Revised Races of Eberron

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|'''Primary Features:'''||<u>Shifting (Su):</u> A shifter can tap into his lycanthropic heritage to gain short bursts of feral power. He can go into this state as a swift action two times per day, plus an additional time per five character levels (3/day at 5th, 4/day at 10th, etc). It lasts a number of rounds equal to 3 + his Constitution modifier. Shifting temporarily grants him one of the following advantages based on the type of shifter he is, as chosen at 1st level:
|'''Primary Features:'''||<u>Shifting (Su):</u> A shifter can tap into his lycanthropic heritage to gain short bursts of feral power. He can go into this state as a swift action two times per day, plus an additional time per five character levels (3/day at 5th, 4/day at 10th, etc). It lasts a number of rounds equal to 3 + his Constitution modifier. Shifting temporarily grants him one of the following advantages based on the type of shifter he is, as chosen at 1st level:
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:<u>Bearclaw</u>: A bearclaw shifter gets +2 Strength and spouts claws in place of his hands, gaining two primary claw attacks (1d6 + Strength for a Medium character). At 3rd level, a bearclaw shifter gains Improved Grapple as a bonus feat, even if he doesn't qualify. At 8th level, a bearclaw shifter gains Improved Grab for his claws and he can grab creatures of equal or smaller size.
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:'''Bearclaw''': A bearclaw shifter gets +2 Strength and spouts claws in place of his hands, gaining two primary claw attacks (1d6 + Strength for a Medium character). At 3rd level, a bearclaw shifter gains Improved Grapple as a bonus feat, even if he doesn't qualify. At 8th level, a bearclaw shifter gains Improved Grab for his claws and he can grab creatures of equal or smaller size.
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:<u>Eaglewing</u>: An eaglewing shifter gets +2 Dexterity and can glide at 40 ft (average), negating fall damage at any height and allowing 20 ft of forward movement per 5 ft of descent. At 3rd level, an eaglewing shifter can dive at enemies while in the air, gaining double damage on the first attack he makes as part of that dive as long as it's with a piercing weapon. At 8th level, an eaglewing shifter can fly at a speed of 40 ft with average maneuverability.
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:'''Eaglewing''': An eaglewing shifter gets +2 Dexterity and can glide at 40 ft (average), negating fall damage at any height and allowing 20 ft of forward movement per 5 ft of descent. At 3rd level, an eaglewing shifter can dive at enemies while in the air, gaining double damage on the first attack he makes as part of that dive as long as it's with a piercing weapon. At 8th level, an eaglewing shifter can fly at a speed of 40 ft with average maneuverability.
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:<u>Sharkfin</u>: A sharkfin shifter gets +2 Constitution and gains a swim speed equal to his land speed. At 3rd level, a sharkfin shifter gains a primary bite attack (1d8 + 3/2 Strength for a Medium character) and can breathe underwater. At 8th level, a sharkfin shifter gains blindsight over 30 ft while underwater and his swim speed doubles.
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:'''Sharkfin''': A sharkfin shifter gets +2 Constitution and gains a swim speed equal to his land speed. At 3rd level, a sharkfin shifter gains a primary bite attack (1d8 + 3/2 Strength for a Medium character) and can breathe underwater. At 8th level, a sharkfin shifter gains blindsight over 30 ft while underwater and his swim speed doubles.
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:<u>Spiderbite</u>: A spiderbite shifter gets +2 Constitution, and gains a primary bite attack (1d4 + Strength for a Medium character). This bite is poisoned, dealing 1d4 + 1 per 2 character levels Constitution damage on a failed Fortitude save (Save DC = 10 + 1/2 character level + Constitution modifier). At 3rd level, a spiderbite shifter acts constantly as if under the effects of the ''spiderwalk'' spell. At 8th level, a spiderbite shifter gains tremorsense over 60 ft, and any creature struck by his bite takes a secondary effect from the poison 10 rounds later, causing unconsciousness for 1 hour unless the victim makes a Fortitude save (same DC).
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:'''Spiderbite''': A spiderbite shifter gets +2 Constitution, and gains a primary bite attack (1d4 + Strength for a Medium character). This bite is poisoned, dealing 1d4 + 1 per 2 character levels Constitution damage on a failed Fortitude save (Save DC = 10 + 1/2 character level + Constitution modifier). At 3rd level, a spiderbite shifter acts constantly as if under the effects of the ''spiderwalk'' spell. At 8th level, a spiderbite shifter gains tremorsense over 60 ft, and any creature struck by his bite takes a secondary effect from the poison 10 rounds later, causing unconsciousness for 1 hour unless the victim makes a Fortitude save (same DC).
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:<u>Tigerhunt</u>: A tigerhunt shifter gets +2 Dexterity and a +20 ft racial bonus to land speed. At 3rd level, whenever a tigerhunt shifter charges at a creature from at least 30 ft away, that creature is flat-footed to his attacks for 1 round. At 8th level, a tigerhunt shifter gains pounce, allowing him to make full attacks at the end of every charge.
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:'''Tigerhunt''': A tigerhunt shifter gets +2 Dexterity and a +20 ft racial bonus to land speed. At 3rd level, whenever a tigerhunt shifter charges at a creature from at least 30 ft away, that creature is flat-footed to his attacks for 1 round. At 8th level, a tigerhunt shifter gains pounce, allowing him to make full attacks at the end of every charge.
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:<u>Wolfbite</u>: A wolfbite shifter gets +2 Strength and gains a primary bite attack (1d8 + 3/2 Strength for a Medium character). At 3rd level, a wolfbite shifter can automatically attempt to trip a creature he bites as a free action without making a touch attack, without provoking an attack of opportunity, and without taking the risk of being tripped himself. At 8th level, he gains Improved Trip as a bonus feat, even if he doesn't qualify.
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:'''Wolfbite''': A wolfbite shifter gets +2 Strength and gains a primary bite attack (1d8 + 3/2 Strength for a Medium character). At 3rd level, a wolfbite shifter can automatically attempt to trip a creature he bites as a free action without making a touch attack, without provoking an attack of opportunity, and without taking the risk of being tripped himself. At 8th level, he gains Improved Trip as a bonus feat, even if he doesn't qualify.
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|'''Secondary Features:'''||<u>Athletic Prowess:</u> Shifters gain a +2 racial bonus to Climb, Jump, and Swim checks. This increases to +4 at level 6, +6 at level 12, and +8 at level 18.<br><u>Scent:</u> Shifters gain Scent at 1st level, allowing them to detect enemies and track creatures by smell.
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|'''Secondary Features:'''||<u>Athletic Prowess:</u> Shifters gain a +2 racial bonus to Climb, Jump, and Swim checks. This increases to +4 at level 6, +6 at level 12, and +8 at level 18.<br><u>Scent:</u> Shifters gain scent at 1st level, allowing them to detect enemies and track creatures by smell.
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|'''Automatic Languages:'''||Common and any one other
|'''Automatic Languages:'''||Common and any one other

Revision as of 03:30, 3 March 2011

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