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Scion of Raghnialt
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The '''Scions of Raghnialt''' are mortals blessed, and bound, by the favor- and some say, even the love- of Raghnialt, the Queen of Air and Darkness. '''Abilities:''' Many of your strongest powers rely on Charisma; however, Raghnialt values the homage of mages and skilled individuals; thus, Intelligence is also vital to your well-being. '''Races:''' Many Scions of Raghnialt are races native to frozen lands of the north or south, such as Urskans, Uldra, or other cold-bred creatures. Just as many, however, are simply human, elven, or more far-flung worshippers. Few Fey become Scions, as they already possess many of the abilities of the class. '''Alignments:''' Scions of Raghnialt must be of some lawful alignment, or true neutral. '''Hit Die:''' d8. == Prerequisites == A Scion of Raghnialt must meet all of the following requirements: '''Abilities:''' Charisma 14+ '''Feats:''' Nymph's Kiss or any Fey-related Bloodline feat. = Class Features = {|border=1px !Level !!BAB !!Fort !!Ref !!Will !!Special !!Man. Known !! Man. Readied !! Stances Known !! Mantles |- |'''1st''' || +0 || +0 || +2 || +2 || Queen's Blessing, Queen's Binding, Aura of Law || 4 || 2 || 1 || 1 |- |'''2nd''' || +1 || +0 || +3 || +3 || Shadowed Wind, Vengeful Strike +1d6 || 5 || 3 || - || - |- |'''3rd''' || +2 || +1 || +3 || +3 || Forestalling Frost || 6 || 3 || 2 || - |- |'''4th''' || +3 || +1 || +4 || +4 || Scion's Shadow|| 7 || 4 || - || 2 |- |'''5th''' || +3 || +1 || +4 || +4 || Sustaining Frost, Vengeful Strike +2d6 || 8 || 4 || - || - |- |'''6th''' || +4 || +2 || +5 || +5 || Shadow of The Fall || 9 || 5 || 3 || - |- |'''7th''' || +5 || +2 || +5 || +5 || Scion's Flesh || 10 || 5 || - || 3 |- |'''8th''' || +6 || +2 || +6|| +6 || Vengeful Strike +3d6 || 11 || 6 || - || - |- |'''9th''' || +6 || +3 || +6 || +6 || Resurgent Frost || 12 || 6 || 4 || - |- |'''10th''' || +7 || +3 || +7 || +7 || Scion's Soul || 13 || 7 || - || 4 |} '''Skill Points Per Level:''' (6+ Int Modifier.) '''Class Skills:''' Balance (Dex), Concentration {Con}, Diplomacy {Cha}, Disable Device (Dex), Disguise {Cha}, Hide (Dex), Intimidate (Cha), Knowledge [Arcana]/[History]/[Religion]/[Nobility] (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis). '''Queen's Blessing:''' The Scion of Raghnialt is in his lady's favor- and as such, is more resistant than is usual to almost any form of attack. He gains a bonus equal to his Charisma bonus (if any) on all savings throws. '''Queen's Binding: ''' The Scion, in exchange for the potent abilities granted by his mistress, is obedient to her will; he gains Conviction as a bonus mantle at first level. '''Aura of Law: ''' The Scion has an aura of law equivalent in power to that of a cleric of their level. '''Maneuver Progression:''' The Scion of Raghnialt has a little of the prowess with dagger and shadowed step that makes his goddess so feared. At each Scion level, he gains new maneuvers and stances known and readied as indicated on the class features table, above. He chooses maneuvers from the Diamond Mind, Shadow Hand, and Tiger Claw disciplines only; Raghnialt values focus, stealth, and the ferocity that comes with vengeance. A Scion's maneuvers are considered extraordinary abilities unless otherwise noted; they are not subject to spell resistance and you do not provoke an attack of opportunity when you initiate one. A scion of Raghnialt can choose to take a full-round action to commune with his inner core of devotion; doing so does not provoke an attack of opportunity, and recovers a number of maneuvers equal to the Scion's Charisma bonus (if any). A crusader who progresses as a Scion of Raghnialt does not gain extra granted maneuvers from the 'maneuvers readied' above. '''Shadowed Wind:''' The Scion can strike opponents of the Queen with righteous fury and vengeful anger, rending their flesh in a howling of wind. Starting at second level, a Scion can attempt to smite any non-fey creature with a normal melee attack per day. He adds his Charisma bonus (if any) to the attack roll and deals one extra point of damage per Scion level. If the Scion accidentally smites a Fey creature, the attack has no extra effect, but the ability is still used up for the day. At 3rd level, and at every two levels thereafter, the Scion may smite one additional time per day, to a maximum of five at ninth level. '''Vengeful Strike:''' The Scion can strike opponents who wrong him or transgress his principles with the steady, cold hand of frost and shadow. Against an opponent of an opposed alignment, the Scion deals +1d6 extra damage starting at second level; this extra damage increases to +2d6 at fifth level, and +3d6 at eighth. The target of this ability must have no aspects of their alignment in common with the Scion (thus, a neutral scion could not utilize Vengeful Strike against any creature with at least one neutral component, nor could a good Scion use his Vengeful Strike against any good creature). In addition, the Scion can use his Vengeful Strike against a creature who has wronged him in some way. Simply damaging or holding hostile intent toward the Scion is insufficient; deliberate, malicious actions, such as taunting, damaging the Scion's allies in his view, theft, or blasphemy against Raghnialt, are required. '''Forestalling Frost:''' The Scion can utilize the potency of winter's preserving snows to close wounds and heal injuries that would otherwise bring his allies into death's grasp- or usher his opponents into the snow's grip. The Scion can heal wounds (his own or others) by touch. Each day he can heal a total number of hit points of damage equal to his Scion level × his Charisma bonus. A Scion may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using Forestalling Frost is a standard action. The caster level for Lay on Hands (if required) is equal to the Scion's character level. Alternatively, he can target non-fey creatures, or any creature who constitutes a valid target for his Vengeful Strike, and utilize his Forestalling Frost ability to deal that creature damage. Using Forestalling Frost in this way requires a melee touch attack, and and doesn't provoke an attack of opportunity. The Scion decides how many of his daily allotment of points to deal as damage after touching a valid creature. '''Scion's Shadow:''' The Scion truly comes into his own as a true heart-child of his queen, gaining a little of her children's blessings. The Scion's shadow grows darker and deeper, resembling a starlit night sky, entirely free of clouds, and scoured by a mild wind; its darkness seems to spread beyond its discreet boundaries. The scion gains a +5 bonus on Hide checks in areas of darkness and in areas of extreme cold. '''Sustaining Frost:''' The Scion can survive in the snowy bosom of Raghnialt, living off her dubious bounty. In areas of darkness or extreme cold, the Scion need sleep only half the time they would usually require; in addition, they can choose to consume a small quantity of snow, ice, or snow-melt in lieu of food. '''Shadow of The Fall:''' The Scion can strike both from, and with, darkness. As many times per day as he can utilize Shadowed Wind, the Scion can choose to strike his opponent, then move, moments later, to shred his enemy's shadow; when he deals damage to an opponent while using this ability, he deals the same damage the following round as his shadow attacks his foe's, unless the opponent succeeds on a DC 15+ Scion Level + Scion's Cha Mod will save. Utilizing this ability is part of a standard action (and said standard action must be used for a melee attack). '''Scion's Flesh:''' The Scion becomes more a part of the world of the Fey, more attuned to the whims, and the blood, of his goddesses' people. He gains a +2 bonus to his Charisma score, and his body exhibits some fey-like characteristic; a strange skin or hair coloration, or satyr-like fur around the legs, for instance. '''Resurgent Frost: ''' The Scion can take the essence of winter's unchanging heart into himself, granting a limited resistance to effects that would otherwise harm him. Once per day, the Scion can choose to re-roll a failed save, utilizing Raghnialt's blessing to shrug off the effect. '''Scion's Soul:''' The Scion completes his transformation into a creature of Raghnialt's blessed host; he gains the Fey type- rendering him immune to effects that specifically target humanoids- and damage reduction 5/Cold Iron, as well as an additional +2 enhancement to his charisma score. == New Feat: Nymph's Kiss [General] == '''Prerequisites:''' Must have made peaceful contact with a creature of the fey type, Charisma 13. '''Benefit:''' You gain a +2 bonus on all charisma-based skill checks; in addition, choose one charisma-based skill. That skill is always a class skill for you, and your bonus from this feat is doubled for that skill. == Mantles == The Scion has access to all Mantles designated as lawful, namely the Alliance, Conviction, Diligence, Honesty, Honor, Justice, Patience, Perseverance, Piety, and Zeal mantles. These mantles are identical to the Paladin mantles of the same name except where otherwise noted. The Scion also has access to the Authority, Discretion, Pride, and Vengeance mantles, again, identical except where otherwise noted. The Scion has access to a few unique mantles, representing the divine benevolence and influence of Lady Raghnialt: these mantles correspond to Raghnialt's portfolio. The unique mantles to which the Scion has access are Faerie, Darkness, Air, Death, and Magic. '''Air:''' The Scion is attuned, through his divine mission, to the forces of elemental air. He loses all aspects of this mantle if he ever chooses to dwell or spends more than seven days out of sight of the sky, or if he travels to the Elemental Plane of Earth for any reason. In addition, to take the Air mantle, the Scion must possess a fly speed or be capable of magical flight. The Scion treats any fall as if it were ten feet shorter for purposes of determining damage; if he has a fly speed, he also gains a +10 ft. increase to that speed per four levels of Scion. He also gains a +1 bonus on saving throws against any spell or effect with the [Air] subtype, but takes a -1 penalty against spells and effects with the [Earth] subtype. ''Atonement Method:''The Scion must spend a minimum of one day without eating or sleeping, contemplating the open sky. He cannot look toward the ground or in any direction except upwards. In addition, he must remove a small amount of his flesh (dealing 1d6 damage) and feed it to creatures of the air (birds, commonly). '''Alliance [Scion]:''' The Scion has contracted a subordinate creature to further his cause. He loses all aspects of this mantle if his mount dies. The Scion gains the service of an unusually intelligent, strong, and loyal steed to serve his in his crusade against evil. This mount is usually a Warhorse(for a Medium Scion) or a Warpony (for a Small Scion). See the PHB for how to handle a special mount. Once per day, as a full-round action, the Scion may magically call his mount from the extrapalanar realms in which it resides. This ability is the equivalent of a spell of a level equal to one-third the Scion’s level. The mount immediately appears adjacent to the Scion and remains for 2 hours per Scion level; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned, though the Scion may release a particular mount from service. Each time the mount is called, it appears in full health, regardless of any damage it may have taken previously. The mount also appears wearing or carrying any gear it had when it was last dismissed. Calling a mount is a Conjuration (Calling) effect. Should the Scion’s mount die, it immediately disappears, leaving behind any equipment it was carrying. The Scion takes a -1 penalty on attack and weapon damage rolls for a period of 30 days. The Scion's mount has one fewer HD than would the mount of a Paladin of similar level; however, the Scion's mount always possesses the Dark template. ''Atonement Method'': The Scion must seek a course of resurrection for the deceased creature. '''Darkness:''' The Scion is bound up in the shadows, as at home in complete darkness as in the light- indeed, more so. The Scion loses all aspects of this mantle should he ever carry a source of bright light- candles are permissible, barely, but lanterns are not; the Scion must also never choose to travel by day of his own, personal volition. In order to take the Darkness mantle, the Scion must have the Hide in Plain Sight ability, or Darkvision. The Scion doubles the range of any existing Darkvision he possesses, and can now utilize that darkvision even in magical darkness. ''Atonement Method:''The Scion must spend at least three days in complete darkness; the merest glimmer means the process must start anew. In addition, he must engage in combat with a creature native to the Plane of Shadow, and make no aggressive moves against it; frequently, Raghnialt chooses to summon such creatures for her Scion's punishment. '''Death:''' The Scion is intimately familiar with death and dying, recognizing it as yet another, subtle blessing of the goddess. He loses all aspects of this mantle if he shows fear of death or dying, or seeks to avoid it for its own sake. The Scion extends this attitude regarding death to his allies; should he ever seek to return an ally to life simply for the sake of their living, he loses this mantle's benefits. The Scion may ''Speak With Dead'', as the spell, a number of times per day equal to his Wisdom modifier. Alternatively, the Scion can choose to expend one use of its ''Speak With Dead'' ability to utilize the ''Corrupting Gaze'' special attack, as a Ghost would. ''Atonement Method:'' The Scion must voluntarily prepare themselves for burial as if dead, being shrouded, buried alive, and left for at least one day. Alternatively, the Scion can choose to beseech Raghnialt for untender mercy, and actually be killed and resurrected; there is a 5% chance per Scion level she grants the request and administers a True Resurrection. A Scion who atones utilizing this second method uses his Charisma modifier, rather than his Wisdom modifier, to determine uses/day of his ''Speak with Dead'' and ''Corrupting Gaze'' abilities. '''Faerie:''' The Scion is accorded a measure of the grace and beauty of the fey courts to which Raghnialt is true and sole regent; he loses all benefits of this mantle if he ever willingly attacks a creature of the Fey type (with the exception of followers of Lord Winter). In addition, the Scion must never carry or wield weaponry composed of Cold Iron. The Scion can choose to imbue his weapon with the memory-blotting power of the Faerie court, allowing him to disrupt his opponent's ability to focus with a reveling mental aura. The target of this attack must succeed on a will save (DC 10 + Scion level + 1/2 Cha) or lose some degree of memory of recent events. Spellcasters who prepare spells lose 1d3+Cha spell slots, randomly determined, should they fail the save. Nonspellcasters, or spellcasters who don't prepare spells, are likely to be only momentarily confused, but a target who fails the save by seven or more points is considered stunned. The Scion can utilize this ability a number of times per day equal to their charisma modifier. ''Atonement Method:'' The Scion must undertake either a single, extremely perilous or degrading task, or a lengthy period of fealty, to a powerful Fey creature- most likely a high-ranking cleric or official of Raghnialt's church. '''Magic:''' The Scion is granted a small portion of Raghnialt's immense insight into the workings of the Arcane arts; they lose all aspects of this mantle if they ever willingly utilize completely nonmagical items when magical equivalents are available, or if they fail to rest and refresh their spells when able to do so. In addition, the Scion must have ranks in Use Magic Device equal to their Scion level, or lose this mantle's benefits. Spells that deal damage subtract your Charisma modifier or Scion level, whichever is lower, from each die of damage, to am minimum of 1. Spells that do not deal damage have their saving throws reduced by the same amount. Spells that neither deal damage nor allow a saving throw are unaffected; however, should you so choose, you may suppress all other benefits of this mantle for one day to force all enemy arcane spellcasters within 60ft. to make opposed charisma checks (opposed, of course, by you) each time they attempt to cast a spell. ''Atonement Method:''The Scion must seek to protect and serve, in any way they chose, an allied spellcaster; if they have no allies that fit the bill, they must seek one out and serve the same way. In addition, the Scion must spend none of their gains on non-magical resources for one month.
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