Revised Races

From Fax Encyclopedicus

Jump to: navigation, search
Line 354: Line 354:
===Aasimar===
===Aasimar===
-
+Wis, +Cha, -Int
+
+Str, +Wis or Cha, -Int
FC: +Crusader
FC: +Crusader
L: +Celestial
L: +Celestial
Line 378: Line 378:
- like dragonborn
- like dragonborn
L: +Abyssal or Infernal
L: +Abyssal or Infernal
-
http://www.wizards.com/dnd/images/rof_gallery/49756.jpg
+
 
 +
 
 +
{|border="3" align="center" style="text-align:left;"
 +
|+http://www.wizards.com/dnd/images/rof_gallery/49756.jpg
 +
|-
 +
|'''Description:'''||A tiefling is a creature with fiendish blood somewhere in its bloodline.
 +
|-
 +
|'''Restrictions:'''||Tiefling is an inherited template that can be applied to any living, corporeal creature.
 +
|-
 +
|'''Type:'''||The base creature changes its type to outsider (native), though it doesn't automatically gain the vision abilities or the armor/weapon proficiencies associated with that type.
 +
|-
 +
|'''Size:'''||The base creature's size remains the same.
 +
|-
 +
|'''Speed:'''||The base creature's speeds remain the same.
 +
|-
 +
|'''Special Senses:'''||The base creature gains darkvision 60 in addition to its previous senses.
 +
|-
 +
|'''Ability Adjustments:'''||The base creature loses its previous ability score adjustments and gains +2 Dexterity, +2 Intelligence or Charisma, -2 Wisdom.
 +
|-
 +
|'''Primary Features:'''||The base creature retains its primary features.
 +
|-
 +
|'''Secondary Features:'''||The base creature loses its secondary features, and gains the following:
 +
 
 +
<u>Fiendish Hide:</u> At 1st level, a tiefling gains resistance to fire and one other energy type (selected from among acid, cold, and electricity, gaining 10 points of resistance against such men.). 
 +
 
 +
a half-dragon choose fire, cold, electricity, or acid. It gains energy resistance 10 of the chosen energy type. At 7th level, this improves to energy resistance 20, and at 13th level it becomes energy resistance 30. At 19th level, it becomes completely immune to its chosen energy type.
 +
 
 +
<u>Draconic Resistances:</u> Half-dragons have a +3 racial bonus on saves vs magical sleep and paralysis effects. This improves to +5 at level 6, +7 at level 12, and total immunity to those effects at level 18.
 +
|-
 +
|'''Automatic Languages:'''||The base creature gains either Abyssal or Infernal as an additional automatic language.
 +
|-
 +
|'''Favored Classes:'''||The base creature retains its favored classes, and gains warlock as a favored class.
 +
|}
 +
 
 +
 
 +
'''<u>The Half-Dragon Racial Class</u>'''
 +
 
 +
'''Hit Die:''' d12
 +
 
 +
'''Skill Points:''' 4 per level (x4 at 1st level)
 +
 
 +
'''Class Skills:''' Appraise, Bluff, Concentration, Diplomacy, Intimidate, Knowledge (all skills; taken individually), Listen, Perform, Search, Spellcraft, and Spot.
 +
 
 +
{|border="3" align="center" style="text-align:center;"
 +
|+'''Half-Dragon Racial Class Progression'''
 +
|-
 +
!Class<br>Level||Minimum<br>Character Level||BAB||Fort||Ref||Will||Special||Spellcasting or Invoking
 +
|-
 +
|1st||1st||+1||+2||+0||+2||Abilities (+2 Str, +2 Int), Multiattack, Breath Weapon||None
 +
|-
 +
|2nd||3rd||+2||+3||+0||+3||Abilities (+2 Str, +2 Cha), Blindsense, Tail Slap||None
 +
|-
 +
|3rd||5th||+3||+3||+1||+3||Abilities (+2 Str, +2 Con), Wings, Flyby Attack||+1 level of spontaneous arcane spellcasting or invoking class
 +
|}
 +
 
 +
 
 +
'''Proficiencies:''' Half-dragons gain proficiency with all simple weapons.
 +
 
 +
'''Abilities (Ex):''' Each time you take a level in half-dragon, your ability scores increase as indicated on the table.
 +
 
 +
'''Multiattack:''' At 1st level, you gain Multiattack as a bonus feat.
 +
 
 +
'''Breath Weapon (Su):''' As soon as you take a level in half-dragon, you gain the ability to make breath weapon attacks. The energy type of your breath weapon is that of your chosen energy resistance for half-dragon. If you chose fire, cold, or acid, your breath weapon comes as a 15 ft cone. If you chose electricity, your breath weapon comes as a 30 ft line. At character level 9, the area of your breath weapon doubles, making it a 30 ft cone or a 60 ft line.
 +
 
 +
The damage of your breath weapon starts at 1d8. At each even character level, the damage increases by an additional 1d8 (so it's 2d8 at 2nd, 3d8 at 4th, and so on). It allows a Reflex save for half damage at DC 10 + 1/2 character level + Constitution modifier, and it requires 1d4 rounds to recharge after each use. You are always immune to your own breath weapon.
 +
 
 +
'''Blindsense (Ex):''' At 2nd level, you gain some of the pinpoint senses of a true dragon, gaining blindsense to 15 ft. At character level 8, this improves to blindsense 30 ft, and it extends even further to 60 ft at character level 15.
 +
 
 +
'''Tail Slap (Ex):''' You dig deeper into your draconic heritage. At 2nd level, you grow a draconic tail and gain a secondary tail slap attack (1d8 + 3/2 Strength for a Medium character). The damage of this tail advances by one effective size category at 8th and 16th character levels.
 +
 
 +
'''Spellcasting or Invoking:''' At 3rd level, you may select a spontaneous arcane casting class you possess and gain an increase in caster level, new spells per day, and new spells known (if applicable) as if you had gained a level in that class. Alternatively, you may select an invoking class you possess and gain an increase in caster level, new invocations, and eldritch blast/breath weapon damage (if applicable) as if you had gained a level in that class. If you don't possess any spontaneous arcane spellcasting or invoking classes, you instead gain an effective level of sorcerer spellcasting, which stacks with any other sources of sorcerer casting you may have or gain. This feature does not advance or grant you any class features of whatever class it is you advance beyond spellcasting/invoking (such as familiar progression or breath effects).
 +
 
 +
'''Wings (Ex):''' At 3rd level, you grow a pair of wings, gaining a fly speed of 60 ft with average maneuverability. You can still fly at 40 ft (average) while wearing medium armor or carrying a medium load, but you cannot fly at all with heavy armor/a heavy load. This also grants you a pair of secondary wing attacks (1d4 + 1/2 Strength for a Medium character) that you may use even while flying. The damage of your wings advance by one effective size category at 8th and 16th character levels.
 +
 
 +
'''Flyby Attack:''' At level 3, you gain Flyby Attack as a bonus feat.
 +
 
 +
 
===Wildborn===
===Wildborn===
(affected by nature plane)
(affected by nature plane)

Revision as of 21:18, 23 February 2011

Personal tools
Google AdSense