Revised Monstrous Races

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|'''Favored Classes:'''||Hexblade, knight, duskblade
|'''Favored Classes:'''||Hexblade, knight, duskblade
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|}
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==Minotaur==
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{|border="3" align="center" style="text-align:left;"
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|+http://img31.imageshack.us/img31/4718/minotaurn.jpg
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|-
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|'''Type:'''||Monstrous Humanoid (minotaur)
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|-
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|'''Size:'''||Medium
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|-
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|'''Speed:'''||30 ft land speed
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|-
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|'''Special Senses:'''||Darkvision 60 ft
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|-
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|'''Ability Adjustments:'''||+4 Strength, -2 Dexterity, -2 Intelligence
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|-
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|'''Primary Features:'''||<u>Powerful Build:</u> The physical stature of minotaurs lets them function in many ways as if they were one size category larger. Whenever it is advantageous for him, a minotaur is considered one size category larger for the purposes of special abilities and combat maneuvers that depend on size (like Swallow Whole and determining who he can grapple) as well as checks that are subject to a size modifier (like grapple checks, bull rush attempts, and trip attempts). In addition, he may use weapons designed for creatures of a size category larger without penalty, though his size and reach remain that of his actual size. This trait stacks with effects that would change his size category.
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|-
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|'''Secondary Features:'''||<u>Gore:</u> Minotaurs have dangerous horns on their heads, granting each of them a gore natural weapon (1d8 + Strength for a Medium creature).<br><u>Natural Cunning:</u> A minotaur has natural immunity to ''maze'' spells, and get a +8 racial bonus to Survival checks to avoid getting lost.
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|-
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|'''Automatic Languages:'''||Undercommon and Giant
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|-
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|'''Favored Classes:'''||Barbarian, fighter, totemist
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|}
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===The Minotaur Racial Class===
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'''Hit Die:''' d10
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'''Skill Points:''' 2 per level (x4 at 1st level)
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'''Class Skills:''' Balance, Climb, Intimidate, Jump, Knowledge (Dungeoneering), Listen, Search, Spot, Survival, and Swim
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{|border="3" align="center" style="text-align:center;"
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|+'''Minotaur Racial Class Progression'''
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|-
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!Class<br>Level||Minimum<br>Character Level||BAB||Fort||Ref||Will||Special
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|-
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|1st||1st||+1||+2||+2||+0||Abilities (+2 Str, +2 Con), Powerful Charge, Track by Scent
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|-
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|2nd||3rd||+2||+3||+3||+0||Abilities (+2 Str, +2 Con), Dominating Size, Tough Hide
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|}
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'''Proficiencies:''' Minotaurs gain proficiency with all simple weapons, all martial weapons, and nets.
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'''Abilities (Ex):''' Each time you take a level in minotaur, your ability scores increase as indicated on the table.
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'''Powerful Charge (Ex):''' At 1st level, whenever you make a gore attack at the end of a charge, you deal double your normal damage with that attack, including extra static bonuses to damage such as from Power Attack, though not including extra dice of damage such as from Sneak Attack. If further multipliers are applied to this hit as well, such as from a critical hit, treat this as an increase of +100% instead (so a critical hit on a powerful charge deals 300% normal weapon damage).
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'''Track by Scent (Ex):''' At 1st level, you gain Track as a bonus feat. In addition, you gain the scent special quality. You get a +8 racial bonus to Survival checks to track creatures and to Wisdom checks to track by smell.
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'''Dominating Size (Ex):''' At 2nd level, you grow larger than even your brethren, increasing your size by one size category. This changes your space and reach as befitting a tall creature of your size (10 ft natural size/reach for Large creatures). This ability replaces your Powerful Build racial feature. If you do not have the Powerful Build racial feature, you do not gain any benefit from this ability.
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'''Tough Hide (Ex):''' At 2nd level, you gain a +2 natural armor bonus. This stacks with other sources of natural armor you have from racial features. This bonus improves to +3 at character level 6, +4 at character level 12, and +5 at character level 18.
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|'''Special Senses:'''||Darkvision 60 ft
|'''Special Senses:'''||Darkvision 60 ft
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|-
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|'''Ability Adjustments:'''||+4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma
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|'''Ability Adjustments:'''||+4 Strength, -2 Intelligence, -2 Charisma
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|'''Primary Features:'''||<u>Powerful Build:</u> The physical stature of orcs lets them function in many ways as if they were one size category larger. Whenever it is advantageous for him, an orc is considered one size category larger for the purposes of special abilities and combat maneuvers that depend on size (like Swallow Whole and determining who he can grapple) as well as checks that are subject to a size modifier (like grapple checks, bull rush attempts, and trip attempts). In addition, he may use weapons designed for creatures of a size category larger without penalty, though his size and reach remain that of his actual size. This trait stacks with effects that would change his size category.
|'''Primary Features:'''||<u>Powerful Build:</u> The physical stature of orcs lets them function in many ways as if they were one size category larger. Whenever it is advantageous for him, an orc is considered one size category larger for the purposes of special abilities and combat maneuvers that depend on size (like Swallow Whole and determining who he can grapple) as well as checks that are subject to a size modifier (like grapple checks, bull rush attempts, and trip attempts). In addition, he may use weapons designed for creatures of a size category larger without penalty, though his size and reach remain that of his actual size. This trait stacks with effects that would change his size category.

Current revision as of 05:43, 9 April 2011

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