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Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] ==Dwarves in Serpents and Sewers== Dwarves are great warriors, albeit slow ones. Their greatest strength is their strong will and durability, and these strengths combined makes them excellent divine spellcasters. The combination of a strong will and toughness also makes them great berserkers. ==Dwarf Racial Traits== All dwarves use these common features: * +2 to Constitution, +2 to Wisdom, –2 to Dexterity, -2 to Charisma . Dwarves are tough and sturdy, and renowned for their deep insight, but in the most cases they are reserved and more focused on actions than sweet words and move slowly and not very gracious. * ''Medium:'' As Medium creatures, dwarves have no special bonuses or penalties due to their size. * Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). * ''Darkvision:'' Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. * ''Stonecunning:'' This ability grants a dwarf a +2 racial bonus on Percepton checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. * ''Stability:'' A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). * ''Underground Orientation Sense:'' A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. They also find it a lot simpler to orientate in underground surroundings and gain a +4 bonus to Survival in underground surroundings. * ''Weapon Familiarity'': Dwarves may treat waraxes and urgroshes as martial weapons, rather than exotic weapons. * ''Expert Craftsmen'': Dwarves receive a +2 racial bonus on all Craft checks that are related to stone or metal. * ''Natural Resistance'': Their strong immune systems grant Dwarves a +2 racial bonus on saving throws against poison and a +4 Bonus to resist the consequences of alcohol consume. * ''Dwarven Endurance:'' The Stamina of Dwarves is legendary. They gain the Endurance Feat as a free bonus feat. * ''Strong Back'': For their size, dwarves are surprisingly strong and while their compact frame does not allow them to use their strength with an ideal leverage, they are very resilient. Dwarves can add their constitution bonus to their strength score to calculate their carrying and lifting strength. * ''Magical Resistance:'' +2 racial bonus on saving throws against spells and spell-like effects. * ''Favorite Class'': Defender and Man-at-Arms. Dwarves who follow these two classes receive an additional skill point per level. ===Further Advancement of Dwarves:=== {| border="1" !Level !Feature |- |4th |Improved Stonecunning, Improved Darkvision |- |8th |Save Bonus |- |12th |Giant fighting |- |16th |Ability Boost |- |20th |Improved Giant fighting |- |} * ''Improved Stonecunning (Ex)'': At 4th level, a dwarf's racial bonus on Search checks to notice unusual stonework increases to +4. The range at which he receives an automatic Search check for coming near an example of unusual stonework increases to 20 feet. Also, he can intuit where true north lies in relation to himself (as if he had 5 ranks in Survival) whenever underground. * ''Improved Darkvision (Ex)'': At 4th level, a dwarf’s darkvision range increases by 30 feet. * ''Save Bonus (Ex)'': A 8th level a dwarf's racial bonus on saves against poison and against spells and spell-like effects increases by 2. * ''Giant fighting (Ex)'': At 12th level, a dwarf gains a +1 bonus to attack and defense against foes that are at least one size category larger than him. * ''Ability Bonus:'' At 16th level, a Dwarf character can increase his Strength or Constitution ability score by 2 points. * ''Improved Giant fighting (Ex)'': At 20th, the dwarves Bonus from the Giant fighting ability increases to +2.
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