Revised Races
From Fax Encyclopedicus
(→Kobold) |
(→Draconic Races) |
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==Draconic Races== | ==Draconic Races== | ||
- | === | + | ===Dragontouched Template=== |
- | - | + | |
+ | {|border="3" align="center" style="text-align:left;" | ||
+ | |+http://www.wizards.com/dnd/images/rodragon_gallery/94144.jpg | ||
+ | |- | ||
+ | |'''Description:'''||A dragontouched creature is a creature with a hint of dragon blood in its ancestry. Dragontouched races often have names based on the type of true dragon that they descended from. | ||
+ | |- | ||
+ | |'''Restrictions:'''||Dragontouched is an inherited template that can be applied to any corporeal creature that isn't already a dragon. | ||
+ | |- | ||
+ | |'''Type:'''||The base creature's type remains the same, but it gains the dragonblood subtype. | ||
+ | |- | ||
+ | |'''Size:'''||The base creature's size remains the same. | ||
+ | |- | ||
+ | |'''Speed:'''||The base creature's speeds remain the same. | ||
+ | |- | ||
+ | |'''Special Senses:'''||The base creature does not gain or lose any special senses. | ||
+ | |- | ||
+ | |'''Ability Adjustments:'''||The base creature's ability scores are unchanged. | ||
+ | |- | ||
+ | |'''Primary Features:'''||The base creature retains all of its primary features. | ||
+ | |- | ||
+ | |'''Secondary Features:'''||The base creature loses its secondary features, and gains abilities based on the type of the true dragon that it descended from: | ||
+ | |||
+ | :''Black Dragon (Viletooth)'': | ||
+ | ::<u>Acid Resistance:</u> A viletooth creature gains acid resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. | ||
+ | ::<u>Stealthy:</u> Viletooth creatures get +1 to Hide and Move Silently checks. This improves to +2 at 4th level, +3 at 8th level, +4 at 12th level, +5 at 16th level, and +6 at 20th level. | ||
+ | :''Blue Dragon (Sunscorch)'': | ||
+ | ::<u>Electricity Resistance:</u> A sunscorch creature gains electricity resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. | ||
+ | ::<u>Ventriloquist:</u> A sunscorch creature gains ''ventriloquism'' as an at will spell-like ability at 1st level. The caster level is equal to character level and the save DC is based on Charisma. | ||
+ | :''Brass Dragon (Sandscale)'': | ||
+ | ::<u>Fire Resistance:</u> A sandscale creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. | ||
+ | ::<u>Convincing:</u> Sandscale creatures get +1 to Bluff and Diplomacy checks. This improves to +2 at 4th level, +3 at 8th level, +4 at 12th level, +5 at 16th level, and +6 at 20th level. | ||
+ | :''Bronze Dragon (Wavewrought)'': | ||
+ | ::<u>Electricity Resistance:</u> A wavewrought creature gains electricity resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. | ||
+ | ::<u>Water Breathing:</u> A wavewrought creature can always breathe in water. | ||
+ | :''Copper Dragon (Stonehunter)'': | ||
+ | ::<u>Acid Resistance:</u> A stonehunter creature gains acid resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. | ||
+ | ::<u>Adept Climber:</u> A stonehunger creature always acts as if under the effects of the ''spider climb'' spell | ||
+ | :''Deep Dragon (Deepwyrm)'': | ||
+ | ::<u>Charm Resistance:</u> A deepwyrm creature gains +2 on saves vs charm effects. This improved to +4 at level 6, +6 at level 12, and +8 at level 18. | ||
+ | ::<u>True Sight;</u> A deepwyrm creature can improve its vision. It gains ''detect magic'' as a 3/day SLA at 1st level. It gains ''see invisibility'' as a 3/day SLA at 7th level. ''Detect magic'' becomes an at will SLA at 14th level. All caster levels are equal to character level and save DCs are based on Charisma. | ||
+ | :''Gold Dragon (Glimmerskin)'': | ||
+ | ::<u>Fire Resistance:</u> A glimmerskin creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. | ||
+ | ::<u>Fortunate:</u> Once per day, when rolling a saving throw, a glimmerskin creature can choose to get a +5 luck bonus to that save. This improves to 2/day at 7th level and 3/day at 13th level, and 4/day at 19th level. | ||
+ | :''Green Dragon (Forestlord)'': | ||
+ | ::<u>Acid Resistance:</u> A forestlord creature gains acid resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. | ||
+ | ::<u>Persuasive:</u> A forestlord creature gains ''suggestion'' as a 1/day spell-like ability at 3rd level. The caster level is equal to character level and the save DC is based on Charisma. This becomes 2/day at 7th level, 3/day at 13th level, and 4/day at 19th level. | ||
+ | :''Red Dragon (Fireblood)'': | ||
+ | ::<u>Fire Resistance:</u> A fireblood creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. | ||
+ | ::<u>Wreath in Flame:</u> Once per encounter, as a swift action, a fireblood creature can set his weapon aflame, causing it to deal 1d6 extra fire damage on melee attacks for 1 round. This improves to 2d6 damage at 4th level, 3d6 at 12th level, and 4d6 at 20th level. The duration increases to 2 rounds at 8th level and 3 rounds at 16th level. | ||
+ | :''Silver Dragon (Silverbrow)'': | ||
+ | ::<u>Cold Resistance:</u> A silverbrow creature gains cold resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. | ||
+ | ::<u>Wind Mastery;</u> A silverbrow creature has limited control over the wind. It gains ''feather fall'' as a 3/day SLA at 1st level. It gains ''fog cloud'' as a 2/day SLA at 7th level. It gains ''fly'' as a 1/day SLA at 14th level. All caster levels are equal to character level and save DCs are based on Charisma. | ||
+ | :''White Dragon (Frostblood)'': | ||
+ | ::<u>Cold Resistance:</u> A frostblood creature gains cold resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18. | ||
+ | ::<u>Wreath in Frost:</u> Once per encounter, as a swift action, a frostblood creature can set his weapon aflame, causing it to deal 1d6 extra cold damage on melee attacks for 1 round. This improves to 2d6 damage at 4th level, 3d6 at 12th level, and 4d6 at 20th level. The duration increases to 2 rounds at 8th level and 3 rounds at 16th level. | ||
+ | |||
+ | |- | ||
+ | |'''Automatic Languages:'''||The base creature neither gains nor loses any automatic languages. | ||
+ | |- | ||
+ | |'''Favored Classes:'''||The base creature retains its favored classes, and gains sorcerer as a favored class. | ||
+ | |} | ||
+ | |||
+ | |||
===Half-Dragon Template=== | ===Half-Dragon Template=== | ||
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|'''Favored Classes:'''||Artificer, sorcerer, warmage | |'''Favored Classes:'''||Artificer, sorcerer, warmage | ||
|} | |} | ||
+ | |||
===Spellscale=== | ===Spellscale=== | ||
+Cha, -Con | +Cha, -Con | ||
FC: Favored soul, dragonfire adept, sorcerer | FC: Favored soul, dragonfire adept, sorcerer | ||
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==Psionic Races== | ==Psionic Races== |