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{{User:PId6/Avatar}} =Sacred Might Discipline= http://www.wizards.com/dnd/images/completechampion_gallery/104763.jpg ''"No one expects the Pelorian Inquisition!"'' description ==Maneuvers and Stances List== ===1st Level=== :;Arcane Detection - Boost ::Gain the benefts of ''arcane sight'' for 1 round. :;Inquisitor's Stance - Stance ::Gain a +4 bonus to identifying spells and a +2 bonus to counterspelling. :;Disruptive Form - Stance ::Concentrating within your reach is much harder for enemy mages. :;Spellbane Smite - Strike ::Deal +1d6 points of extra damage if you strike a caster. Caster must make Will save or lose a spell slot. ===2nd Level=== :;Dispelling Blade - Strike ::Attack an enemy and dispel a single effect on them. :;Pierce Protection - Boost ::Ignore AC bonuses and concealment from spells until end of turn. :;Shield of Faith - Counter ::Gain a single type of energy resistance for 1 round. ===3rd Level=== :;Disruptive Strike - Counter ::Strike a caster within reach as an immediate action. :;Mindwarp Stance - Stance ::Whenever you strike a caster, that caster loses some spell slots of his choice. :;Spellbane Wrath - Strike ::Strike a caster to deal 1d6 extra damage per spell level that the he has access to and make him lose a spell slot. ===4th Level=== :;Dispelling Slash - Strike ::Dispel a single effect on strike and deal 1d8 extra damage per spell level of the effect dispelled. :;Divine Intervention - Untyped ::Purge yourself of hostile spell effects. :;Inquisition of Light - Boost ::Gain the benefits of ''true seeing'' for 1 round. ===5th Level=== :;Sacred Defiance - Counter ::You or an ally within 60 ft rerolls a single saving throw. :;Spellbane Vortex - Strike ::All casters within 60 ft take 1d8 damage per highest spell level they have access to. ===6th Level=== :;Crushing Dispel - Strike ::Strike an enemy and target him with ''greater dispel magic''. :;Divine Resilience - Stance ::If you succeed on a save against a spell, you ignore all effects of that spell. :;Renounce Magic - Counter ::Counterspell a single spell as if by ''greater dispel magic'' using your initiator level as caster level. ===7th Level=== :;Divine Castigation - Strike ::Strike a caster and deal damage to him each time he casts a spell for 1 round per initiator level. :;Dispelling Flurry - Strike ::Full attack to dispel an effect and deal extra damage with every hit. ===8th Level=== :;Assert Reality - Strike ::Strike a creature and subject it to an ''antimagic field'' for 1 round. :;Exalted March - Counter ::Fly at twice your movement speed and gain the effects of ''freedom of movement'' for 1 round. :;Impenetrable Aegis - Stance ::Gain the benefits of ''spell turning'' that lasts for an encounter. ===9th Level=== :;Decree of Annulment - Strike ::Make a spellcaster lose a random spell slot at each level and deal 3 damage per spell level of those slots lost. ==Maneuvers and Stances Descriptions== ==1st Level== ==2nd Level== ==3rd Level== ==4th Level== ==5th Level== ==6th Level== ==7th Level== :<font size=3>'''Divine Castigation'''</font> :Sacred Might (Strike) :'''Level:''' Templar 7 :'''Initiation Acton:''' 1 standard action :'''Range:''' Weapon attack :'''Target:''' One creature :'''Duration:''' 1 round per initiator level :'''Saving Throw:''' None :''Nothing special appears to happen when you strike the mage. Yet when he attempts to cast a spell, the magical energy erupts in unforeseen ways, wracking the mage with pain.'' :Make a single weapon attack. If you hit your opponent, you curse him to suffer divine judgment whenever he attempts magic. For 1 round per initiator level, whenever the target attempts to cast a spell, he suffers 1d6 points of damage per spell level of the attempted spell. This damage may disrupt his spellcasting, forcing a Concentration check to maintain it. :This maneuver is a supernatural ability. ==8th Level== :<font size=3>'''Assert Reality'''</font> :Sacred Might (Strike) :'''Level:''' Templar 8 :'''Initiation Acton:''' 1 standard action :'''Range:''' Weapon attack :'''Target:''' One creature :'''Duration:''' 1 round :'''Saving Throw:''' None :''As soon as you strike your foe, a ripple appears over his body like water spreading across a still pond, causing an invisible glow around him to dim.'' :Make a single weapon attack. If you hit your opponent, he acts as if he is inside an ''antimagic field'' for 1 round. While thus affected, all spell effects, worn magic items, and similar supernatural effects (besides this) are suppressed on that creature, and he cannot access any spellcasting ability, spell-like abilities, or supernatural abilities that he possess during that time. :This maneuver is a supernatural ability. :<font size=3>'''Exalted March'''</font> :Sacred Might (Counter) :'''Level:''' Templar 8 :'''Initiation Acton:''' 1 immediate action :'''Range:''' Personal :'''Target:''' You :'''Duration:''' Until the end of your next turn :''From your back sprout wings of burning white that enable you to leap into the air and charge after your foe.'' :When you initiate this maneuver, you immediately gain a fly speed equal to twice your land speed, with good maneuverability. In addition, you gain the benefits of ''freedom of movement'', as the spell, for the duration of the maneuver. Both of these effects last until the end of your next turn. When this effect ends, if you are in the air and have no other means of flight, you drift downward 60 ft per round for 1d6 rounds. If you reach the ground in that time, you land safely. If not, then you fall the rest of the distance and take 1d6 points of damage per 10 ft fallen. :This maneuver is a supernatural ability. :<font size=3>'''Impenetrable Aegis'''</font> :Sacred Might (Stance) :'''Level:''' Templar 8 :'''Initiation Acton:''' 1 swift action :'''Range:''' Personal :'''Target:''' You :'''Duration:''' Stance :''Your faith allows you to turn hostile spells against their caster.'' :You gain the benefits of ''spell turning'', as the spell. Each encounter, you can turn a total number of spell levels this way equal to 1d4 + half your initiator level, rolled secretly. Even if you go out of this stance and reenter it, you cannot reset the number of spell levels remaining until the current encounter ends and a new one begins. :This stance is a supernatural ability. ==9th Level== :<font size=3>'''Decree of Annulment'''</font> :Sacred Might (Strike) :'''Level:''' Templar 9 :'''Initiation Acton:''' 1 standard action :'''Range:''' Weapon attack :'''Target:''' One creature :'''Duration:''' Instantaneous :'''Saving Throw:''' None :''Your blow strikes the mage as if by divine guidance, and he screams as magical energies flee from his body in torrential bursts of fire and light.'' :Make a single weapon attack. If you hit your opponent, he loses a random spell slot of each spell level he possesses, expending them for the day. For each spell slot lost this way, that creature takes 1d4 points of damage per spell level of the slot lost (so a caster who loses a 0th, 1st, 2nd, and 3rd level slot takes 6d4 points of extra damage). :This maneuver is a supernatural ability.
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