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Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] Actually, I never wanted to make an extra write-up for the Drow, as Serpents and Sewers really works perfectly without rthe flood of subspecies and still offer more choice and variability for the player than standard D&D, thanks to the chosable character background traits. But a friend of my meant that she wanted to play a Drow, "who is really a Drow and not only a dark painted Elf" and to dodge the dispute, I agreed. All Drow Characters have the following traits in common: ==Drow Racial Traits== * ''Abilities'': DEX+2, STR –2, Like all Elves, Drows are graceful and agile but their slender bodies are built for speed instead of brutish power. * ''Medium'': As Medium creatures, Drows have no special bonuses or penalties due to their size. * Drow base land speed is 30 feet. * ''Sleepless'': Drows doesn’t need to sleep and only need to rest to regain fatigue or spell energy. This grants them an immunity to magic sleep effects as well. * ''Willful'': Drows gain a +2 racial saving throw bonus against enchantment spells or effects. * ''Underground Stealth'': Drows rely much more than their surface cousins on stealth for survival. They gain a +2 bonus to Stealth checks. * ''Darkvision'': Drows can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. * ''Keen Senses'': +2 racial bonus on Perception checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. * ''Innate Magic'': Drows can chose 4 cantrips from either the sorcerer/wizard spell list, which can be cast as if they were spellcasters with half the elf’s character level as caster level. If the Character follows a spellcasting class instead, they can increase their spell energy pool by 2 points. * ''Weapon Familiarity'': Drows may treat Elven lightblades, whips and hand crossbows as martial weapons, rather than exotic weapons. * ''Light Sensitivity'': Drows are dazzled in bright sunlight or within the radius of a daylight spell. * ''Favored Class'': Assassin or Thief. Elves who follow these two classes receive an additional skill point per level. ==Further Advancement of Drow== Drow characters use the same advancement schemes as other [[Serpents and Sewers: Elves|Elves]], with one difference: instead of the usual Elfsight trait, Drow characters get Light Adaptation, negating their Light Sensitivity.
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