Revised Races

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m (Half-Orc)
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This fix is my attempt to expand the usable list of races by bringing every race up in power level so that they're roughly on the same level with each other. A secondary goal is to make all of your racial abilities matter at all levels. For some abilities, this involves changing an ability so that it scales as you grow in levels. Other times, as with most of those clutter abilities that don't really affect most characters (like the aforementioned +1 attack vs kobolds), I just removed the old ability entirely. Hopefully the result is a balanced list of interesting races that increase character options and are diverse enough to be noticeably different from each other.
This fix is my attempt to expand the usable list of races by bringing every race up in power level so that they're roughly on the same level with each other. A secondary goal is to make all of your racial abilities matter at all levels. For some abilities, this involves changing an ability so that it scales as you grow in levels. Other times, as with most of those clutter abilities that don't really affect most characters (like the aforementioned +1 attack vs kobolds), I just removed the old ability entirely. Hopefully the result is a balanced list of interesting races that increase character options and are diverse enough to be noticeably different from each other.
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 +
A note on racial entries: I have split racial abilities into primary and secondary features. All of them are normal abilities of the race, so this grouping shouldn't make any difference to most characters. However, having abilities grouped this way allows for alternate racial features. I intend to create templates similar to Dragonborn of Bahamut which would allow a character to customize the abilities of his race, and having racial traits grouped this way provide for a means of balance without having to be as extreme as the Dragonborn's solution (which is to strip away everything).
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===Human===
===Human===
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http://www.wizards.com/dnd/images/rod_gallery/86280.jpg
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{|border="3" align="center" style="text-align:left;"
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|+http://www.wizards.com/dnd/images/rod_gallery/86280.jpg
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'''Size:''' Medium. As Medium creatures, humans have no special bonuses or penalties due to their size.
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|-
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|'''Size:'''||Medium
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'''Speed:''' 30 ft land speed
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|-
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|'''Speed:'''||30 ft land
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'''Abilities:''' +2 to the ability score of your choice
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|-
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|'''Special Senses:'''||None
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'''Able Learner:''' A human need only spend a single skill point to increase his ranks in a cross-class skill (rather than two).
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|-
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|'''Ability Adjustments:'''||+2 to the ability score of your choice
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'''Bonus Feat:''' At 1st level, a human may select an additional feat that they qualify for and take it as a bonus feat.
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|-
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|'''Primary Features:'''||<u>Quick to Learn:</u> At 1st level, a human may select an additional feat that they qualify for and take it as a bonus feat.
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'''Automatic Languages:''' Common and any one of your choice
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|-
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|'''Secondary Features:'''||<u>Able Learner:</u> A human need only spend a single skill point to increase his ranks in a cross-class skill (rather than two).<br><u>Skillful:</u> At 6th level, a human may select any Skill Focus feat and gain it as a bonus feat. He gains another such bonus feat at level 12 and a third one at level 18.
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'''Favored Classes:''' Any one of your choice
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|-
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|'''Automatic Languages:'''||Common and any one of your choice
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|-
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|'''Favored Classes:'''||Any one of your choice
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|}
===Dwarf===
===Dwarf===
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http://www.wizards.com/dnd/images/ros_gallery/83257.jpg
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{|border="3" align="center" style="text-align:left;"
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|+http://www.wizards.com/dnd/images/ros_gallery/83257.jpg
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|-
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|'''Size:'''||Medium
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|-
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|'''Speed:'''||20 ft land. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
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|-
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|'''Special Senses:'''||Darkvision 60 ft
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|-
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|'''Ability Adjustments:'''||+2 Constitution, +2 Wisdom, -2 Charisma
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|-
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|'''Primary Features:'''||<u>Dwarven Stamina:</u> Dwarves gain Endurance as a bonus feat at 1st level.<br><u>Dwarven Determination:</u> At 5th level, dwarves gain Diehard as a bonus feat. In addition, a 5th level or higher dwarf no longer dies when he reaches -10 hp; instead, he dies when his HP reaches negative (5 + Constitution score + character level). If he has the Diehard feat from another source (such as the crusader class), this becomes negative (5 + Constitution score + 2*character level) instead. (So an 8th level dwarf with 17 Con dies only when he reaches -30. If he has Diehard from another source, he only dies if he reaches -38 hp instead.)
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|-
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|'''Secondary Features:'''||<u>Iron Stomach:</u> At 1st level, dwarves have a +2 racial bonus on saves against poison. This increases to +4 at 4th level and +6 at 7th level. At 10th level, dwarves become completely immune to poison.<br><u>Stability:</u> A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
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|-
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|'''Automatic Languages:'''||Common and Dwarven
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|-
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|'''Favored Classes:'''||Cleric, crusader, knight
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|}
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'''Size:''' Medium. As Medium creatures, dwarves have no special bonuses or penalties due to their size.
 
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'''Speed:''' 20 ft land speed. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
 
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'''Senses:''' Darkvision 60 ft
 
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'''Abilities:''' +2 Constitution, +2 Wisdom, -2 Charisma
 
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'''Stability:''' A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
 
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'''Iron Stomach:''' At 1st level, dwarves have a +2 racial bonus on saves against poison. This increases to +4 at 4th level and +6 at 7th level. At 10th level, dwarves become completely immune to poison.
 
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'''Dwarven Stamina:''' Dwarves gain Endurance as a bonus feat at 1st level.
 
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'''Dwarven Determination:''' At 5th level, dwarves gain Diehard as a bonus feat. In addition, a 5th level or higher dwarf no longer dies when he reaches -10 hp; instead, he dies when his HP reaches negative (5 + Constitution score + character level). If he has the Diehard feat from another source (such as the crusader class), this becomes negative (5 + Constitution score + 2*character level) instead. (So an 8th level dwarf with 17 Con dies only when he reaches -30. If he has Diehard from another source, he only dies if he reaches -38 hp instead.)
 
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'''Automatic Languages:''' Common and Dwarven
 
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'''Favored Classes:''' Cleric, crusader, knight
 
===Elf===
===Elf===
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http://www.wizards.com/dnd/images/row_gallery/86613.jpg
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{|border="3" align="center" style="text-align:left;"
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|+http://www.wizards.com/dnd/images/row_gallery/86613.jpg
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|-
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|'''Size:'''||Medium
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|-
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|'''Speed:'''||35 ft land speed. Elves are light and lithe, allowing them to move a bit faster than a human.
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|-
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|'''Special Senses:'''||Low-light Vision
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|-
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|'''Ability Adjustments:'''||+2 Dexterity, +2 Intelligence, -2 Constitution
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|-
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|'''Primary Features:'''||<u>Elven Training:</u> Due to their exceptional life span, elves have plenty of time to attend to specialized training. At 1st level, each elf chooses Exotic Weapon Proficiency (any one), Point Blank Shot, Spell Focus (any one), or Weapon Finesse and gains it as a bonus feat, regardless of whether or not that elf qualifies for the feat.<br><u>Weapon Proficiencies:</u> Elves automatically have martial weapon proficiency with longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow).
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|-
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|'''Secondary Features:'''||<u>Elven Composure:</u> Elves are naturally immune to sleep effects and gain +2 to saves vs enchantment spells and effects. This increases to +4 at 7th level and +6 at 13th level. At 19th level, elves become completely immune to enchantment effects.<br><u>Superior Senses:</u> Elves get a +2 racial bonus to Listen and Spot checks. This increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
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|-
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|'''Automatic Languages:'''||Common and Elven
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|-
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|'''Favored Classes:'''||Duskblade, warblade, wizard
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|}
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'''Size:''' Medium. As Medium creatures, elves have no special bonuses or penalties due to their size.
 
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'''Speed:''' 35 ft land speed. Elves are light and lithe, allowing them to move a bit faster than a human.
 
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'''Senses:''' Low-light Vision. In addition, elves get a +2 racial bonus to Listen and Spot checks. This increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
 
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'''Abilities:''' +2 Dexterity, +2 Intelligence, -2 Constitution
 
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'''Proficiencies:''' Elves automatically have martial weapon proficiency with longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow).
 
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'''Immunities and Resistances:''' Elves are naturally immune to sleep effects and gain +2 to saves vs enchantment spells and effects. This increases to +4 at 7th level and +6 at 13th level. At 19th level, elves become completely immune to enchantment effects.
 
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'''Elven Training:''' Due to their exceptional life span, elves have plenty of time to attend to specialized training. Each elf chooses exotic weapon proficiency, point blank shot, spell focus, or weapon finesse and gains it as a bonus feat at 1st level, regardless of whether or not that elf qualifies for the feat.
 
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'''Automatic Languages:''' Common and Elven
 
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'''Favored Classes:''' Duskblade, warblade, wizard
 
===Gnome===
===Gnome===
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http://www.wizards.com/dnd/images/ros_gallery/83269.jpg
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{|border="3" align="center" style="text-align:left;"
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|+http://www.wizards.com/dnd/images/ros_gallery/83269.jpg
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'''Size:''' Small. As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
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|-
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|'''Size:'''||Small
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'''Speed:''' 20 ft land speed
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|-
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|'''Speed:'''||20 ft land speed
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'''Senses:''' Low-light Vision
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|-
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|'''Special Senses:'''||Low-light Vision
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'''Abilities:''' +2 Constitution, +2 Charisma, -2 Strength
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|-
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|'''Ability Adjustments:'''||+2 Constitution, +2 Charisma, -2 Strength
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'''Illusion Sense:''' Whenever gnomes sees an illusionary image effect (such as from Silent Image, Minor Image, etc), they automatically get a save to disbelieve that image without having to interact with it. They receive a +4 racial bonus to such saves.
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|-
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|'''Primary Features:'''||<u>Fight Underfoot:</u> Due to specialized training, gnomes gain Dodge as a bonus feat at 1st level. A gnome of 4th level or higher gets an additional +2 dodge bonus to AC against attacks made by his dodge target if that creature is of a larger size category than he is. This increases to +3 at 8th level, +4 at 12th level, +5 at 16th level, and +6 at 20th level.
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'''Fight Underfoot:''' Due to specialized training, gnomes gain Dodge as a bonus feat at 1st level. A gnome of 4th level or higher gets an additional +2 dodge bonus to AC against attacks made by his dodge target if that creature is of a larger size category than he is. This increases to +3 at 8th level, +4 at 12th level, +5 at 16th level, and +6 at 20th level.
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|-
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|'''Secondary Features:'''||<u>Magical Talent:</u> At 1st level, a gnome chooses ''dancing lights'', ''ghost sound'', ''prestidigitation'', or ''summon instrument'' to have as a spell-like ability that they may use at will. The caster level is equal to your character level, and the save DC is equal to 10 + 1/2 character level + Charisma modifier. If Summon Instrument is chosen, only one instance of the spell-like ability may be active at one time (so summoning a second instrument dispels the first).<br><u>Illusion Sense:</u> Whenever gnomes see an illusionary image effect (such as from Silent Image, Minor Image, etc), they automatically get a save to disbelieve that image without having to interact with it. They receive a +4 racial bonus to such saves.
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'''Magical Talent:''' At 1st level, a gnome chooses ''dancing lights'', ''ghost sound'', ''prestidigitation'', or ''summon instrument'' to have as a spell-like ability that they may use at will. The caster level is equal to your character level, and the save DC is equal to 10 + 1/2 character level + Charisma modifier. If Summon Instrument is chosen, only one instance of the spell-like ability may be active at one time (so summoning a second instrument dispels the first).
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|-
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|'''Automatic Languages:'''||Common and Gnome
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'''Automatic Languages:''' Common and Gnome
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|-
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|'''Favored Classes:'''||Bard, beguiler, swashbuckler
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'''Favored Classes:''' Bard, beguiler, swashbuckler
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|}
===Half-Elf===
===Half-Elf===
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http://www.wizards.com/dnd/images/rod_gallery/86290.jpg
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{|border="3" align="center" style="text-align:left;"
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|+http://www.wizards.com/dnd/images/rod_gallery/86290.jpg
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'''Size:''' Medium. As Medium creatures, half-elves have no special bonuses or penalties due to their size.
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|-
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|'''Size:'''||Medium
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'''Speed:''' 30 ft land speed
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|-
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|'''Speed:'''||30 ft land speed
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'''Senses:''' Low-light Vision. In addition, half-elves get a +2 racial bonus to Listen and Spot checks. This increases to a +3 bonus at 4th level, +4 at 8th level, +5 at 12th level, +6 at 16th level, and +7 at 20th level.
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|-
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|'''Special Senses:'''||Low-light Vision
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'''Abilities:''' +2 Charisma
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|-
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|'''Ability Adjustments:'''||+2 Charisma
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'''Dual Heritage:''' A half-elf fulfills racial prerequisites that require either human or elf.
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|-
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|'''Primary Features:'''||<u>Dual Heritage:</u> A half-elf fulfills racial prerequisites that require either human or elf.<br><u>Varied Ancestry:</u> Due to his mixed blood, a half elf often has quite a number of interesting entries on his family tree. At 1st level, he may select any heritage feat he qualifies for and take it as a bonus feat. He gains a second bonus heritage feat at 7th level and a third one at 14th level.<br><u>Adaptable:</u> At 1st level, a half-elf chooses to take after his human heritage or his elven heritage. He gains either the Able Learner ability of the human (allowing him to only spend one skill point on cross-class skills rather than two) or the Weapon Proficiencies of the elf (granting him proficiency in rapier, longbow, shortbow, and their composite equivalents).
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'''Adaptable:''' At 1st level, a half-elf chooses to take after his human heritage or his elven heritage. He gains either the Able Learner ability of the human (allowing him to only spend one skill point on cross-class skills rather than two) or the weapon proficiencies of the elf (granting him proficiency in rapier, longbow, shortbow, and their composite equivalents).
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|-
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|'''Secondary Features:'''||<u>Persuasive:</u> Half-elves gain a +2 racial bonus to Bluff and Diplomacy checks. This increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.<br><u>Superior Senses:</u> Half-elves get a +2 racial bonus to Listen and Spot checks. This increases to a +3 bonus at 4th level, +4 at 8th level, +5 at 12th level, +6 at 16th level, and +7 at 20th level.
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'''Persuasive:''' Half-elves gain a +2 racial bonus to Bluff and Diplomacy checks. This increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
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|-
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|'''Automatic Languages:'''||Common and any one of your choice
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'''Varied Ancestry:''' Due to his mixed blood, a half elf often has quite a number of interesting entries on his family tree. At 1st level, he may select any heritage feat he qualifies for and take it as a bonus feat. He gains a second bonus heritage feat at 7th level and a third one at 14th level.
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|-
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|'''Favored Classes:'''||Paladin, ranger, sorcerer
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'''Automatic Languages:''' Common and any one of your choice
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|}
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'''Favored Classes:''' Paladin, ranger, sorcerer
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===Half-Orc===
===Half-Orc===
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http://www.wizards.com/dnd/images/rod_gallery/86288.jpg
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{|border="3" align="center" style="text-align:left;"
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|+http://www.wizards.com/dnd/images/rod_gallery/86288.jpg
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|-
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|'''Size:'''||Medium
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|-
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|'''Speed:'''||30 ft land speed
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|-
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|'''Special Senses:'''||Darkvision 60 ft
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|-
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|'''Ability Adjustments:'''||+2 Strength, -2 Charisma
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|-
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|'''Primary Features:'''||<u>Dual Heritage:</u> A half-orc fulfills racial prerequisites that require either human or orc.<br><u>Powerful Build:</u> The physical stature of half-orcs lets them function in many ways as if they were one size category larger. Whenever it is advantageous for him, a half-orc is considered one size category larger for the purposes of special abilities and combat maneuvers that depend on size (like Swallow Whole and determining who he can grapple) as well as checks that are subject to a size modifier (like grapple checks, bull rush attempts, and trip attempts). In addition, he may use weapons designed for creatures of a size category larger without penalty, though his size and reach remain that of his actual size. This trait stacks with effects that would change his size category.
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|-
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|'''Secondary Features:'''||<u>Menacing:</u> Half-orcs may use Strength in place of Charisma to determine their ability modifier to Intimidate checks. In addition, they gain a +2 racial bonus to Intimidate checks, which increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
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|-
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|'''Automatic Languages:'''||Common and any one of your choice
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|-
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|'''Favored Classes:'''||Barbarian, fighter, spirit shaman
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|}
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'''Size:''' Medium. As Medium creatures, half-orcs have no special bonuses or penalties due to their size (but see Powerful Build below).
 
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'''Speed:''' 30 ft land speed
 
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'''Senses:''' Darkvision 60 ft
 
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'''Abilities:''' +2 Strength, -2 Charisma
 
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'''Dual Heritage:''' A half-orc fulfills racial prerequisites that require either human or orc.
 
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'''Powerful Build:''' The physical stature of half-orcs lets them function in many ways as if they were one size category larger. Whenever it is advantageous for him, a half-orc is considered one size category larger for the purposes of special abilities and combat maneuvers that depend on size (like Swallow Whole and determining who he can grapple) as well as checks that are subject to a size modifier (like grapple checks, bull rush attempts, and trip attempts). In addition, he may use weapons designed for creatures of a size category larger without penalty, though his size and reach remain that of his actual size. This trait stacks with effects that would change his size category.
 
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'''Menacing:''' Half-orcs may use Strength in place of Charisma to determine their ability modifier to Intimidate checks. In addition, they gain a +2 racial bonus to Intimidate checks, which increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
 
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'''Automatic Languages:''' Common and any one of your choice
 
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'''Favored Classes:''' Barbarian, fighter, spirit shaman
 
===Halfling===
===Halfling===
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http://www.wizards.com/dnd/images/row_gallery/86619.jpg
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{|border="3" align="center" style="text-align:left;"
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|+http://www.wizards.com/dnd/images/row_gallery/86619.jpg
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'''Size:''' Small. As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
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|-
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|'''Size:'''||Small
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'''Speed:''' 30 ft land speed. Though halflings are Small, they are swift of foot and can move as quickly as a Medium character.
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|-
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|'''Speed:'''||30 ft land speed. Though halflings are Small, they are swift of foot and can move as quickly as a Medium character.
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'''Senses:''' Low-light Vision
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|-
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|'''Special Senses:'''||Low-light Vision
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'''Abilities:''' +2 Dexterity, +2 Intelligence, -2 Strength
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|-
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|'''Ability Adjustments:'''||+2 Dexterity, +2 Intelligence, -2 Strength
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'''Lucky:''' Halflings tend to be luckier than most other races. At 1st level, a halfling selects any luck feat he qualifies for and receives it as a bonus feat. He receives another bonus luck feat at 8th level and a third one at 16th level.
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|-
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|'''Primary Features:'''||<u>Lucky:</u> Halflings tend to be luckier than most other races. At 1st level, a halfling selects any luck feat he qualifies for and receives it as a bonus feat. He receives another bonus luck feat at 8th level and a third one at 16th level.
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'''Courageous:''' At 1st level, halflings have a +2 racial bonus on saves against fear. This increases to +4 at 4th level and +6 at 7th level. At 10th level, halflings become completely immune to fear.
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|-
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|'''Secondary Features:'''||<u>Courageous:</u> At 1st level, halflings have a +2 racial bonus on saves against fear. This increases to +4 at 4th level and +6 at 7th level. At 10th level, halflings become completely immune to fear.<br><u>Athletic:</u> Halflings gain a +2 racial bonus to Climb, Jump, and Swim checks. This increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
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'''Athletic:''' Halflings gain a +2 racial bonus to Climb, Jump, and Swim checks. This increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
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|-
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|'''Automatic Languages:'''||Common and Halfling
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'''Automatic Languages:''' Common and Halfling
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|-
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|'''Favored Classes:'''||Factotum, rogue, swordsage
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'''Favored Classes:''' Factotum, rogue, swordsage
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|}
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==Draconic Races==
==Draconic Races==
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===Dragonborn Template===
 
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FC: +Marshal
 
===Draconic Template===
===Draconic Template===
- makes the silverbrow humans, etc
- makes the silverbrow humans, etc
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===Half-Dragon Template===
===Kobold===
===Kobold===
+Dex, +Cha, -Str
+Dex, +Cha, -Str

Revision as of 22:00, 19 February 2011

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