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Back to [[Serpents and Sewers: Species and Templates|Species]] Back to the [[Serpents and Sewers|Main page]] ==Aasimar characters in Serpents and Sewers== This is a template for plane-touched characters with ancestors from one of the celestial planes. Aasimars combine the features of mortals with a divine, or angelic heritage, which lead to the situation where they are often completely idolized. ==Aasimar Racial Abilities== * ''Abilities'': add +2 to Wisdom, +2 to Charisma. Aasimar characters combine a fascinating aura with a deep understanding of the cosmos and empathy for other beings. * ''Extraplanar Heritage'': Change the character’s creature type to native outsider. The size category of the original species does not change. * ''Merge of Angels and Mortal Blood'': For all effects related to race, a Aasimar is considered both an outsider with the good subtype and the original species of his progenitors (a human Aasimar would still count as a human). * Aasimar characters use the same base speed as the original species. * ''Aura of Good'': Their angelic heritage gives the Aasimar a celestial nature that makes her good for the usage of spells. An Aasimar is affected by aligned spells as if she were an outsider, e.g. Protection from Good offers protection against them. This alignment is permanent and cannot be changed without massive magic power. * ''Supernatural Resistance'': Aasimar characters gain 5 points of Resistance against acid, cold and electricity damage. * ''Inherited magical powers'': Aasimars can use the Daylight spell as if it were a cantrip with a caster level equal to half the Aasimar’s character level. The spell can be used as often as wanted, but after every usage, the Aasimar must make a Fortitude or Will Save (whichever is higher) against a DC of 20 or become fatigued. Aasimars can also use the Light spell as a cantrip with a caster level equal to half their character level at will. * ''Celestial Influence'': Their supernatural heritage grants Aasimars a +2 racial bonus to Sense Motive and Heal checks. * ''Sanctified Health'': Aasimars gain a +2 racial bonus to all Saving throws against all Illnesses. * ''Favored Class'': Aasimars use the same favored class as their mortal progenitors but add either Paladin or Healer to the favorite classes. * ''Level Adjustment'': +1 ==Further Advancement of Aasimars:== Aasimars use the same advancement scheme as their mortal progenitor species.
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