Revised Races
From Fax Encyclopedicus
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===Changeling=== | ===Changeling=== | ||
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{|border="3" align="center" style="text-align:left;" | {|border="3" align="center" style="text-align:left;" | ||
- | |+http://www.wizards.com/dnd/images/roe_gallery/ | + | |+http://www.wizards.com/dnd/images/roe_gallery/88212.jpg |
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- | |'''Type:'''||Humanoid (changeling, human) | + | |'''Type:'''||Humanoid (changeling, human, shapechanger) |
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|'''Size:'''||Medium | |'''Size:'''||Medium | ||
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- | |'''Speed:'''||30 ft land speed | + | |'''Speed:'''||30 ft land speed |
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- | |'''Special Senses:'''|| | + | |'''Special Senses:'''||None |
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- | |'''Ability Adjustments:'''||+2 Intelligence, +2 Charisma, -2 | + | |'''Ability Adjustments:'''||+2 Intelligence, +2 Charisma, -2 Wisdom |
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- | |'''Primary Features:'''||<u> | + | |'''Primary Features:'''||<u>Minor Shapechange (Su):</u> Changelings can alter their appearance at will as a full-round action, allowing them to change their physical characteristics as if using ''disguise self''. However, the changes are actual minor alterations to the changeling's body, allowing no saves for the effect, and you cannot alter your possessions this way. This ability lasts until you change shape again or die, and only True Seeing can see through the disguise. This grants you a +10 circumstance bonus to Disguise, which improves to +15 at level 7 and +20 at level 13. At level 10 this upgrades to standard action, and at level 16 it becomes swift instead.<br><u>Slippery Mind:</u> Whenever you are affected by an enchantment spell or ability with a saving throw and a duration (like a ''charm person'' spell) and fail the save, you get a second attempt 1 round later at the same DC. This works as the rogue special ability. In addition, you gain +2 to saves vs mind-affecting effect, which increases to +3 at level 6, +4 at level 12, and +5 at level 18. |
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- | |'''Secondary Features:'''||<u> | + | |'''Secondary Features:'''||<u>Fencer's Feint:</u> Changelings can feint as a move action (rather than a standard action), and creatures they succeed against become flat-footed for an entire round (rather than just one attack). If a changeling has the Improved Feint feat, that becomes a swift action instead of a move action.<br><u>Social Intuitition:</u> Changelings get a +2 racial bonus to Bluff, Diplomacy, and Sense Motive checks. This increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level. |
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- | |'''Automatic Languages:'''|| | + | |'''Automatic Languages:'''||Common and any two other |
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- | |'''Favored Classes:'''|| | + | |'''Favored Classes:'''||Beguiler, lurk, rogue |
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|'''Size:'''||Medium | |'''Size:'''||Medium | ||
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- | |'''Speed:'''||30 ft land speed | + | |'''Speed:'''||30 ft land speed |
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|'''Special Senses:'''||Low-light Vision, Darkvision 120 ft | |'''Special Senses:'''||Low-light Vision, Darkvision 120 ft | ||
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- | |'''Ability Adjustments:'''||+2 | + | |'''Ability Adjustments:'''||+2 Dexterity, +2 Charisma, -2 Constitution |
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|'''Primary Features:'''||<u>Spell Resistance:</u> Drow are inherently resistant against spells. They have spell resistance equal to 10 + character level.<br><u>Weapon Proficiencies:</u> Drow automatically have weapon proficiency with hand crossbow, rapier, and whip. | |'''Primary Features:'''||<u>Spell Resistance:</u> Drow are inherently resistant against spells. They have spell resistance equal to 10 + character level.<br><u>Weapon Proficiencies:</u> Drow automatically have weapon proficiency with hand crossbow, rapier, and whip. |