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==Builds== '''Warblade''' ''Hit Points:'' 12 /level ''Weapon and Armor Proficiency:'' The Warblade Fighter is proficient with all simple and martial weapons, and with light and heavy armor and shields. ''Class Skills:'' 4 ''Improved Critical Hit''<br> You deal +(C) damage on a critical hit. ''Weapon Mastery''<br> Feats that normally apply to a weapon of your choice instead apply to all weapons you are proficient with. '''Sharpshooter''' ''Hit Points:'' 12 /level ''Weapon and Armor Proficiency:'' The Sharpshooter Fighter is proficient with all simple and martial weapons, and with light and heavy armor and shields. ''Class Skills:'' 4 ''Sniper''<br> Add +(C) squares to the range increment of your ranged weapons. ''Warning Shot''<br> You threaten a 10ft range, but not the squares adjacent to you, while using equipped with a bow. ==Class== {|border=1px !Level !!Attack Progress !!Special |- |'''1st''' || 1(W) ||Build |- |'''2nd''' || || Warmaster Recovery |- |'''3rd''' || || - |- |'''4th''' || || Renew Tactics |- |'''5th''' || +1(W) || - |} '''Warmaster Recovery'''<br> Whenever you make a basic attack, you may recover an expended martial power as a minor action. <br> Normal: Recovering an expended power is a move action. '''Renew Tactics'''<br> As a full round action, you may rechoose your readied powers from your powers known. Expended powers are not readied. ==Fighter Exploits== '''1st''' ''Piercing Attack''<br> (Martial)<br> Attack Action<br> Target: One creature Weapon<br> Attack: Weapon vs. Reflex<br> Hit: (W)+DEX<br> On Miss: Recover Piercing Attack ''Power Attack''<br> (Martial)<br> Attack Action<br> Target: One creature Weapon<br> Attack: Weapon-X vs. AC (Choose X)<br> Hit: (W)+Str+X<br> On Miss: Recover Power Attack ''Trip Attack''<br> (Martial)<br> Attack Action<br> Target: One creature Melee<br> Attack: Weapon vs. AC<br> Hit: STR damage, then make a trip attempt with a +(C) bonus.<br> On Miss: Recover Trip Attack. ''Disarming Attack''<br> (Martial)<br> Attack Action<br> Target: One creature Melee<br> Attack: Weapon vs. AC<br> Hit: STR damage, then make a disarm attempt with a +(C) bonus.<br> On Miss: Recover Disarming Attack. ''Entrapping Strike''<br> (Martial)<br> Standard Action<br> Target: One creature Weapon<br> Attack: Weapon vs. AC Hit: 2(W)+STR damage. Target is slowed and can't take 5 ft. steps or withdraw until end of your next turn. '''5th''' ''Ranged Pin''<br> (Martial)<br> Attack Action<br> Target: One creature adjacent to wall Ranged Weapon<br> Attack: Ranged against AC<br> Hit: Target is pinned against the wall. They are helpless unless they make a Strength check or Escape Artist check against 10+(C)+Intelligence modifier. ''Stricthammer''<br> (Martial)<br> Attack Action<br> Target: One creature Weapon<br> Effect: Ignore the first 5 points of the target's DR.<br> Attack: Melee vs. AC<br> Hit: (W)+STR damage. ''Bleedbringing Attack''<br> (Martial)<br> Standard Action<br> Target: One Creature Weapon<br> Attack: Knowledge (Medicine) vs. Notoriety<br> Hit: You deal lethal damage to the target regardless of regeneration for the rest of the battle.<br> Secondary Attack: Melee vs. AC<br> Hit: (W)+STR damage.
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