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===Party NPCs=== *'''Krizul''': A lakhu shaman, following the party after his tribe was exterminated by kobolds. A follower of Hydraxus. Has shown himself to be a font of knowledge about this new continent, even while drunk. Has a pet skitch trained for combat he refers to as a "self-mobile food source". *'''Kalossin''': A lakhu warrior, following the party to get revenge on the kobolds who exterminated his tribe. Seems a bit mentally unstable; he was probably better before his entire family was killed. *'''Rapoko''': An observer spirit of Orissa, head of knowledge and magic. Was trapped when his temple was overrun by lektoa; the party freed him, and he asked to accompany them on their journey. Is bound to a rock anchor necklace. ===Roamer NPCs=== *'''Syleste''': Enigmatic yet entertaining yuan-ti abomination bard. Appears knowledgeable in a variety of topics. Defended by the party in a tavern brawl when a barbarian insulted her. *'''Malicient''': A "feathered" dracotaur royal arcanist. Powerful and regal. ===Base Camp=== *'''Sir (The Commander)''': The official leader of the expedition. Not his actual name, but the only one most people hear him called by. A middle-aged human male with military bearing. Rumored to have been a prominent sargeant in the Dwarven Foreign Legion, moving to leading expeditions when the war ended. Errs on the side of caution. *'''Priestess Naria''': The unofficial leader of the expedition. The only person The Commander accepts orders from on this voyage. A blind gnome priestess of the Enlightened Church with a colorful wardrobe and a motherly tone. Rumored to be an oracle. Always accompanied by Brenhild. *'''Holy Assistant Brenhild''': Naria's bodyguard. A female dwarf paladin with a face that could cut diamond and a glare that could melt steel. Rumored to have come from a family lineage of paladins, which has removed her entire sense of humor. Often has to save Naria from herself, when she gets involved and almost runs into/off something. *'''Talis''': The bard and scribe of the Enlightened Church on this voyage. A human male native of the northern lands with perfect hair, he always has a grin, a song, and a fib. Rumored to have done everything. Believed to have started all the rumors about himself himself. Known to be a rascal. *'''Lillian''': The base camp quartermaster. A half-elven blacksmithing arcanist, equally skilled in steel and magic, combat and crafting, she switches between roles so often she's going to give herself a split personality. Perhaps she already has. *'''Imilim''': Your "support mage" for the expedition. A nonchalant young elven wizard that takes care of analyzing any relics you bring back and outfitting you with necessary gear. Forgetful and terse, he got your first batch of equipment to you a day after you needed it. ===Other NPCs=== *'''Lord Kaladar''': The bronze dragon overlord of the region, which included Krizul and Kalossin's tribe. Gave the expedition permission to camp on his shores for a "small" tribute. Has been friendly so far, but his suggestions imply he expects the party to do something for him. Suggested they check the temple they just cleared for sunstones; perhaps he wanted them to clear out the temple? *'''Malidun''': Head of the Roamers. The PCs' contact with Lord Kaladar.
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