unmatched elegance: They receive a +4 Bonus to Initiative and a +2 bonus to Reflex Saves at 20th level.
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