Revised Races

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|'''Favored Classes:'''||The base creature retains its favored classes, and gains incarnate as a favored class.
|'''Favored Classes:'''||The base creature retains its favored classes, and gains incarnate as a favored class.
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==Changeling==
 
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{|border="3" align="center" style="text-align:left;"
 
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|+http://www.wizards.com/dnd/images/roe_gallery/88212.jpg
 
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|'''Type:'''||Humanoid (changeling, human, shapechanger)
 
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|'''Size:'''||Medium
 
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|'''Speed:'''||30 ft land speed
 
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|'''Special Senses:'''||None
 
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|'''Ability Adjustments:'''||+2 Intelligence, +2 Charisma, -2 Wisdom
 
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|'''Primary Features:'''||<u>Minor Shapechange (Su):</u> Changelings can alter their appearance at will as a full-round action, allowing them to change their physical characteristics as if using ''disguise self''. However, the changes are actual minor alterations to the changeling's body, allowing no saves for the effect, and they cannot alter the appearance of their possessions this way. The ability is permanent and lasts until the changeling changes shape again or dies, and True Seeing sees through the disguise. By default, this grants a +10 circumstance bonus to Disguise, which improves to +15 at level 7 and +20 at level 14.<br><u>Slippery Mind:</u> Whenever a changeling is affected by an enchantment spell or ability with a saving throw and a duration (like a ''charm person'' spell) and fail the save, he gets a second attempt 1 round later at the same DC. This works as the rogue special ability. In addition, he gains a +2 racial bonus to saves vs mind-affecting effects, which increases to +3 at level 6, +4 at level 12, and +5 at level 18.
 
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|'''Secondary Features:'''||<u>Fencer's Feint:</u> Changelings can feint as a move action (rather than a standard action). If a changeling has the Improved Feint feat, that becomes a swift action instead of a move action.<br><u>Natural Linguist:</u> Changelings are masters of languages, making learning new languages easy for them. A changeling always has Speak Languages as a class skill.<br><u>Social Intuitition:</u> Changelings get a +2 racial bonus to Bluff, Diplomacy, and Sense Motive checks. This increases to a +3 bonus at 4th level, +4 at 8th level, +5 at 12th level, +6 at 16th level, and +7 at 20th level.
 
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|'''Automatic Languages:'''||Common and any two other
 
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|'''Favored Classes:'''||Beguiler, lurk, rogue
 
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Revision as of 01:30, 3 March 2011

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