Revised Planestouched

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|'''Ability Adjustments:'''||The base creature loses its previous ability score adjustments and gains +2 Wisdom, +2 Charisma, -2 Intelligence.
|'''Ability Adjustments:'''||The base creature loses its previous ability score adjustments and gains +2 Wisdom, +2 Charisma, -2 Intelligence.
|-
|-
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|'''Primary Features:'''||The base creature retains its primary features.
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|'''Primary Features:'''||The base creature loses its primary features, and gains the following:
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|-
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|'''Secondary Features:'''||The base creature loses its secondary features, and gains the following:
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<u>Celestial Resistances:</u> At 1st level, each aasimar gains resistance 5 against acid and cold. This increases to energy resistance 10 at level 6, energy resistance 15 at level 12, and energy resistance 20 at level 18.
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<u>Celestial Resistances:</u> At 1st level, each aasimar gains resistance 5 against acid and cold. This increases to energy resistance 10 at level 6, energy resistance 20 at level 12, and energy resistance 30 at level 18.
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<u>Holy Blessing (Sp):</u> Aasimars gain access to a pool of sanctity points equal to half their character level (min 1), which replenishes at midnight each day. Aasimars may spend a single sanctity point to cast ''protection from evil'' as a spell-like ability, spend two points to cast ''zone of truth'' as a spell-like ability, or spend three points to cast ''daylight'' as a spell-like ability. For all SLAs cast this way, the caster level is equal to a the aasimar's character level, and the save DC is based on Charisma.
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<u>Holy Blessing (Sp):</u> Aasimars gain access to a pool of sanctity points equal to half their character level (min 1), which replenishes at midnight each day. Aasimars may spend a single sanctity point to cast ''protection from evil'' as a spell-like ability, spend two points to cast ''see invisibility'' as a spell-like ability, or spend three points to cast ''searing light'' as a spell-like ability. For all SLAs cast this way, the caster level is equal to a the aasimar's character level, and the save DC is based on Charisma.
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|-
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|'''Secondary Features:'''||The base creature retains its secondary features.
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|'''Automatic Languages:'''||The base creature gains Celestial as an additional automatic language.
|'''Automatic Languages:'''||The base creature gains Celestial as an additional automatic language.
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'''Fast Healing (Ex):''' At 4th level, you gain fast healing 3, allowing you to regain 3 hit points every round.
'''Fast Healing (Ex):''' At 4th level, you gain fast healing 3, allowing you to regain 3 hit points every round.
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==Flamekin==
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{|border="3" align="center" style="text-align:left;"
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|+http://i55.tinypic.com/21o1wtt.jpg
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|-
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|'''Description:'''||A flamekin is a creature with an ancestor from the Elemental Plane of Fire.
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|-
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|'''Restrictions:'''||Flamekin is an inherited template that can be applied to any living, corporeal creature.
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|-
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|'''Type:'''||The base creature changes its type to outsider (flamekin, native), though it doesn't automatically gain the vision abilities or the armor/weapon proficiencies associated with that type.
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|-
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|'''Size:'''||The base creature's size remains the same.
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|-
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|'''Speed:'''||The base creature's base land speed increases by 5 ft.
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|-
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|'''Special Senses:'''||The base creature's senses remain the same.
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|-
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|'''Ability Adjustments:'''||The base creature retains its previous ability score adjustments and gains +2 Charisma, -2 Constitution.
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|-
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|'''Primary Features:'''||The base creature loses its primary features, and gains the following:
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<u>Affinity for Fire:</u> Whenever a flamekin uses a spell, power, or ability which deals fire damage or has the fire descriptor, he can increase its save DC (if any) by +1.
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<u>Stand the Heat:</u> A flamekin is better able to stand the heat than other creatures of its type, gaining fire resistance 10 at 1st level. This improves to fire resistance 20 at character level 6, fire resistance 30 at character level 12, and fire immunity at character level 18.
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<u>Flame's Blessing:</u> Flamekin gain access to a pool of element points equal to half their character level (min 1), which replenishes at midnight each day. A flamekin may spend a single element point to cast ''produce flame'' as a spell-like ability, spend two points to cast ''scorching ray'' as a spell-like ability, or spend three points to cast ''fire wings'' as a spell-like ability. For all SLAs cast this way, the caster level is equal to a the flamekin's character level, and the save DC is based on Charisma.
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|-
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|'''Secondary Features:'''||The base creature retains its secondary features.
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|-
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|'''Automatic Languages:'''||The base creature gains Ignan as an additional automatic language.
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|-
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|'''Favored Classes:'''||The base creature retains its favored classes, and gains warmage as a favored class.
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|}
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==Frostborn==
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{|border="3" align="center" style="text-align:left;"
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|+http://i54.tinypic.com/e704xz.jpg
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|-
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|'''Description:'''||A frostborn is a creature with an ancestor from the Paraelemental Plane of Ice.
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|-
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|'''Restrictions:'''||Frostborn is an inherited template that can be applied to any living, corporeal creature.
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|-
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|'''Type:'''||The base creature changes its type to outsider (frostborn, native), though it doesn't automatically gain the vision abilities or the armor/weapon proficiencies associated with that type.
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|-
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|'''Size:'''||The base creature's size remains the same.
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|-
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|'''Speed:'''||The base creature's base land speed decreases by 5 ft (to a minimum of 5 ft), and he gains a base swim speed of 10 ft.
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|-
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|'''Special Senses:'''||The base creature's senses remain the same.
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|-
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|'''Ability Adjustments:'''||The base creature retains its previous ability score adjustments and gains +2 Intelligence, -2 Dexterity.
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|-
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|'''Primary Features:'''||The base creature loses its primary features, and gains the following:
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<u>Affinity for Cold:</u> Whenever a frostborn uses a spell, power, or ability which deals cold damage or has the cold descriptor, he can increase its save DC (if any) by +1.
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<u>Stand the Cold:</u> A frostborn is better able to stand the cold than other creatures of its type, gaining cold resistance 10 at 1st level. This improves to cold resistance 20 at character level 6, cold resistance 30 at character level 12, and cold immunity at character level 18.
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<u>Frost's Blessing:</u> Frostborn gain access to a pool of element points equal to half their character level (min 1), which replenishes at midnight each day. A frostborn may spend a single element point to cast ''ice dagger'' as a spell-like ability, spend two points to cast ''frost breath'' as a spell-like ability, or spend three points to cast ''sleet storm'' as a spell-like ability. For all SLAs cast this way, the caster level is equal to a the frostborn's character level, and the save DC is based on Charisma.
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|-
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|'''Secondary Features:'''||The base creature retains its secondary features.
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|-
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|'''Automatic Languages:'''||The base creature gains Aquan as an additional automatic language.
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|-
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|'''Favored Classes:'''||The base creature retains its favored classes, and gains archivist as a favored class.
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|}
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|'''Ability Adjustments:'''||The base creature loses its previous ability score adjustments and gains +2 Dexterity, +2 Intelligence, -2 Wisdom.
|'''Ability Adjustments:'''||The base creature loses its previous ability score adjustments and gains +2 Dexterity, +2 Intelligence, -2 Wisdom.
|-
|-
-
|'''Primary Features:'''||The base creature retains its primary features.
+
|'''Primary Features:'''||The base creature loses its primary features, and gains the following:
-
|-
+
-
|'''Secondary Features:'''||The base creature loses its secondary features, and gains the following:
+
-
<u>Fiendish Resistances:</u> At 1st level, each tiefling gains resistance 5 against fire and electricity. This increases to energy resistance 10 at level 6, energy resistance 15 at level 12, and energy resistance 20 at level 18.
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<u>Fiendish Resistances:</u> At 1st level, each tiefling gains resistance 5 against fire and electricity. This increases to energy resistance 10 at level 6, energy resistance 20 at level 12, and energy resistance 30 at level 18.
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<u>Dark Blessing (Sp):</u> Tieflings gain access to a pool of corruption points equal to half their character level (min 1), which replenishes at midnight each day. Tieflings may spend a single corruption point to cast ''protection from good'' as a spell-like ability, spend two points to cast ''darkness'' as a spell-like ability, or spend three points to cast ''bestow curse'' as a spell-like ability. For all SLAs cast this way, the caster level is equal to a the tiefling's character level, and the save DC is based on Charisma.
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<u>Dark Blessing (Sp):</u> Tieflings gain access to a pool of corruption points equal to half their character level (min 1), which replenishes at midnight each day. Tieflings may spend a single corruption point to cast ''protection from good'' as a spell-like ability, spend two points to cast ''minor image'' as a spell-like ability, or spend three points to cast ''suggestion'' as a spell-like ability. For all SLAs cast this way, the caster level is equal to a the tiefling's character level, and the save DC is based on Charisma.
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|-
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|'''Secondary Features:'''||The base creature retains its secondary features.
|-
|-
|'''Automatic Languages:'''||The base creature gains either Abyssal or Infernal as an additional automatic language.
|'''Automatic Languages:'''||The base creature gains either Abyssal or Infernal as an additional automatic language.

Revision as of 19:05, 9 March 2011

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