Revised Races

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|'''Type:'''||Humanoid (human)
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|-
|'''Size:'''||Medium
|'''Size:'''||Medium
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|'''Type:'''||Humanoid (dwarf)
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|-
|'''Size:'''||Medium
|'''Size:'''||Medium
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|'''Type:'''||Humanoid (elf)
|-
|-
|'''Size:'''||Medium
|'''Size:'''||Medium
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|'''Type:'''||Humanoid (gnome)
|-
|-
|'''Size:'''||Small
|'''Size:'''||Small
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|'''Type:'''||Humanoid (elf, half-elf, human)
|-
|-
|'''Size:'''||Medium
|'''Size:'''||Medium
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|'''Ability Adjustments:'''||+2 Charisma
|'''Ability Adjustments:'''||+2 Charisma
|-
|-
-
|'''Primary Features:'''||<u>Dual Heritage:</u> A half-elf fulfills racial prerequisites that require either human or elf.<br><u>Varied Ancestry:</u> Due to his mixed blood, a half elf often has quite a number of interesting entries on his family tree. At 1st level, he may select any heritage feat he qualifies for and take it as a bonus feat. He gains a second bonus heritage feat at 7th level and a third one at 14th level.<br><u>Adaptable:</u> At 1st level, a half-elf chooses to take after his human heritage or his elven heritage. He gains either the Able Learner ability of the human (allowing him to only spend one skill point on cross-class skills rather than two) or the Weapon Proficiencies of the elf (granting him proficiency in rapier, longbow, shortbow, and their composite equivalents).
+
|'''Primary Features:'''||<u>Varied Ancestry:</u> Due to his mixed blood, a half elf often has quite a number of interesting entries on his family tree. At 1st level, he may select any heritage feat he qualifies for and take it as a bonus feat. He gains a second bonus heritage feat at 7th level and a third one at 14th level.<br><u>Adaptable:</u> At 1st level, a half-elf chooses to take after his human heritage or his elven heritage. He gains either the Able Learner ability of the human (allowing him to only spend one skill point on cross-class skills rather than two) or the Weapon Proficiencies of the elf (granting him proficiency in rapier, longbow, shortbow, and their composite equivalents).
|-
|-
|'''Secondary Features:'''||<u>Persuasive:</u> Half-elves gain a +2 racial bonus to Bluff and Diplomacy checks. This increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.<br><u>Superior Senses:</u> Half-elves get a +2 racial bonus to Listen and Spot checks. This increases to a +3 bonus at 4th level, +4 at 8th level, +5 at 12th level, +6 at 16th level, and +7 at 20th level.
|'''Secondary Features:'''||<u>Persuasive:</u> Half-elves gain a +2 racial bonus to Bluff and Diplomacy checks. This increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.<br><u>Superior Senses:</u> Half-elves get a +2 racial bonus to Listen and Spot checks. This increases to a +3 bonus at 4th level, +4 at 8th level, +5 at 12th level, +6 at 16th level, and +7 at 20th level.
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|'''Type:'''||Humanoid (half-orc, human, orc)
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|-
|'''Size:'''||Medium
|'''Size:'''||Medium
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|'''Ability Adjustments:'''||+2 Strength, -2 Charisma
|'''Ability Adjustments:'''||+2 Strength, -2 Charisma
|-
|-
-
|'''Primary Features:'''||<u>Dual Heritage:</u> A half-orc fulfills racial prerequisites that require either human or orc.<br><u>Powerful Build:</u> The physical stature of half-orcs lets them function in many ways as if they were one size category larger. Whenever it is advantageous for him, a half-orc is considered one size category larger for the purposes of special abilities and combat maneuvers that depend on size (like Swallow Whole and determining who he can grapple) as well as checks that are subject to a size modifier (like grapple checks, bull rush attempts, and trip attempts). In addition, he may use weapons designed for creatures of a size category larger without penalty, though his size and reach remain that of his actual size. This trait stacks with effects that would change his size category.
+
|'''Primary Features:'''||<u>Powerful Build:</u> The physical stature of half-orcs lets them function in many ways as if they were one size category larger. Whenever it is advantageous for him, a half-orc is considered one size category larger for the purposes of special abilities and combat maneuvers that depend on size (like Swallow Whole and determining who he can grapple) as well as checks that are subject to a size modifier (like grapple checks, bull rush attempts, and trip attempts). In addition, he may use weapons designed for creatures of a size category larger without penalty, though his size and reach remain that of his actual size. This trait stacks with effects that would change his size category.
|-
|-
|'''Secondary Features:'''||<u>Menacing:</u> Half-orcs may use Strength in place of Charisma to determine their ability modifier to Intimidate checks. In addition, they gain a +2 racial bonus to Intimidate checks, which increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
|'''Secondary Features:'''||<u>Menacing:</u> Half-orcs may use Strength in place of Charisma to determine their ability modifier to Intimidate checks. In addition, they gain a +2 racial bonus to Intimidate checks, which increases to a +4 bonus at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
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|'''Type:'''||Humanoid (halfling)
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|-
|'''Size:'''||Small
|'''Size:'''||Small
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+Dex, +Cha, -Wis
+Dex, +Cha, -Wis
FC: Beguiler, lurk, rogue
FC: Beguiler, lurk, rogue
 +
L: Common and any one other
===Drow===
===Drow===
+Dex, +Int or +Cha, -Con
+Dex, +Int or +Cha, -Con
FC: Cleric, dread necromancer, wizard
FC: Cleric, dread necromancer, wizard
 +
L: Undercommon and Elven
===Gnoll===
===Gnoll===
+Str, +Con, -Int, -Cha
+Str, +Con, -Int, -Cha
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+Dex, +Cha, -Str
+Dex, +Cha, -Str
FC: Binder, hexblade, shadowcaster
FC: Binder, hexblade, shadowcaster
 +
: Undercommon and Gnome
===Warforged===
===Warforged===
+Con, +Int, -Wis, -Cha
+Con, +Int, -Wis, -Cha
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+Wis, +Cha, -Int
+Wis, +Cha, -Int
FC: +Crusader
FC: +Crusader
-
- like dragonborn
+
L: +Celestial
===Aquatic===
===Aquatic===
+Wis, -Cha
+Wis, -Cha
FC: +Monk
FC: +Monk
 +
L: +Aquan
===Flamekin===
===Flamekin===
+Cha, -Wis
+Cha, -Wis
FC: +Wilder
FC: +Wilder
 +
L: +Ignan
===Stonebred===
===Stonebred===
+Con, -Dex
+Con, -Dex
FC: +Soulborn
FC: +Soulborn
 +
L: +Terran
===Tiefling===
===Tiefling===
+Int, +Cha, -Wis
+Int, +Cha, -Wis
FC: +Warlock
FC: +Warlock
- like dragonborn
- like dragonborn
 +
L: +Abyssal or Infernal
===Windborn===
===Windborn===
+Dex, -Con
+Dex, -Con
FC: +Spellthief
FC: +Spellthief
 +
L: +Auran
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- makes the silverbrow humans, etc
- makes the silverbrow humans, etc
===Half-Dragon Template===
===Half-Dragon Template===
 +
===Kobold===
===Kobold===
-
+Dex, +Cha, -Str
+
 
-
FC: Sorcerer, swordsage, warmage
+
{|border="3" align="center" style="text-align:left;"
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|-
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|'''Type:'''||Humanoid (dragonblood, kobold, reptilian)
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|-
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|'''Size:'''||Small
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|-
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|'''Speed:'''||30 ft land speed. Though kobolds are Small, they can scurry about just as quickly as a Medium character.
 +
|-
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|'''Special Senses:'''||Darkvision 60 ft
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|-
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|'''Ability Adjustments:'''||+2 Dexterity, +2 Charisma, -2 Strength
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|-
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|'''Primary Features:'''||<u>Natural Weapons:</u> Kobolds have a pair of primary natural claw attacks (1d4 + Strength for Small) as well as a secondary natural bite attack (1d3 + 1/2 Strength for Small).<br><u>Scaly Hide:</u> Kobolds have tough scales fortifying their skin, giving them a +1 natural armor bonus to AC. This bonus increases to +2 at level 6, +3 at level 12, and +4 at level 18.
 +
|-
 +
|'''Secondary Features:'''||<u>Sleight Build:</u> The physical stature of kobolds lets them function in many ways as if they were one size category smaller. Whenever it is advantageous for him, a kobold is considered one size category smaller for the purposes of special abilities and combat maneuvers that depend on size (like the ''mighty throw'' maneuver) as well as checks that are subject to a size modifier (like Hide checks). In addition, a kobold can also count as one size category smaller when "squeezing" through tight spaces. Finally, he may use weapons designed for creatures of a size category smaller without penalty, though his size and reach remain that of his actual size. This trait stacks with effects that would change his size category.<br><u>Trapsmith:</u> Kobolds get a +2 racial bonus to Craft (Trapmaking), Disable Device, and Search. This increases to +4 at 5th level, +6 at 10th level, +8 at 15th level, and +10 at 20th level.
 +
|-
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|'''Automatic Languages:'''||Undercommon and Draconic
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|-
 +
|'''Favored Classes:'''||Artificer, sorcerer, warmage
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|}
 +
 
 +
 
===Spellscale===
===Spellscale===
+Cha, -Con
+Cha, -Con

Revision as of 22:41, 19 February 2011

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