S:Fighter

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Builds

Warblade

Hit Points: 12 /level

Weapon and Armor Proficiency: The Warblade Fighter is proficient with all simple and martial weapons, and with light and heavy armor and shields.

Class Skills: 4

Improved Critical Hit
You deal +(C) damage on a critical hit.

Weapon Mastery
Feats that normally apply to a weapon of your choice instead apply to all weapons you are proficient with.


Sharpshooter

Hit Points: 12 /level

Weapon and Armor Proficiency: The Sharpshooter Fighter is proficient with all simple and martial weapons, and with light and heavy armor and shields.

Class Skills: 4

Sniper
Add +(C) squares to the range increment of your ranged weapons.

Warning Shot
You threaten a 10ft range, but not the squares adjacent to you, while using equipped with a bow.

Class

Level Attack Progress Special
1st 1(W) Build
2nd Warmaster Recovery
3rd -
4th Renew Tactics
5th +1(W) -


Warmaster Recovery
Whenever you make a basic attack, you may recover an expended martial power as a minor action.
Normal: Recovering an expended power is a move action.


Renew Tactics
As a full round action, you may rechoose your readied powers from your powers known. Expended powers are not readied.

Fighter Exploits

1st

Piercing Attack
(Martial)
Attack Action
Target: One creature Weapon
Attack: Weapon vs. Reflex
Hit: (W)+DEX
On Miss: Recover Piercing Attack


Power Attack
(Martial)
Attack Action
Target: One creature Weapon
Attack: Weapon-X vs. AC (Choose X)
Hit: (W)+Str+X
On Miss: Recover Power Attack


Trip Attack
(Martial)
Attack Action
Target: One creature Melee
Attack: Weapon vs. AC
Hit: STR damage, then make a trip attempt with a +(C) bonus.
On Miss: Recover Trip Attack.


Disarming Attack
(Martial)
Attack Action
Target: One creature Melee
Attack: Weapon vs. AC
Hit: STR damage, then make a disarm attempt with a +(C) bonus.
On Miss: Recover Disarming Attack.


Entrapping Strike
(Martial)
Standard Action
Target: One creature Weapon
Attack: Weapon vs. AC Hit: 2(W)+STR damage. Target is slowed and can't take 5 ft. steps or withdraw until end of your next turn.



5th


Ranged Pin
(Martial)
Attack Action
Target: One creature adjacent to wall Ranged Weapon
Attack: Ranged against AC
Hit: Target is pinned against the wall. They are helpless unless they make a Strength check or Escape Artist check against 10+(C)+Intelligence modifier.

Stricthammer
(Martial)
Attack Action
Target: One creature Weapon
Effect: Ignore the first 5 points of the target's DR.
Attack: Melee vs. AC
Hit: (W)+STR damage.

Bleedbringing Attack
(Martial)
Standard Action
Target: One Creature Weapon
Attack: Knowledge (Medicine) vs. Notoriety
Hit: You deal lethal damage to the target regardless of regeneration for the rest of the battle.
Secondary Attack: Melee vs. AC
Hit: (W)+STR damage.

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