Sacred Might Discipline

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==Gaining Access to the Sacred Might Discipline==
==Gaining Access to the Sacred Might Discipline==
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*'''Templar:''' Because of their dedication to fighting evil mages, all templars are trained extensively in the Sacred Might discipline.
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*'''[[Templar]]:''' Because of their dedication to fighting evil mages, all templars are trained extensively in the Sacred Might discipline.
*'''Crusader:''' Some crusaders devote themselves to the cause of preventing abusive use of magic and slaying evil mages rather than to a specific religion or deity. Such crusaders can gain access to Sacred Might, but lose access to either Devoted Spirit or White Raven as a result (gaining/losing associated discipline skills as well).
*'''Crusader:''' Some crusaders devote themselves to the cause of preventing abusive use of magic and slaying evil mages rather than to a specific religion or deity. Such crusaders can gain access to Sacred Might, but lose access to either Devoted Spirit or White Raven as a result (gaining/losing associated discipline skills as well).
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*'''Swordsage:''' Some assassins are dedicated to slaying magic-users, either for noble causes or for the sake of coin. These assassins often use the techniques of the Sacred Might discipline along with supernatural abilities of shadow or fire to prey upon their marks. Such swordsages can gain access to Sacred Might, but lose access to either Diamond Mind or Tiger Claw as a result (gaining/losing associated discipline skills as well).
*'''Swordsage:''' Some assassins are dedicated to slaying magic-users, either for noble causes or for the sake of coin. These assassins often use the techniques of the Sacred Might discipline along with supernatural abilities of shadow or fire to prey upon their marks. Such swordsages can gain access to Sacred Might, but lose access to either Diamond Mind or Tiger Claw as a result (gaining/losing associated discipline skills as well).
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==Feats==
 
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===Indomitable Might===
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=Feats=
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==Indomitable Might==
Your perseverance against spellcasting is legendary.
Your perseverance against spellcasting is legendary.
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===Exalted Executioner [Tactical]===
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==Exalted Executioner [Tactical]==
The initiate of the Sacred Might is a fearsome sight for any mage, and his extensive experience in fighting magic-users gives him a palpable edge in battle against their strategies and tricks.
The initiate of the Sacred Might is a fearsome sight for any mage, and his extensive experience in fighting magic-users gives him a palpable edge in battle against their strategies and tricks.
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<u>''Follow Up:''</u> Whenever an enemy within your weapon reach makes a 5-ft step out of your reach, you may spend an immediate action to take a 5-ft step in the same direction in order to put them in your reach again, even if you've already made your 5-ft step that round. On the turn after using this tactic, you may not take your normal 5-ft step for the round.
<u>''Follow Up:''</u> Whenever an enemy within your weapon reach makes a 5-ft step out of your reach, you may spend an immediate action to take a 5-ft step in the same direction in order to put them in your reach again, even if you've already made your 5-ft step that round. On the turn after using this tactic, you may not take your normal 5-ft step for the round.
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<u>''Knowledgeable Defense:''</u> Whenever you successfully identify a hostile spell being cast against you, you may spend an immediate action in order to gain a +2 insight bonus on your save against that spell. This tactic has no effect if the spell does not allow a save.
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<u>''Knowledgeable Defense:''</u> Whenever you successfully identify a hostile spell being cast (using Spellcraft or through other means), you may spend an immediate action to grant you and all allies within hearing range a +2 insight bonus on any saves against that spell. This tactic has no effect if the spell does not allow a save.
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<u>''Lingering Doubt:''</u> Whenever you successfully dispel an effect from a hostile creature, that creature takes a -2 morale penalty to attacks against you and saving throws versus your maneuvers for the rest of the encounter. This penalty does not stack with itself.
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<u>''Strike Fast:''</u> Whenever an enemy caster fails to cast defensively within your reach, he provokes an attack of opportunity from you and is considered flat-footed against that attack.
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===9th Level===
===9th Level===
*;Decree of Annulment - Strike
*;Decree of Annulment - Strike
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:Make a spellcaster lose a random spell slot at each level and deal 3 damage per spell level of those slots lost.
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:Make a spellcaster lose a random spell slot at each level and deal 1d4 damage per spell level of those slots lost.

Current revision as of 06:13, 11 April 2011

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