Revised Races

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m (Dragontouched Template)
(Draconic Races)
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|'''Description:'''||A dragontouched creature is a creature with a hint of dragon blood in its ancestry. Dragontouched races often have names based on the type of true dragon that they descended from.
|'''Description:'''||A dragontouched creature is a creature with a hint of dragon blood in its ancestry. Dragontouched races often have names based on the type of true dragon that they descended from.
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|'''Restrictions:'''||Dragontouched is an inherited template that can be applied to any corporeal creature that isn't already a dragon.
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|'''Restrictions:'''||Dragontouched is an inherited template that can be applied to any living, corporeal creature that isn't already a dragon.
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|'''Type:'''||The base creature's type remains the same, but it gains the dragonblood subtype.
|'''Type:'''||The base creature's type remains the same, but it gains the dragonblood subtype.
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::<u>Cold Resistance:</u> A frostblood creature gains cold resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
::<u>Cold Resistance:</u> A frostblood creature gains cold resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
::<u>Wreath in Frost:</u> Once per encounter, as a swift action, a frostblood creature can set its weapon aflame, causing it to deal 1d6 extra cold damage on melee attacks for 1 round. This improves to 2d6 damage at 4th level, 3d6 at 12th level, and 4d6 at 20th level. The duration increases to 2 rounds at 8th level and 3 rounds at 16th level.
::<u>Wreath in Frost:</u> Once per encounter, as a swift action, a frostblood creature can set its weapon aflame, causing it to deal 1d6 extra cold damage on melee attacks for 1 round. This improves to 2d6 damage at 4th level, 3d6 at 12th level, and 4d6 at 20th level. The duration increases to 2 rounds at 8th level and 3 rounds at 16th level.
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|-
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|'''Automatic Languages:'''||The base creature neither gains nor loses any automatic languages.
|'''Automatic Languages:'''||The base creature neither gains nor loses any automatic languages.
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|'''Favored Classes:'''||The base creature retains its favored classes, and gains sorcerer as a favored class.
|'''Favored Classes:'''||The base creature retains its favored classes, and gains sorcerer as a favored class.
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|}
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===Half-Dragon Template===
===Half-Dragon Template===
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{|border="3" align="center" style="text-align:left;"
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|+http://www.wizards.com/dnd/images/dmag_gallery/100224.jpg
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|-
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|'''Description:'''||A half-dragon is a creature with a dragon forebear very recent in its bloodline (typically within one or two generations).
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|-
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|'''Restrictions:'''||Half-dragon is an inherited template that can be applied to any living, corporeal creature.
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|-
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|'''Type:'''||The base creature changes its type to dragon, though it doesn't automatically gain the vision abilities, the immunities, and the proficiencies associated with that type (besides natural weapon proficiencies).
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|-
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|'''Size:'''||The base creature's size remains the same.
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|-
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|'''Speed:'''||The base creature's speeds remain the same.
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|-
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|'''Special Senses:'''||The base creature gains low-light vision and darkvision 60 in addition to its previous senses.
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|-
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|'''Ability Adjustments:'''||The base creature retains its previous ability score adjustments and also gets +2 Strength, -2 Dexterity.
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|-
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|'''Primary Features:'''||The base creature loses its primary features, and gains the following:
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<u>Natural Weapons:</u> Half-dragons have a primary bite attack (1d6 + Strength for a Medium creature) and a pair of secondary natural claw attacks (1d4 + 1/2 Strength for a Medium creature). The damage of their bite and claw attacks increase by one effective size category at 8th level, and again at 16th level.
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<u>Tough Scales:</u> Half-dragons get a +1 natural armor bonus to AC. This bonus increases to +2 at level 5, +3 at level 10, +4 at level 15, and +5 at level 20.
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<u>Dragonheart:</u> A half-dragon is immune to the frightful presence of dragons.
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|-
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|'''Secondary Features:'''||The base creature loses its secondary features, and gains the following:
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<u>Energy Resistance:</u> At 1st level, a half-dragon choose fire, cold, electricity, or acid. It gains energy resistance 10 of the chosen energy type. At 7th level, this improves to energy resistance 20, and at 13th level it becomes energy resistance 30. At 19th level, it becomes completely immune to his chosen energy type.
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<u>Draconic Resistances:</u> Half-dragons have a +3 racial bonus on saves vs magical sleep and paralysis effects. This improves to +5 at level 6, +7 at level 12, and total immunity to those effects at level 18.
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|-
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|'''Automatic Languages:'''||The base creature gains Draconic as an additional automatic language.
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|-
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|'''Favored Classes:'''||The base creature retains all of its favored classes.
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|}
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'''<u>The Half-Dragon Racial Class</u>'''
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'''Hit Die:''' d12
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'''Skill Points:''' 4 per level (x4 at 1st level)
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'''Class Skills:''' Appraise, Bluff, Concentration, Diplomacy, Intimidate, Knowledge (all skills; taken individually), Listen, Perform, Search, Spellcraft, and Spot.
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{|border="3" align="center" style="text-align:center;"
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|+'''Half-Dragon Racial Class Progression'''
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|-
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!Class<br>Level||Minimum<br>Character Level||BAB||Fort||Ref||Will||Special||Spellcasting
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|-
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|1st||1st||+1||+2||+0||+2||Abilities (+2 Str, +2 Int), Multiattack, Breath Weapon||None
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|-
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|2nd||3rd||+2||+3||+0||+3||Abilities (+2 Str, +2 Cha), Blindsense, Tail Slap||None
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|-
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|3rd||5th||+3||+3||+1||+3||Abilities (+2 Str, +2 Con), Wings, Flyby Attack||+1 level of sorcerer
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|}
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'''Proficiencies:''' Half-dragons gain proficiency with all simple weapons.
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'''Abilities (Ex):''' Each time you take a level in half-dragon, your ability scores increase as indicated on the table.
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'''Multiattack:''' At 1st level, you gain Multiattack as a bonus feat.
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'''Breath Weapon (Su):''' As soon as you take a level in half-dragon, you gain the ability to make breath weapon attacks. The energy type of your breath weapon is that of your chosen energy resistance for half-dragon. If you chose fire, cold, or acid, your breath weapon comes as a 15 ft cone. If you chose electricity, your breath weapon comes as a 30 ft line. At character level 9, the area of your breath weapon doubles, making it a 30 ft cone or a 60 ft line.
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The damage of your breath weapon starts at 1d8. At each even character level, the damage increases by an additional 1d8 (so it's 2d8 at 2nd, 3d8 at 4th, and so on). It allows a Reflex save for half damage at DC 10 + 1/2 character level + Constitution modifier, and it requires 1d4 rounds to recharge after each use. You are always immune to your own breath weapon.
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'''Blindsense (Ex):''' At 2nd level, you gain some of the pinpoint senses of a true dragon, gaining blindsense to 15 ft. At character level 8, this improves to blindsense 30 ft, and it extends even further to 60 ft at character level 15.
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'''Tail Slap (Ex):''' You dig deeper into your draconic heritage. At 2nd level, you grow a draconic tail and gain a secondary tail slap attack (1d8 + 3/2 Strength for a Medium character). The damage of this tail advances by one effective size category at 8th and 16th character levels.
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'''Spellcasting:''' At 3rd level, you gain a level of effective sorcerer casting. This stacks with any other sources of sorcerer spellcasting you may have (such as from actual sorcerer levels), and grants you sorcerer casting even if you don't have levels in sorcerer. This feature only increases your sorcerer spellcasting ability; it doesn't provide any other benefits of the sorcerer class (like providing or advancing your familiar).
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'''Wings (Ex):''' At 3rd level, you grow a pair of wings, gaining a fly speed of 60 ft with average maneuverability. You can still fly at 40 ft (average) while wearing medium armor or carrying a medium load, but you cannot fly at all with heavy armor/a heavy load. This also grants you a pair of secondary wing attacks (1d4 + 1/2 Strength for a Medium character) that you may use even while flying. The damage of your wings advance by one effective size category at 8th and 16th character levels.
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'''Flyby Attack:''' At level 3, you gain Flyby Attack as a bonus feat.
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===Kobold===
===Kobold===
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|'''Ability Adjustments:'''||+2 Dexterity, +2 Charisma, -2 Strength
|'''Ability Adjustments:'''||+2 Dexterity, +2 Charisma, -2 Strength
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|'''Primary Features:'''||<u>Sleight Build:</u> The physical stature of kobolds lets them function in many ways as if they were one size category smaller. Whenever it is advantageous for him, a kobold is considered one size category smaller for the purposes of special abilities and combat maneuvers that depend on size (like the ''mighty throw'' maneuver) as well as checks that are subject to a size modifier (like Hide checks). In addition, a kobold can also count as one size category smaller when "squeezing" through tight spaces. Finally, he may use weapons designed for creatures of a size category smaller without penalty, though his size and reach remain that of his actual size. This trait stacks with effects that would change his size category.<br><u>Natural Weapons:</u> Kobolds have a pair of primary natural claw attacks (1d4 + Strength) as well as a secondary natural bite attack (1d3 + 1/2 Strength). At 6th level, he gains Multiattack as a bonus feat, allowing him to attack with his bite with only a -2 attack penalty. He gains Improved Multiattack at level 11, removing the penalty altogether. If he already has a feat from another source before he would gain that feat here, he instead gains a bonus feat of his choice. <br><u>Scaly Hide:</u> Kobolds have tough scales fortifying their skin, giving them a +1 natural armor bonus to AC. This bonus increases to +2 at level 5, +3 at level 10, and +4 at level 15, and +5 at level 20.
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|'''Primary Features:'''||<u>Sleight Build:</u> The physical stature of kobolds lets them function in many ways as if they were one size category smaller. Whenever it is advantageous for him, a kobold is considered one size category smaller for the purposes of special abilities and combat maneuvers that depend on size (like the ''mighty throw'' maneuver) as well as checks that are subject to a size modifier (like Hide checks). In addition, a kobold can also count as one size category smaller when "squeezing" through tight spaces. Finally, he may use weapons designed for creatures of a size category smaller without penalty, though his size and reach remain that of his actual size. This trait stacks with effects that would change his size category.<br><u>Natural Weapons:</u> Kobolds have a pair of primary natural claw attacks (1d4 + Strength) as well as a secondary natural bite attack (1d3 + 1/2 Strength). At 6th level, he gains Multiattack as a bonus feat, allowing him to attack with his bite with only a -2 attack penalty. He gains Improved Multiattack at level 11, removing the penalty altogether. If he already has a feat from another source before he would gain that feat here, he instead gains a bonus feat of his choice. <br><u>Scaly Hide:</u> Kobolds have tough scales fortifying their skin, giving them a +1 natural armor bonus to AC. This bonus increases to +2 at level 6, +3 at level 12, and +4 at level 18.
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|'''Secondary Features:'''||<u>Draconic Resistances:</u> Kobolds are indeed descended from dragons, so thus they gain some of the same resistances that dragons do. At 1st level, a kobold gains a +2 racial bonus on saves vs magical sleep and paralysis effects. This improves to +4 at level 7, +6 at level 13, and total immunity to those effects at level 19.<br><u>Mining Tools:</u> Kobolds automatically have Martial Weapon Proficiency with the light pick and the heavy pick.<br><u>Trapsmith:</u> Kobolds get a +2 racial bonus to Craft (Trapmaking), Disable Device, and Search. This increases to +3 at 4th level, +4 at 8th level, +5 at 12th level, +6 at 16th level, and +7 at 20th level.
|'''Secondary Features:'''||<u>Draconic Resistances:</u> Kobolds are indeed descended from dragons, so thus they gain some of the same resistances that dragons do. At 1st level, a kobold gains a +2 racial bonus on saves vs magical sleep and paralysis effects. This improves to +4 at level 7, +6 at level 13, and total immunity to those effects at level 19.<br><u>Mining Tools:</u> Kobolds automatically have Martial Weapon Proficiency with the light pick and the heavy pick.<br><u>Trapsmith:</u> Kobolds get a +2 racial bonus to Craft (Trapmaking), Disable Device, and Search. This increases to +3 at 4th level, +4 at 8th level, +5 at 12th level, +6 at 16th level, and +7 at 20th level.

Revision as of 15:11, 21 February 2011

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