Sacred Might Discipline
From Fax Encyclopedicus
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==3rd Level== | ==3rd Level== | ||
+ | :<font size=3>'''Disruptive Strike'''</font> | ||
+ | :Sacred Might (Counter) | ||
+ | :'''Level:''' Templar 3 | ||
+ | :'''Initiation Acton:''' 1 immediate action | ||
+ | :'''Range:''' Melee attack | ||
+ | :'''Target:''' One spellcaster | ||
+ | :'''Duration:''' Instantaneous | ||
+ | :''As soon as you hear the arcane words, you react instantly, striking at the caster in hopes of disrupting the spell.'' | ||
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+ | :Initiate this maneuver when a caster attempts to cast a spell within your melee reach. You may immediately make a single melee weapon attack against that caster, even if he is casting defensively. A caster that takes damage this way must make a Concentration check to maintain his spell (DC 10 + damage dealt). You must have detected the spellcasting in some way to initiate this maneuver (such as noticing the components of the spell or via ''inquisitor's stance''). | ||
==4th Level== | ==4th Level== | ||
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:As an immediate action, you can have you or a willing ally within 60 ft of you reroll a single saving throw that the subject has just made. You must initiate this maneuver after seeing the result of the initial roll but before knowing if it's a success or failure. The subject must accept the result of the new roll, even if it's lower. | :As an immediate action, you can have you or a willing ally within 60 ft of you reroll a single saving throw that the subject has just made. You must initiate this maneuver after seeing the result of the initial roll but before knowing if it's a success or failure. The subject must accept the result of the new roll, even if it's lower. | ||
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:Whenever you make a successful save versus a spell or spell-like ability that would normally have a lesser effect if you save, you instead completely negate the effect. This applies to all spells and spell-like abilities that have a partial effect or deal half damage on a successful save. | :Whenever you make a successful save versus a spell or spell-like ability that would normally have a lesser effect if you save, you instead completely negate the effect. This applies to all spells and spell-like abilities that have a partial effect or deal half damage on a successful save. | ||
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