Revised Races

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(Kobold)
(Draconic Races)
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==Draconic Races==
==Draconic Races==
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===Draconic Template===
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===Dragontouched Template===
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- makes the silverbrow humans, etc
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{|border="3" align="center" style="text-align:left;"
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|+http://www.wizards.com/dnd/images/rodragon_gallery/94144.jpg
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|-
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|'''Description:'''||A dragontouched creature is a creature with a hint of dragon blood in its ancestry. Dragontouched races often have names based on the type of true dragon that they descended from.
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|-
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|'''Restrictions:'''||Dragontouched is an inherited template that can be applied to any corporeal creature that isn't already a dragon.
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|-
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|'''Type:'''||The base creature's type remains the same, but it gains the dragonblood subtype.
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|-
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|'''Size:'''||The base creature's size remains the same.
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|-
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|'''Speed:'''||The base creature's speeds remain the same.
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|-
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|'''Special Senses:'''||The base creature does not gain or lose any special senses.
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|-
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|'''Ability Adjustments:'''||The base creature's ability scores are unchanged.
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|-
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|'''Primary Features:'''||The base creature retains all of its primary features.
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|-
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|'''Secondary Features:'''||The base creature loses its secondary features, and gains abilities based on the type of the true dragon that it descended from:
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:''Black Dragon (Viletooth)'':
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::<u>Acid Resistance:</u> A viletooth creature gains acid resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Stealthy:</u> Viletooth creatures get +1 to Hide and Move Silently checks. This improves to +2 at 4th level, +3 at 8th level, +4 at 12th level, +5 at 16th level, and +6 at 20th level.
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:''Blue Dragon (Sunscorch)'':
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::<u>Electricity Resistance:</u> A sunscorch creature gains electricity resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Ventriloquist:</u> A sunscorch creature gains ''ventriloquism'' as an at will spell-like ability at 1st level. The caster level is equal to character level and the save DC is based on Charisma.
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:''Brass Dragon (Sandscale)'':
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::<u>Fire Resistance:</u> A sandscale creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Convincing:</u> Sandscale creatures get +1 to Bluff and Diplomacy checks. This improves to +2 at 4th level, +3 at 8th level, +4 at 12th level, +5 at 16th level, and +6 at 20th level.
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:''Bronze Dragon (Wavewrought)'':
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::<u>Electricity Resistance:</u> A wavewrought creature gains electricity resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Water Breathing:</u> A wavewrought creature can always breathe in water.
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:''Copper Dragon (Stonehunter)'':
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::<u>Acid Resistance:</u> A stonehunter creature gains acid resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Adept Climber:</u> A stonehunger creature always acts as if under the effects of the ''spider climb'' spell
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:''Deep Dragon (Deepwyrm)'':
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::<u>Charm Resistance:</u> A deepwyrm creature gains +2 on saves vs charm effects. This improved to +4 at level 6, +6 at level 12, and +8 at level 18.
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::<u>True Sight;</u> A deepwyrm creature can improve its vision. It gains ''detect magic'' as a 3/day SLA at 1st level. It gains ''see invisibility'' as a 3/day SLA at 7th level. ''Detect magic'' becomes an at will SLA at 14th level. All caster levels are equal to character level and save DCs are based on Charisma.
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:''Gold Dragon (Glimmerskin)'':
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::<u>Fire Resistance:</u> A glimmerskin creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Fortunate:</u> Once per day, when rolling a saving throw, a glimmerskin creature can choose to get a +5 luck bonus to that save. This improves to 2/day at 7th level and 3/day at 13th level, and 4/day at 19th level.
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:''Green Dragon (Forestlord)'':
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::<u>Acid Resistance:</u> A forestlord creature gains acid resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Persuasive:</u> A forestlord creature gains ''suggestion'' as a 1/day spell-like ability at 3rd level. The caster level is equal to character level and the save DC is based on Charisma. This becomes 2/day at 7th level, 3/day at 13th level, and 4/day at 19th level.
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:''Red Dragon (Fireblood)'':
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::<u>Fire Resistance:</u> A fireblood creature gains fire resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Wreath in Flame:</u> Once per encounter, as a swift action, a fireblood creature can set his weapon aflame, causing it to deal 1d6 extra fire damage on melee attacks for 1 round. This improves to 2d6 damage at 4th level, 3d6 at 12th level, and 4d6 at 20th level. The duration increases to 2 rounds at 8th level and 3 rounds at 16th level.
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:''Silver Dragon (Silverbrow)'':
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::<u>Cold Resistance:</u> A silverbrow creature gains cold resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Wind Mastery;</u> A silverbrow creature has limited control over the wind. It gains ''feather fall'' as a 3/day SLA at 1st level. It gains ''fog cloud'' as a 2/day SLA at 7th level. It gains ''fly'' as a 1/day SLA at 14th level. All caster levels are equal to character level and save DCs are based on Charisma.
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:''White Dragon (Frostblood)'':
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::<u>Cold Resistance:</u> A frostblood creature gains cold resistance 5. This improved to resistance 10 at level 6, resistance 15 at level 12, and resistance 20 at level 18.
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::<u>Wreath in Frost:</u> Once per encounter, as a swift action, a frostblood creature can set his weapon aflame, causing it to deal 1d6 extra cold damage on melee attacks for 1 round. This improves to 2d6 damage at 4th level, 3d6 at 12th level, and 4d6 at 20th level. The duration increases to 2 rounds at 8th level and 3 rounds at 16th level.
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|-
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|'''Automatic Languages:'''||The base creature neither gains nor loses any automatic languages.
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|-
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|'''Favored Classes:'''||The base creature retains its favored classes, and gains sorcerer as a favored class.
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|}
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===Half-Dragon Template===
===Half-Dragon Template===
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|'''Favored Classes:'''||Artificer, sorcerer, warmage
|'''Favored Classes:'''||Artificer, sorcerer, warmage
|}
|}
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===Spellscale===
===Spellscale===
+Cha, -Con
+Cha, -Con
FC: Favored soul, dragonfire adept, sorcerer
FC: Favored soul, dragonfire adept, sorcerer
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==Psionic Races==
==Psionic Races==

Revision as of 12:37, 21 February 2011

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