Revised Races

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(The Half-Dragon Racial Class)
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http://www.wizards.com/dnd/images/rof_gallery/49755.jpg
http://www.wizards.com/dnd/images/rof_gallery/49755.jpg
==Tiefling==
==Tiefling==
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+Int, +Cha, -Wis
 
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FC: +Warlock
 
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- like dragonborn
 
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L: +Abyssal or Infernal
 
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{|border="3" align="center" style="text-align:left;"
{|border="3" align="center" style="text-align:left;"
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|'''Special Senses:'''||The base creature gains darkvision 60 in addition to its previous senses.
|'''Special Senses:'''||The base creature gains darkvision 60 in addition to its previous senses.
|-
|-
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|'''Ability Adjustments:'''||The base creature loses its previous ability score adjustments and gains +2 Dexterity, +2 Intelligence or Charisma, -2 Wisdom.
+
|'''Ability Adjustments:'''||The base creature loses its previous ability score adjustments and gains +2 Dexterity, +2 Intelligence, -2 Wisdom.
|-
|-
|'''Primary Features:'''||The base creature retains its primary features.
|'''Primary Features:'''||The base creature retains its primary features.
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|'''Secondary Features:'''||The base creature loses its secondary features, and gains the following:
|'''Secondary Features:'''||The base creature loses its secondary features, and gains the following:
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<u>Fiendish Hide:</u> At 1st level, a tiefling gains resistance to fire and one other energy type (selected from among acid, cold, and electricity, gaining 10 points of resistance against such.).
+
<u>Fiendish Resistances:</u> At 1st level, each tiefling chooses two energy types (among fire, cold, electricity, and acid) and gains resistance 5 against energy damage of those two types. This increases to energy resistance 10 at level 6, energy resistance 15 at level 12, and energy resistance 20 at level 18.
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a half-dragon choose fire, cold, electricity, or acid. It gains energy resistance 10 of the chosen energy type. At 7th level, this improves to energy resistance 20, and at 13th level it becomes energy resistance 30. At 19th level, it becomes completely immune to its chosen energy type.
+
<u>Dark Blessing (Sp):</u> Tieflings gain access to a pool of corruption points equal to half their character level (min 1), which replenishes at midnight each day. Tieflings may spend a single corruption point to cast ''protection from good'' as a spell-like ability, spend two points to cast ''darkness'' as a spell-like ability, or spend three points to cast ''bestow curse'' as a spell-like ability. For all SLAs cast this way, the caster level is equal to a the tiefling's character level, and the save DC is based on Charisma.
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+
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<u>Draconic Resistances:</u> Half-dragons have a +3 racial bonus on saves vs magical sleep and paralysis effects. This improves to +5 at level 6, +7 at level 12, and total immunity to those effects at level 18.
+
|-
|-
|'''Automatic Languages:'''||The base creature gains either Abyssal or Infernal as an additional automatic language.
|'''Automatic Languages:'''||The base creature gains either Abyssal or Infernal as an additional automatic language.
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===The Tiefling Racial Class===
===The Tiefling Racial Class===
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'''Hit Die:''' d12
+
'''Hit Die:''' d8
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'''Skill Points:''' 4 per level (x4 at 1st level)
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'''Skill Points:''' 6 per level (x4 at 1st level)
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'''Class Skills:''' Appraise, Bluff, Concentration, Diplomacy, Intimidate, Knowledge (all skills; taken individually), Listen, Perform, Search, Spellcraft, and Spot.  
+
'''Class Skills:''' Bluff, Concentration, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Knowledge (Arcana), Knowledge (Religion), Knowledge (the Planes), Listen, Move Silently, Open Lock, Perform, Search, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, and Spot.  
{|border="3" align="center" style="text-align:center;"
{|border="3" align="center" style="text-align:center;"
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|+'''Half-Dragon Racial Class Progression'''
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|+'''Tiefling Racial Class Progression'''
|-
|-
!Class<br>Level||Minimum<br>Character Level||BAB||Fort||Ref||Will||Special||Spellcasting or Invoking
!Class<br>Level||Minimum<br>Character Level||BAB||Fort||Ref||Will||Special||Spellcasting or Invoking
|-
|-
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|1st||1st||+1||+2||+0||+2||Abilities (+2 Str, +2 Int), Multiattack, Breath Weapon||None
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|1st||2nd||+1||+0||+2||+2||Abilities (+2 Str, +2 Int), Darker Blessing (''desecrate''), Natural Weapons, Profane Smite||None
|-
|-
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|2nd||3rd||+2||+3||+0||+3||Abilities (+2 Str, +2 Cha), Blindsense, Tail Slap||None
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|2nd||4th||+2||+0||+3||+3||Abilities (+2 Dex, +2 Cha), Darker Blessing (''summon monster''), Blacksight, Fiendish Immunities||+1 level of spellcasting or invoking class
|-
|-
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|3rd||5th||+3||+3||+1||+3||Abilities (+2 Str, +2 Con), Wings, Flyby Attack||+1 level of spontaneous arcane spellcasting or invoking class
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|3rd||7th||+3||+1||+3||+3||Abilities (+2 Con, +2 Wis), Darker Blessing (''slay living''), Fiendish Hide, Wings||None
 +
|-
 +
|4th||11th||+4||+1||+4||+4||Abilities (+2 Str, +2 Cha), Darker Blessing (''unholy aura''), Spell Resistance, Telepathy||+1 level of spellcasting or invoking class
|}
|}
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'''Proficiencies:''' Half-dragons gain proficiency with all simple weapons.
+
'''Proficiencies:''' Tieflings gain proficiency with all simple and martial weapons as well as all light and medium armors.
 +
 
 +
'''Abilities (Ex):''' Each time you take a level in tiefling, your ability scores increase as indicated on the table.
 +
 
 +
'''Darker Blessing (Sp):''' Each time you take a level in tiefling, you gain an extra 2 corruption points per day for your Dark Blessing racial feature, which can be used to cast spell-like abilities as usual (so a level 6 tiefling with two levels in its racial class has a total of 7 corruption points per day). In addition, as you take levels in tiefling, you gain new spell-like abilities to use with Dark Blessing, as follows: (CL is still equal to character level and saves are still based on Charisma)
 +
 
 +
:<u>''Desecrate''</u>: If you have at least one level in tiefling, you may spend two corruption points to cast ''desecrate'' as a spell-like ability. You do not need to spend material components to cast ''desecrate'' this way.
 +
:<u>''Summon Monster''</u>: If you have at least two levels in tiefling, you may spend corruption points to cast a ''summon monster'' spell as a spell-like ability. You must summon a evil creature with the ''summon monster'' SLA. The number of corruption points required to use a particular ''summon monster'' is equal to its spell level and you may only use a ''summon monster'' SLA if your character level is greater than or equal to twice that ''summon monster'''s spell level (so ''summon monster ix'' requires expending 9 corruption points to use and can only be cast by a tiefling of level 18 or higher).
 +
:<u>''Slay Living''</u>: If you have at least three levels in tiefling, you may spend five corruption points to cast ''slay living'' as a spell-like ability.
 +
:<u>''Unholy Aura''</u>: If you have at least four levels in tiefling, you may spend eight corruption points to cast ''unholy aura'' as a spell-like ability.
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'''Abilities (Ex):''' Each time you take a level in half-dragon, your ability scores increase as indicated on the table.
+
'''Natural Weapons (Ex):''' At 1st level, you gain use of some natural weapons, gaining a pair of primary claw attacks (1d4 + Strength for a Medium creature) as well as a secondary bite attack (1d6 + 1/2 Strength for a Medium creature). These weapons are automatically considered magic and evil (for purposes such as penetrating damage reduction and attacking incorporeal creatures). At character level 8, the critical range of your natural weapons expand to 19-20/x2, and at character level 17 they expand again to 18-20/x2. Both of these changes stack with effects like Improved Critical and Keen.
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'''Multiattack:''' At 1st level, you gain Multiattack as a bonus feat.
+
'''Profane Smite (Su):''' At 1st level, whenever you make an attack, you may spend a corruption point to declare that attack a smite attack, gaining you a profane bonus to attack equal to your Charisma modifier and a profane bonus to damage equal to your character level. A nonevil creature struck this way must make a Will save (DC = damage dealt) or become frightened for 1d4 rounds. The use of this ability must be declared before making an attack, and a failed attack means that the smite attempt is wasted. This ability may not be used twice on the same round.
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'''Breath Weapon (Su):''' As soon as you take a level in half-dragon, you gain the ability to make breath weapon attacks. The energy type of your breath weapon is that of your chosen energy resistance for half-dragon. If you chose fire, cold, or acid, your breath weapon comes as a 15 ft cone. If you chose electricity, your breath weapon comes as a 30 ft line. At character level 9, the area of your breath weapon doubles, making it a 30 ft cone or a 60 ft line.
+
'''Blacksight (Su):''' Just like a devil, a tiefling who embraces his fiendish origins gains power over darkness. At 2nd level, you are able to see through magical darkness just as well as you can see in regular darkness, and your darkvision extends to 120 ft.
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The damage of your breath weapon starts at 1d8. At each even character level, the damage increases by an additional 1d8 (so it's 2d8 at 2nd, 3d8 at 4th, and so on). It allows a Reflex save for half damage at DC 10 + 1/2 character level + Constitution modifier, and it requires 1d4 rounds to recharge after each use. You are always immune to your own breath weapon.
+
'''Fiendish Immunities (Ex):''' At 2nd level, you become more and more like a true fiend. Choose one of your energy resistances gained from your Fiendish Resistances racial feature. You gain immunity to that type of energy. In addition, you become immune to poison.
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'''Blindsense (Ex):''' At 2nd level, you gain some of the pinpoint senses of a true dragon, gaining blindsense to 15 ft. At character level 8, this improves to blindsense 30 ft, and it extends even further to 60 ft at character level 15.
+
'''Spellcasting or Invoking:''' At 2nd and 4th levels, you may select a spellcasting class you possess and gain an increase in caster level, new spells per day, and new spells known (if applicable) as if you had gained a level in that class. Alternatively, if you already have a level in warlock or if you don't possess any spellcasting classes, you may gain an increase in caster level, new invocations, and eldritch blast damage as if you had gained a level in warlock. This feature does not advance or grant you any class features of whatever class it is you advance beyond spellcasting/invoking (such as familiar progression or fiendish resilience).
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'''Tail Slap (Ex):''' You dig deeper into your draconic heritage. At 2nd level, you grow a draconic tail and gain a secondary tail slap attack (1d8 + 3/2 Strength for a Medium character). The damage of this tail advances by one effective size category at 8th and 16th character levels.
+
'''Fiendish Hide (Ex):''' At 3rd level, you gain damage reduction 5/good. This improves to damage reduction 10/magic and good at character level 14 and damage reduction 15/epic and good at character level 20.
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'''Spellcasting or Invoking:''' At 3rd level, you may select a spontaneous arcane casting class you possess and gain an increase in caster level, new spells per day, and new spells known (if applicable) as if you had gained a level in that class. Alternatively, you may select an invoking class you possess and gain an increase in caster level, new invocations, and eldritch blast/breath weapon damage (if applicable) as if you had gained a level in that class. If you don't possess any spontaneous arcane spellcasting or invoking classes, you instead gain an effective level of sorcerer spellcasting, which stacks with any other sources of sorcerer casting you may have or gain. This feature does not advance or grant you any class features of whatever class it is you advance beyond spellcasting/invoking (such as familiar progression or breath effects).
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'''Wings (Ex):''' At 3rd level, you grow a pair of bat-like wings, gaining a fly speed of 60 ft with average maneuverability. You can still fly at 40 ft (average) while wearing medium/heavy armor or carrying a medium/heavy load.
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'''Wings (Ex):''' At 3rd level, you grow a pair of wings, gaining a fly speed of 60 ft with average maneuverability. You can still fly at 40 ft (average) while wearing medium armor or carrying a medium load, but you cannot fly at all with heavy armor/a heavy load. This also grants you a pair of secondary wing attacks (1d4 + 1/2 Strength for a Medium character) that you may use even while flying. The damage of your wings advance by one effective size category at 8th and 16th character levels.
+
'''Spell Resistance (Ex):''' At 4th level, you gain spell resistance equal to 10 + character level.
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'''Flyby Attack:''' At level 3, you gain Flyby Attack as a bonus feat.
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'''Telepathy (Su):''' At 4th level, you gain telepathy, allowing you to mentally communicate with any intelligent being you are aware of within 100 ft.

Revision as of 10:51, 28 February 2011

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