Sacred Might Discipline

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::Gain a +4 bonus to identifying spells and a +2 bonus to counterspelling.
::Gain a +4 bonus to identifying spells and a +2 bonus to counterspelling.
:;Disruptive Form - Stance
:;Disruptive Form - Stance
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::Casting defensively within your reach is much harder for enemy mages.
+
::Concentrating within your reach is much harder for enemy mages.
:;Spellbane Smite - Strike
:;Spellbane Smite - Strike
::Deal +1d6 points of extra damage if you strike a caster. Caster must make Will save or lose a spell slot.
::Deal +1d6 points of extra damage if you strike a caster. Caster must make Will save or lose a spell slot.
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:;Assert Reality - Strike
:;Assert Reality - Strike
::Strike a creature and subject it to an ''antimagic field'' for 1 round.
::Strike a creature and subject it to an ''antimagic field'' for 1 round.
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:;Impenetrable Aegis - Stance
 
-
::Gain the benefits of ''spell turning'' that lasts for an encounter.
 
:;Exalted March - Counter
:;Exalted March - Counter
::Fly at twice your movement speed and gain the effects of ''freedom of movement'' for 1 round.
::Fly at twice your movement speed and gain the effects of ''freedom of movement'' for 1 round.
 +
:;Impenetrable Aegis - Stance
 +
::Gain the benefits of ''spell turning'' that lasts for an encounter.
===9th Level===
===9th Level===
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==Maneuvers and Stances Descriptions==
==Maneuvers and Stances Descriptions==
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===1st Level===
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==1st Level==
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===2nd Level===
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==2nd Level==
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===3rd Level===
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==3rd Level==
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===4th Level===
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==4th Level==
-
===5th Level===
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==5th Level==
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===6th Level===
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==6th Level==
 +
 
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==7th Level==
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:<font size=3>'''Divine Castigation'''</font>
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:Sacred Might (Strike)
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:'''Level:''' Templar 7
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:'''Initiation Acton:''' 1 standard action
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:'''Range:''' Weapon attack
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:'''Target:''' One creature
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:'''Duration:''' 1 round per initiator level
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:'''Saving Throw:''' None
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:''Nothing special appears to happen when you strike the mage. Yet when he attempts to cast a spell, the magical energy erupts in unforeseen ways, wracking the mage with pain.''
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 +
:Make a single weapon attack. If you hit your opponent, you curse him to suffer divine judgment whenever he attempts magic. For 1 round per initiator level, whenever the target attempts to cast a spell, he suffers 1d6 points of damage per spell level of the attempted spell. This damage may disrupt his spellcasting, forcing a Concentration check to maintain it.
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 +
:This maneuver is a supernatural ability.
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 +
==8th Level==
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:<font size=3>'''Assert Reality'''</font>
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:Sacred Might (Strike)
 +
:'''Level:''' Templar 8
 +
:'''Initiation Acton:''' 1 standard action
 +
:'''Range:''' Weapon attack
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:'''Target:''' One creature
 +
:'''Duration:''' 1 round
 +
:'''Saving Throw:''' None
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:''As soon as you strike your foe, a ripple appears over his body like water spreading across a still pond, causing an invisible glow around him to dim.''
 +
 
 +
:Make a single weapon attack. If you hit your opponent, he acts as if he is inside an ''antimagic field'' for 1 round. While thus affected, all spell effects, worn magic items, and similar supernatural effects (besides this) are suppressed on that creature, and he cannot access any spellcasting ability, spell-like abilities, or supernatural abilities that he possess during that time.
 +
 
 +
:This maneuver is a supernatural ability.
-
===7th Level===
 
-
===8th Level===
 
:<font size=3>'''Exalted March'''</font>
:<font size=3>'''Exalted March'''</font>
:Sacred Might (Counter)
:Sacred Might (Counter)
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:This stance is a supernatural ability.
:This stance is a supernatural ability.
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===9th Level===
+
==9th Level==
 +
:<font size=3>'''Decree of Annulment'''</font>
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:Sacred Might (Strike)
 +
:'''Level:''' Templar 9
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:'''Initiation Acton:''' 1 standard action
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:'''Range:''' Weapon attack
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:'''Target:''' One creature
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:'''Duration:''' Instantaneous
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:'''Saving Throw:''' None
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:''Your blow strikes the mage as if by divine guidance, and he screams as magical energies flee from his body in torrential bursts of fire and light.''
 +
 
 +
:Make a single weapon attack. If you hit your opponent, he loses a random spell slot of each spell level he possesses, expending them for the day. For each spell slot lost this way, that creature takes 1d4 points of damage per spell level of the slot lost (so a caster who loses a 0th, 1st, 2nd, and 3rd level slot takes 6d4 points of extra damage).
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:This maneuver is a supernatural ability.

Revision as of 06:11, 29 March 2011

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