Sacred Might Discipline

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:Initiate this maneuver when a caster attempts to cast a spell within your melee reach. You may immediately make a single melee weapon attack against that caster, even if he is casting defensively. A caster that takes damage this way must make a Concentration check to maintain his spell (DC 10 + damage dealt). You must have detected the spellcasting in some way to initiate this maneuver (such as noticing the components of the spell or via ''inquisitor's stance'').
:Initiate this maneuver when a caster attempts to cast a spell within your melee reach. You may immediately make a single melee weapon attack against that caster, even if he is casting defensively. A caster that takes damage this way must make a Concentration check to maintain his spell (DC 10 + damage dealt). You must have detected the spellcasting in some way to initiate this maneuver (such as noticing the components of the spell or via ''inquisitor's stance'').
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:<font size=3>'''Mindwarp Stance'''</font>
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:Sacred Might (Stance)
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:'''Level:''' Templar 3
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:'''Initiation Acton:''' 1 swift action
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:'''Range:''' Personal
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:'''Target:''' You
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:'''Duration:''' Stance
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:''With each strike, you leave a scar in your enemy's flesh even as you slash away a small piece of his mind.''
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:Each attack you make against a spellcaster causes him to forget some of his spells. Whenever you damage a caster with a weapon attack, that caster chooses a single spell slot he possesses of 1st level or higher to give up for every two initiator levels you possess, expending those slots for the day. If the caster does not have enough spell slots remaining, he must expend all remaining spell slots he possess.
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:This stance is a supernatural ability.
==4th Level==
==4th Level==

Revision as of 07:58, 29 March 2011

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