Sacred Might Discipline

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==3rd Level==
==3rd Level==
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:<font size=3>'''Disruptive Strike'''</font>
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:Sacred Might (Counter)
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:'''Level:''' Templar 3
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:'''Initiation Acton:''' 1 immediate action
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:'''Range:''' Melee attack
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:'''Target:''' One spellcaster
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:'''Duration:''' Instantaneous
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:''As soon as you hear the arcane words, you react instantly, striking at the caster in hopes of disrupting the spell.''
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:Initiate this maneuver when a caster attempts to cast a spell within your melee reach. You may immediately make a single melee weapon attack against that caster, even if he is casting defensively. A caster that takes damage this way must make a Concentration check to maintain his spell (DC 10 + damage dealt). You must have detected the spellcasting in some way to initiate this maneuver (such as noticing the components of the spell or via ''inquisitor's stance'').
==4th Level==
==4th Level==
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:As an immediate action, you can have you or a willing ally within 60 ft of you reroll a single saving throw that the subject has just made. You must initiate this maneuver after seeing the result of the initial roll but before knowing if it's a success or failure. The subject must accept the result of the new roll, even if it's lower.
:As an immediate action, you can have you or a willing ally within 60 ft of you reroll a single saving throw that the subject has just made. You must initiate this maneuver after seeing the result of the initial roll but before knowing if it's a success or failure. The subject must accept the result of the new roll, even if it's lower.
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:This maneuver is a supernatural ability.
 
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:Whenever you make a successful save versus a spell or spell-like ability that would normally have a lesser effect if you save, you instead completely negate the effect. This applies to all spells and spell-like abilities that have a partial effect or deal half damage on a successful save.
:Whenever you make a successful save versus a spell or spell-like ability that would normally have a lesser effect if you save, you instead completely negate the effect. This applies to all spells and spell-like abilities that have a partial effect or deal half damage on a successful save.
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:This stance is a supernatural ability.
 

Revision as of 07:48, 29 March 2011

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