Revised Planestouched

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|'''Special Senses:'''||The base creature's senses remain the same.
|'''Special Senses:'''||The base creature's senses remain the same.
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|-
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|'''Ability Adjustments:'''||The base creature retains its previous ability score adjustments and gains +2 Charisma, -2 Constitution.
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|'''Ability Adjustments:'''||The base creature loses its previous ability score adjustments and gains +2 Strength, +2 Charisma, -2 Wisdom.
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|'''Primary Features:'''||The base creature loses its primary features, and gains the following:
|'''Primary Features:'''||The base creature loses its primary features, and gains the following:
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<u>Affinity for Fire:</u> Whenever a flamekin uses a spell, power, or ability which deals fire damage or has the fire descriptor, he can increase its save DC (if any) by +1.
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<u>Affinity for Fire:</u> Whenever a flamekin uses a spell, power, or ability which deals fire damage or has the fire descriptor, he can increase its save DC (if any) by +1. At 13th level, this improves to +2.
<u>Stand the Heat:</u> A flamekin is better able to stand the heat than other creatures of its type, gaining fire resistance 10 at 1st level. This improves to fire resistance 20 at character level 6, fire resistance 30 at character level 12, and fire immunity at character level 18.
<u>Stand the Heat:</u> A flamekin is better able to stand the heat than other creatures of its type, gaining fire resistance 10 at 1st level. This improves to fire resistance 20 at character level 6, fire resistance 30 at character level 12, and fire immunity at character level 18.
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|'''Favored Classes:'''||The base creature retains its favored classes, and gains warmage as a favored class.
|'''Favored Classes:'''||The base creature retains its favored classes, and gains warmage as a favored class.
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|}
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===The Flamekin Racial Class===
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'''Hit Die:''' d8
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'''Skill Points:''' 4 per level (x4 at 1st level)
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'''Class Skills:''' Bluff, Concentration, Craft, Diplomacy, Disguise, Gather Information, Intimidate, Knowledge (arcana), Knowledge (nature), Knowledge (psionics), Knowledge (the planes), Perform, Psicraft, Sense Motive, Speak Language, Spellcraft, Use Magic Device, and Use Psionic Device.
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{|border="3" align="center" style="text-align:center;"
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|+'''Flamekin Racial Class Progression'''
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|-
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!Class<br>Level||Minimum<br>Character Level||BAB||Fort||Ref||Will||Special||Spellcasting or Manifesting
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|-
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|1st||3rd||+0||+2||+0||+2||Abilities (+2 Dex), Element's Blessing (''fire shuriken''), Wreathe in Flames||None
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|-
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|2nd||6th||+1||+3||+0||+3||Abilities (+2 Str), Element's Blessing (''firestride exhalation''), Body of Fire||+1 level of arcane spellcasting or manifesting class
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|-
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|3rd||9th||+2||+3||+1||+3||Abilities (+2 Cha), Element's Blessing (''elemental body''), Searing Flames||+1 level of arcane spellcasting or manifesting class
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|}
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'''Proficiencies:''' Flamekin gain proficiency with all simple weapons as well as all light armors.
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'''Abilities (Ex):''' Each time you take a level in flamekin, your ability scores increase as indicated on the table.
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'''Element's Blessing (Sp):''' Each time you take a level in flamekin, you gain an extra 2 element points per day for your Flame's Blessing racial feature, which can be used to cast spell-like abilities as usual (so a level 6 flamekin with two levels in its racial class has a total of 7 element points per day). In addition, as you take levels in flamekin, you gain new spell-like abilities to use with Flame's Blessing, as follows: (CL is still equal to character level and saves are still based on Charisma)
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:<u>''Fire Shuriken''</u>: If you have at least one level in flamekin, you may spend two element points to cast ''fire shurkien'' as a spell-like ability.
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:<u>''Firestride Exhalation''</u>: If you have at least two levels in flamekin, you may spend four element points to cast ''firestride exhalation'' as a spell-like ability.
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:<u>''Elemental Body''</u>: If you have at least three levels in flamekin, you may spend seven element points to cast ''elemental body'' as a spell-like ability. You can only choose fire for this ''elemental body'' SLA.
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'''Wreathe in Flames (Su):''' Swift action spend element point make weapon burn, deal fire dmg.
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'''Body of Fire (Su):''' Swift action spend element point set self on fire, deal dmg to adjacent creatures and work like fire shield sorta
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'''Arcane Spellcasting or Manifesting:''' At 2nd and 3rd levels, you may select an arcane spellcasting class you possess and gain an increase in caster level, new spells per day, and new spells known (if applicable) as if you had gained a level in that class. Alternatively, you se. This feature does not advance or grant you any class features of whatever class it is you advance beyond spellcasting/invoking (such as familiar progression or fiendish resilience).
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'''Searing Flames (Su):''' Fire spells, powers, and abilities ignore fire resistance somehow
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|'''Speed:'''||The base creature's base land speed decreases by 5 ft (to a minimum of 5 ft), and he gains a base swim speed of 10 ft.
|'''Speed:'''||The base creature's base land speed decreases by 5 ft (to a minimum of 5 ft), and he gains a base swim speed of 10 ft.
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|-
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|'''Special Senses:'''||The base creature's senses remain the same.
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|'''Special Senses:'''||The base creature gains darkvision 60 ft in addition to its other senses.
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|-
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|'''Ability Adjustments:'''||The base creature retains its previous ability score adjustments and gains +2 Intelligence, -2 Dexterity.
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|'''Ability Adjustments:'''||The base creature loses its previous ability score adjustments and gains +2 Strength, +2 Intelligence, -2 Dexterity.
|-
|-
|'''Primary Features:'''||The base creature loses its primary features, and gains the following:
|'''Primary Features:'''||The base creature loses its primary features, and gains the following:
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<u>Affinity for Cold:</u> Whenever a frostborn uses a spell, power, or ability which deals cold damage or has the cold descriptor, he can increase its save DC (if any) by +1.
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<u>Affinity for Cold:</u> Whenever a frostborn uses a spell, power, or ability which deals cold damage or has the cold descriptor, he can increase its save DC (if any) by +1. This improves to +2 at 13th level.
<u>Stand the Cold:</u> A frostborn is better able to stand the cold than other creatures of its type, gaining cold resistance 10 at 1st level. This improves to cold resistance 20 at character level 6, cold resistance 30 at character level 12, and cold immunity at character level 18.
<u>Stand the Cold:</u> A frostborn is better able to stand the cold than other creatures of its type, gaining cold resistance 10 at 1st level. This improves to cold resistance 20 at character level 6, cold resistance 30 at character level 12, and cold immunity at character level 18.

Revision as of 23:18, 9 March 2011

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