Revised Races

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(Planestouched Templates)
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=<font color="darkred">'''Core Races'''</font>=
=<font color="darkred">'''Core Races'''</font>=
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==Human==
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;[[Revised_Core_Races|Core Races]]
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{|border="3" align="center" style="text-align:left;"
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*[[Revised_Core_Races#Human|Human]]
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|+http://www.wizards.com/dnd/images/rod_gallery/86280.jpg
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|'''Type:'''||Humanoid (human)
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|'''Size:'''||Medium
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|'''Speed:'''||30 ft land
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|'''Special Senses:'''||None
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|'''Ability Adjustments:'''||+2 to the ability score of your choice
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|'''Primary Features:'''||<u>Quick to Learn:</u> At 1st level, a human may select an additional feat that they qualify for and take it as a bonus feat.
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|'''Secondary Features:'''||<u>Able Learner:</u> A human need only spend a single skill point to increase his ranks in a cross-class skill (rather than two).<br><u>Skillful:</u> At 7th level, a human may select any Skill Focus feat and gain it as a bonus feat. He gains another bonus Skill Focus at level 14.
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|'''Automatic Languages:'''||Common and any one of your choice
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|'''Favored Classes:'''||Any one of your choice
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*[[Revised_Core_Races#Dwarf|Dwarf]]
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==Dwarf==
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*[[Revised_Core_Races#Elf|Elf]]
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{|border="3" align="center" style="text-align:left;"
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*[[Revised_Core_Races#Gnome|Gnome]]
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|+http://www.wizards.com/dnd/images/ros_gallery/83257.jpg
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|'''Type:'''||Humanoid (dwarf)
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|'''Size:'''||Medium
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|'''Speed:'''||20 ft land. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
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|'''Special Senses:'''||Darkvision 60 ft
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|'''Ability Adjustments:'''||+2 Constitution, +2 Wisdom, -2 Charisma
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|'''Primary Features:'''||<u>Dwarven Stamina:</u> Dwarves gain Endurance as a bonus feat at 1st level.<br><u>Dwarven Determination:</u> At 5th level, dwarves gain Diehard as a bonus feat. In addition, a 5th level or higher dwarf no longer dies when he reaches -10 hp; instead, he dies when his HP reaches negative (5 + Constitution score + character level). If he has the Diehard feat from another source (such as the crusader class), this becomes negative (5 + Constitution score + 2*character level) instead. (So an 8th level dwarf with 17 Con dies only when he reaches -30. If he has Diehard from another source, he only dies if he reaches -38 hp instead.)
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|'''Secondary Features:'''||<u>Iron Stomach:</u> At 1st level, dwarves have a +2 racial bonus on saves against poison. This increases to +4 at 4th level and +6 at 7th level. At 10th level, dwarves become completely immune to poison.<br><u>Stability:</u> A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
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|'''Automatic Languages:'''||Common and Dwarven
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|'''Favored Classes:'''||Cleric, crusader, knight
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*[[Revised_Core_Races#Half-Elf|Half-Elf]]
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==Elf==
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*[[Revised_Core_Races#Half-Orc|Half-Orc]]
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{|border="3" align="center" style="text-align:left;"
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*[[Revised_Core_Races#Halfling|Halfling]]
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|+http://www.wizards.com/dnd/images/row_gallery/86613.jpg
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|'''Type:'''||Humanoid (elf)
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|'''Size:'''||Medium
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|'''Speed:'''||35 ft land speed. Elves are light and lithe, allowing them to move a bit faster than a human.
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|'''Special Senses:'''||Low-light Vision
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|'''Ability Adjustments:'''||+2 Dexterity, +2 Intelligence, -2 Constitution
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|'''Primary Features:'''||<u>Elven Training:</u> Due to their exceptional life span, elves have plenty of time to attend to specialized training. At 1st level, each elf chooses Exotic Weapon Proficiency (any one), Point Blank Shot, Spell Focus (any one), or Weapon Finesse and gains it as a bonus feat, regardless of whether or not that elf qualifies for the feat.<br><u>Weapon Proficiencies:</u> Elves automatically have martial weapon proficiency with longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow).
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|'''Secondary Features:'''||<u>Elven Composure:</u> Elves are naturally immune to sleep effects and gain +2 to saves vs enchantment spells and effects. This increases to +4 at 7th level and +6 at 13th level. At 19th level, elves become completely immune to enchantment effects.<br><u>Superior Senses:</u> Elves get a +2 racial bonus to Listen and Spot checks. This increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
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|'''Automatic Languages:'''||Common and Elven
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|'''Favored Classes:'''||Duskblade, warblade, wizard
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==Gnome==
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{|border="3" align="center" style="text-align:left;"
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|+http://www.wizards.com/dnd/images/ros_gallery/83273.jpg
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|'''Type:'''||Humanoid (gnome)
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|'''Size:'''||Small
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|'''Speed:'''||20 ft land speed
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|'''Special Senses:'''||Low-light Vision
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|'''Ability Adjustments:'''||+2 Constitution, +2 Charisma, -2 Strength
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|'''Primary Features:'''||<u>Fight Underfoot:</u> Due to specialized training, gnomes gain Dodge as a bonus feat at 1st level. A gnome of 4th level or higher gets an additional +2 dodge bonus to AC against attacks made by his dodge target if that creature is of a larger size category than he is. This increases to +3 at 8th level, +4 at 12th level, +5 at 16th level, and +6 at 20th level.
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|'''Secondary Features:'''||<u>Magical Talent (Sp):</u> At 1st level, a gnome chooses ''dancing lights'', ''ghost sound'', ''prestidigitation'', or ''summon instrument'' to have as a spell-like ability that they may use at will. The caster level is equal to character level, and the save DC (if any) is based on Charisma. If Summon Instrument is chosen, only one instance of the spell-like ability may be active at one time (so summoning a second instrument dispels the first).<br><u>Illusion Sense:</u> Whenever gnomes see an illusionary image effect (such as from Silent Image, Minor Image, etc), they automatically get a save to disbelieve that image without having to interact with it. They receive a +4 racial bonus to such saves.
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|'''Automatic Languages:'''||Common and Gnome
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|'''Favored Classes:'''||Bard, beguiler, swashbuckler
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==Half-Elf==
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{|border="3" align="center" style="text-align:left;"
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|+http://www.wizards.com/dnd/images/rod_gallery/86290.jpg
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|'''Type:'''||Humanoid (elf, half-elf, human)
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|'''Size:'''||Medium
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|'''Speed:'''||30 ft land speed
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|'''Special Senses:'''||Low-light Vision
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|'''Ability Adjustments:'''||+2 to the ability score of your choice
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|'''Primary Features:'''||<u>Varied Ancestry:</u> Due to his mixed blood, a half elf often has quite a number of interesting entries on his family tree. At 1st level, he may select any heritage feat he qualifies for and take it as a bonus feat. He gains a second bonus heritage feat at 9th level.<br><u>Adaptable:</u> At 1st level, a half-elf chooses to take after his human heritage or his elven heritage. He gains either the Able Learner ability of the human (allowing him to only spend one skill point on cross-class skills rather than two) or the Weapon Proficiencies of the elf (granting him proficiency in rapier, longbow, shortbow, and their composite equivalents).
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|'''Secondary Features:'''||<u>Persuasive:</u> Half-elves gain a +2 racial bonus to Bluff and Diplomacy checks. This increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.<br><u>Superior Senses:</u> Half-elves get a +2 racial bonus to Listen and Spot checks. This increases to a +3 bonus at 4th level, +4 at 8th level, +5 at 12th level, +6 at 16th level, and +7 at 20th level.
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|'''Automatic Languages:'''||Common and any one of your choice
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|'''Favored Classes:'''||Paladin, ranger, sorcerer
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==Half-Orc==
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{|border="3" align="center" style="text-align:left;"
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|+http://www.wizards.com/dnd/images/roe_gallery/88221.jpg
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|'''Type:'''||Humanoid (half-orc, human, orc)
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|'''Size:'''||Medium
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|'''Speed:'''||30 ft land speed
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|'''Special Senses:'''||Darkvision 60 ft
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|'''Ability Adjustments:'''||+2 Strength, -2 Charisma
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|'''Primary Features:'''||<u>Powerful Build:</u> The physical stature of half-orcs lets them function in many ways as if they were one size category larger. Whenever it is advantageous for him, a half-orc is considered one size category larger for the purposes of special abilities and combat maneuvers that depend on size (like Swallow Whole and determining who he can grapple) as well as checks that are subject to a size modifier (like grapple checks, bull rush attempts, and trip attempts). In addition, he may use weapons designed for creatures of a size category larger without penalty, though his size and reach remain that of his actual size. This trait stacks with effects that would change his size category.
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|'''Secondary Features:'''||<u>Menacing:</u> Half-orcs may use Strength in place of Charisma to determine their ability modifier to Intimidate checks. In addition, they gain a +2 racial bonus to Intimidate checks, which increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
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|'''Automatic Languages:'''||Common and any one of your choice
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|'''Favored Classes:'''||Barbarian, fighter, spirit shaman
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==Halfling==
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{|border="3" align="center" style="text-align:left;"
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|+http://www.wizards.com/dnd/images/row_gallery/86619.jpg
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|'''Type:'''||Humanoid (halfling)
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|'''Size:'''||Small
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|'''Speed:'''||30 ft land speed. Though halflings are Small, they are swift of foot and can move as quickly as a Medium character.
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|'''Special Senses:'''||Low-light Vision
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|'''Ability Adjustments:'''||+2 Dexterity, +2 Intelligence, -2 Strength
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|'''Primary Features:'''||<u>Lucky:</u> Halflings tend to be luckier than most other races. At 1st level, a halfling selects any luck feat he qualifies for and receives it as a bonus feat. He receives another bonus luck feat at 9th level and a third one at 16th level.
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|'''Secondary Features:'''||<u>Courageous:</u> At 1st level, halflings have a +2 racial bonus on saves against fear. This increases to +4 at 4th level and +6 at 7th level. At 10th level, halflings become completely immune to fear.<br><u>Athletic:</u> Halflings gain a +2 racial bonus to Climb, Jump, and Swim checks. This increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
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|'''Automatic Languages:'''||Common and Halfling
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|'''Favored Classes:'''||Factotum, rogue, swordsage
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=<font color="darkred">'''Planestouched Templates'''</font>=
=<font color="darkred">'''Planestouched Templates'''</font>=
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;[[Revised_Planestouched|Planestouched_Templates]]
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;[[Revised_Planestouched|Planestouched]]
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*[[Revised_Planestouched#Tiefling|Aasimar]]
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*[[Revised_Planestouched#Aasimar|Aasimar Template]]
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*[[Revised_Planestouched#Tiefling|Tiefling]]
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:*[[Revised_Planestouched#The_Aasimar_Racial_Class|Aasimar Racial Class]]
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=<font color="darkred">'''Draconic Races'''</font>=
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*[[Revised_Planestouched#Tiefling|Tiefling Template]]
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==Dragontouched Template==
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:*[[Revised_Planestouched#The_Tiefling_Racial_Class|Tiefling Racial Class]]
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{|border="3" align="center" style="text-align:left;"
 
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|+http://www.wizards.com/dnd/images/dmag_gallery/100211.jpg
 
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|'''Description:'''||A dragontouched creature is a creature with a hint of dragon blood in its ancestry. Dragontouched races often have names based on the type of true dragon that they descended from.
 
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|'''Restrictions:'''||Dragontouched is an inherited template that can be applied to any living, corporeal creature that isn't already a dragon.
 
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|'''Type:'''||The base creature's type remains the same, but it gains the dragonblood subtype.
 
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|'''Size:'''||The base creature's size remains the same.
 
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|'''Speed:'''||The base creature's speeds remain the same.
 
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|'''Special Senses:'''||The base creature does not gain or lose any special senses.
 
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|'''Ability Adjustments:'''||The base creature's ability scores are unchanged.
 
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|'''Primary Features:'''||The base creature retains all of its primary features.
 
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|'''Secondary Features:'''||The base creature loses its secondary features, and gains abilities based on the type of the true dragon that it descended from:
 
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:''Black Dragon (Viletooth)'':
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;[[Revised_Draconic_Races|Draconic Races]]
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::<u>Acid Resistance:</u> A viletooth creature gains acid resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Stealthy:</u> Viletooth creatures get +1 to Hide and Move Silently checks. This improves to +2 at 4th level, +3 at 8th level, +4 at 12th level, +5 at 16th level, and +6 at 20th level.
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:''Blue Dragon (Sunscorch)'':
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::<u>Electricity Resistance:</u> A sunscorch creature gains electricity resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Ventriloquist (Sp):</u> A sunscorch creature gains ''ventriloquism'' as an at will spell-like ability at 1st level. The caster level is equal to character level and the save DC is based on Charisma.
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:''Brass Dragon (Sandscale)'':
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::<u>Fire Resistance:</u> A sandscale creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Convincing:</u> Sandscale creatures get +1 to Bluff and Diplomacy checks. This improves to +2 at 4th level, +3 at 8th level, +4 at 12th level, +5 at 16th level, and +6 at 20th level.
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:''Bronze Dragon (Wavewrought)'':
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::<u>Electricity Resistance:</u> A wavewrought creature gains electricity resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Water Breathing:</u> A wavewrought creature can always breathe in water.
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:''Copper Dragon (Stonehunter)'':
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::<u>Acid Resistance:</u> A stonehunter creature gains acid resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Adept Climber:</u> A stonehunger creature always acts as if under the effects of the ''spider climb'' spell
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:''Deep Dragon (Deepwyrm)'':
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::<u>Charm Resistance:</u> A deepwyrm creature gains +2 on saves vs charm effects. This improved to +4 at level 6, +6 at level 12, and +8 at level 18.
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::<u>True Sight (Sp):</u> A deepwyrm creature can improve its vision. It gains ''detect magic'' as a 3/day SLA at 1st level. It gains ''see invisibility'' as a 3/day SLA at 7th level. ''Detect magic'' becomes an at will SLA at 14th level. All caster levels are equal to character level and save DCs are based on Charisma.
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:''Gold Dragon (Glimmerskin)'':
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::<u>Fire Resistance:</u> A glimmerskin creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Fortunate (Su):</u> Once per day, when rolling a saving throw, a glimmerskin creature can choose to get a +5 luck bonus to that save. This improves to 2/day at 7th level and 3/day at 13th level, and 4/day at 19th level.
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:''Green Dragon (Forestlord)'':
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::<u>Acid Resistance:</u> A forestlord creature gains acid resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Persuasive (Sp):</u> A forestlord creature gains ''suggestion'' as a 1/day spell-like ability at 3rd level. The caster level is equal to character level and the save DC is based on Charisma. This becomes 2/day at 7th level, 3/day at 13th level, and 4/day at 19th level.
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:''Red Dragon (Fireblood)'':
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::<u>Fire Resistance:</u> A fireblood creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Wreath in Flame (Su):</u> Once per encounter, as a swift action, a fireblood creature can set its weapon aflame, causing it to deal 1d6 extra fire damage on melee attacks for 1 round. This improves to 2d6 damage at 4th level, 3d6 at 12th level, and 4d6 at 20th level. The duration increases to 2 rounds at 8th level and 3 rounds at 16th level.
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:''Silver Dragon (Silverbrow)'':
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::<u>Cold Resistance:</u> A silverbrow creature gains cold resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Wind Mastery (Sp):</u> A silverbrow creature has limited control over the wind. It gains ''feather fall'' as a 3/day SLA at 1st level. It gains ''fog cloud'' as a 2/day SLA at 7th level. It gains ''fly'' as a 1/day SLA at 14th level. All caster levels are equal to character level and save DCs are based on Charisma.
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:''White Dragon (Frostblood)'':
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::<u>Cold Resistance:</u> A frostblood creature gains cold resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Wreath in Frost (Su):</u> Once per encounter, as a swift action, a frostblood creature can set its weapon aflame, causing it to deal 1d6 extra cold damage on melee attacks for 1 round. This improves to 2d6 damage at 4th level, 3d6 at 12th level, and 4d6 at 20th level. The duration increases to 2 rounds at 8th level and 3 rounds at 16th level.
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|'''Automatic Languages:'''||The base creature neither gains nor loses any automatic languages.
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|'''Favored Classes:'''||The base creature retains its favored classes, and gains sorcerer as a favored class.
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*[[Revised_Draconic_Races#Dragontouched Template|Dragontouched Template]]
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==Half-Dragon Template==
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*[[Revised_Draconic_Races#Half-Dragon_Template|Half-Dragon Template]]
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{|border="3" align="center" style="text-align:left;"
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:*[[Revised_Draconic_Races#The_Half-Dragon_Racial_Class|Half-Dragon Racial Class]]
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|+http://www.wizards.com/dnd/images/dmag_gallery/100224.jpg
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|'''Description:'''||A half-dragon is a creature with a dragon forebear very recent in its bloodline (typically within one or two generations).
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|'''Restrictions:'''||Half-dragon is an inherited template that can be applied to any living, corporeal creature.
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|'''Type:'''||The base creature changes its type to dragon (half-dragon), though it doesn't automatically gain the vision abilities, the immunities, and the proficiencies associated with that type (besides natural weapon proficiencies).
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|'''Size:'''||The base creature's size remains the same.
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|'''Speed:'''||The base creature's speeds remain the same.
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|'''Special Senses:'''||The base creature gains low-light vision and darkvision 60 in addition to its previous senses.
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|'''Ability Adjustments:'''||The base creature retains its previous ability score adjustments and also gets +2 Strength, -2 Dexterity.
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|'''Primary Features:'''||The base creature loses its primary features, and gains the following:
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<u>Natural Weapons:</u> Half-dragons have a primary bite attack (1d6 + Strength for a Medium creature) and a pair of secondary natural claw attacks (1d4 + 1/2 Strength for a Medium creature). The damage of their bite and claw attacks increase by one effective size category at 8th level, and again at 16th level.
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*[[Revised_Draconic_Races#Kobold|Kobold]]
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<u>Tough Scales:</u> Half-dragons get a +1 natural armor bonus to AC. This bonus increases to +2 at level 5, +3 at level 10, +4 at level 15, and +5 at level 20.
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<u>Dragonheart:</u> A half-dragon is immune to the frightful presence of dragons.
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|'''Secondary Features:'''||The base creature loses its secondary features, and gains the following:
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<u>Energy Resistance:</u> At 1st level, a half-dragon choose fire, cold, electricity, or acid. It gains energy resistance 10 of the chosen energy type. At 7th level, this improves to energy resistance 20, and at 13th level it becomes energy resistance 30. At 19th level, it becomes completely immune to its chosen energy type.
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<u>Draconic Resistances:</u> Half-dragons have a +3 racial bonus on saves vs magical sleep and paralysis effects. This improves to +5 at level 6, +7 at level 12, and total immunity to those effects at level 18.
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|'''Automatic Languages:'''||The base creature gains Draconic as an additional automatic language.
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|'''Favored Classes:'''||The base creature retains its favored classes, and gains sorcerer as a favored class.
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===The Half-Dragon Racial Class===
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'''Hit Die:''' d12
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'''Skill Points:''' 4 per level (x4 at 1st level)
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'''Class Skills:''' Appraise, Bluff, Concentration, Diplomacy, Intimidate, Knowledge (all skills; taken individually), Listen, Perform, Search, Spellcraft, and Spot.
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{|border="3" align="center" style="text-align:center;"
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|+'''Half-Dragon Racial Class Progression'''
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!Class<br>Level||Minimum<br>Character Level||BAB||Fort||Ref||Will||Special||Spellcasting or Invoking
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|1st||1st||+1||+2||+0||+2||Abilities (+2 Str, +2 Int), Multiattack, Breath Weapon||None
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|2nd||3rd||+2||+3||+0||+3||Abilities (+2 Str, +2 Cha), Blindsense, Tail Slap||None
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|-
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|3rd||5th||+3||+3||+1||+3||Abilities (+2 Str, +2 Con), Wings, Flyby Attack||+1 level of spontaneous arcane spellcasting or invoking class
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|}
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'''Proficiencies:''' Half-dragons gain proficiency with all simple weapons.
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'''Abilities (Ex):''' Each time you take a level in half-dragon, your ability scores increase as indicated on the table.
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'''Multiattack:''' At 1st level, you gain Multiattack as a bonus feat.
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'''Breath Weapon (Su):''' As soon as you take a level in half-dragon, you gain the ability to make breath weapon attacks. The energy type of your breath weapon is that of your chosen energy resistance for half-dragon. If you chose fire, cold, or acid, your breath weapon comes as a 15 ft cone. If you chose electricity, your breath weapon comes as a 30 ft line. At character level 9, the area of your breath weapon doubles, making it a 30 ft cone or a 60 ft line.
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The damage of your breath weapon starts at 1d8. At each even character level, the damage increases by an additional 1d8 (so it's 2d8 at 2nd, 3d8 at 4th, and so on). It allows a Reflex save for half damage at DC 10 + 1/2 character level + Constitution modifier, and it requires 1d4 rounds to recharge after each use. You are always immune to your own breath weapon.
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'''Blindsense (Ex):''' At 2nd level, you gain some of the pinpoint senses of a true dragon, gaining blindsense to 15 ft. At character level 8, this improves to blindsense 30 ft, and it extends even further to 60 ft at character level 15.
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'''Tail Slap (Ex):''' You dig deeper into your draconic heritage. At 2nd level, you grow a draconic tail and gain a secondary tail slap attack (1d8 + 3/2 Strength for a Medium character). The damage of this tail advances by one effective size category at 8th and 16th character levels.
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'''Spellcasting or Invoking:''' At 3rd level, you may select a spontaneous arcane casting class you possess and gain an increase in caster level, new spells per day, and new spells known (if applicable) as if you had gained a level in that class. Alternatively, you may gain an increase in caster level, new invocations, and breath weapon damage as if you had gained a level in dragonfire adept, as long as you already have at least one level in the class. If you don't possess any spontaneous arcane spellcasting classes or levels in dragonfire adept, you instead gain an effective level of sorcerer spellcasting, which stacks with any other sources of sorcerer casting you may have or gain. This feature does not advance or grant you any class features of whatever class it is you advance beyond spellcasting/invoking (such as familiar progression or breath effects).
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'''Wings (Ex):''' At 3rd level, you grow a pair of wings, gaining a fly speed of 60 ft with average maneuverability. You can still fly at 40 ft (average) while wearing medium armor or carrying a medium load, but you cannot fly at all with heavy armor/a heavy load. This also grants you a pair of secondary wing attacks (1d4 + 1/2 Strength for a Medium character) that you may use even while flying. The damage of your wings advance by one effective size category at 8th and 16th character levels.
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'''Flyby Attack:''' At level 3, you gain Flyby Attack as a bonus feat.
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==Kobold==
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{|border="3" align="center" style="text-align:left;"
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|+http://www.wizards.com/dnd/images/rodragon_gallery/94135.jpg
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|-
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|'''Type:'''||Humanoid (dragonblood, kobold, reptilian)
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|-
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|'''Size:'''||Small
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|'''Speed:'''||30 ft land speed. Though kobolds are Small, they can scurry about just as quickly as a Medium character.
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|-
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|'''Special Senses:'''||Darkvision 60 ft
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|-
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|'''Ability Adjustments:'''||+2 Dexterity, +2 Charisma, -2 Strength
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|-
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|'''Primary Features:'''||<u>Sleight Build:</u> The physical stature of kobolds lets them function in many ways as if they were one size category smaller. Whenever it is advantageous for him, a kobold is considered one size category smaller for the purposes of special abilities and combat maneuvers that depend on size (like the ''mighty throw'' maneuver) as well as checks that are subject to a size modifier (like Hide checks). In addition, a kobold can also count as one size category smaller when "squeezing" through tight spaces. Finally, he may use weapons designed for creatures of a size category smaller without penalty, though his size and reach remain that of his actual size. This trait stacks with effects that would change his size category.<br><u>Natural Weapons:</u> Kobolds have a pair of primary natural claw attacks (1d4 + Strength) as well as a secondary natural bite attack (1d3 + 1/2 Strength). At 6th level, he gains Multiattack as a bonus feat, allowing him to attack with his bite with only a -2 attack penalty. He gains Improved Multiattack at level 11, removing the penalty altogether. If he already has a feat from another source before he would gain that feat here, he instead gains a bonus feat of his choice. <br><u>Scaly Hide:</u> Kobolds have tough scales fortifying their skin, giving them a +1 natural armor bonus to AC. This bonus increases to +2 at level 6, +3 at level 12, and +4 at level 18.
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|-
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|'''Secondary Features:'''||<u>Draconic Resistances:</u> Kobolds are indeed descended from dragons, so thus they gain some of the same resistances that dragons do. At 1st level, a kobold gains a +2 racial bonus on saves vs magical sleep and paralysis effects. This improves to +4 at level 7, +6 at level 13, and total immunity to those effects at level 19.<br><u>Mining Tools:</u> Kobolds automatically have Martial Weapon Proficiency with the light pick and the heavy pick.<br><u>Trapsmith:</u> Kobolds get a +2 racial bonus to Craft (Trapmaking), Disable Device, and Search. This increases to +3 at 4th level, +4 at 8th level, +5 at 12th level, +6 at 16th level, and +7 at 20th level.
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|-
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|'''Automatic Languages:'''||Undercommon and Draconic
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|-
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|'''Favored Classes:'''||Artificer, sorcerer, warmage
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|}
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==Spellscale==
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+Cha, -Con
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FC: Favored soul, dragonfire adept, sorcerer
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=<font color="darkred">'''Psionic Races'''</font>=
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==Duergar==
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+Str, +Con, -4 Cha
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FC: Ardent, divine mind, psychic warrior
+
-
http://www.wizards.com/dnd/images/rof_gallery/49762.jpg
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==Elan==
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+Int, -Cha
+
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FC: Archivist, psion, truenamer
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==Half-Giant==
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+Str, +Con, -Dex, -Cha
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FC: Ardent, psychic warrior, totemist
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==Kalashtar==
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+Int
+
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FC: Artificer, duskblade, psion
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==Synad Template==
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FC: +Psion
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==Thri-Kreen==
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+Dex, -Wis, -Cha
+
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FC: Lurk, ranger, warblade
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==Xeph==
+
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+Dex, +Cha, -Str
+
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FC: Bard, soulknife, wilder
+

Revision as of 12:56, 28 February 2011

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