Revised Monstrous Races

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*'''Worg Rider''': A goblin with this specialization learns to fight cowardly from the back of a worg or a similar creature.  
*'''Worg Rider''': A goblin with this specialization learns to fight cowardly from the back of a worg or a similar creature.  
::At 1st level, he gains Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites. In addition, he can skirmish from the back of a mount.  
::At 1st level, he gains Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites. In addition, he can skirmish from the back of a mount.  
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::At 8th level, he gets +1 competence bonus to AC while skirmishing, which stacks with any other competence bonuses to AC from skirmish abilities. In addition, his mount gains the same competence bonus to AC that he gains whenever he skirmishes (including additional AC bonus from other sources of skirmish). For example, a goblin scout who normally has +3d6 damage/+3 AC skirmish gets +1 to the skirmish AC, increasing it to +3d6 damage/+4 AC. Then, whenever he gains that +4 AC bonus from skirmishing, his mount also gains the same +4 competence bonus to AC at the same time he does.
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::At 8th level, he gets +1 competence bonus to AC while skirmishing, as the scout ability, which stacks with any other competence bonuses to AC from skirmish abilities. In addition, his mount gains the same competence bonus to AC that he gains whenever he skirmishes, including additional AC bonus from other sources of skirmish. (For example, a goblin scout who normally has +3d6 damage/+3 AC skirmish gets +1 to the skirmish AC at 8th level, increasing it to +3d6 damage/+4 AC. Then, whenever he gains that +4 AC bonus from skirmishing, his mount also gains the same +4 competence bonus to AC at the same time he does.)
::At 15th level, he gains Improved Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites.
::At 15th level, he gains Improved Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites.
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|'''Ability Adjustments:'''||+2 Dexterity, +2 Constitution, -2 Wisdom
|'''Ability Adjustments:'''||+2 Dexterity, +2 Constitution, -2 Wisdom
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|'''Primary Features:'''||<u>Legion Training:</u> Hobgoblins are trained to fight in a group. Whenever a hobgoblin of 1st level or higher stands adjacent to a humanoid or monstrous humanoid ally besides himself in combat, he gets a +1 morale bonus to attack, AC, and saves. This improves to a +2 bonus at 8th level, and a +3 bonus at 16th level. If the ally also has this racial feature, both creatures can get this bonus as long as they are within weapon reach of each other, even if they're not adjacent.
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|'''Primary Features:'''||<u>Legion's Morale:</u> Hobgoblins are trained to fight in a group. Whenever a hobgoblin of 1st level or higher stands adjacent to a humanoid or monstrous humanoid ally besides himself in combat, he gets a +1 morale bonus to attack, AC, and saves. This improves to a +2 bonus at 7th level, and a +3 bonus at 14th level. If the ally also has this racial feature, both creatures can get this bonus as long as they are within weapon reach of each other, even if they're not adjacent.<br><u>Shield Training:</u> Hobgoblins do not take the standard -2 attack penalty for using tower shields as long as they are proficient with them.
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|'''Secondary Features:'''||<u>Armor Proficiencies:</u> Hobgoblins automatically have proficiency with light armor, medium armor, and all shields (including tower shields).<br><u>Battlefield Ear:</u> Hobgoblins are used to listening to orders in the chaos of battle, gaining a +2 racial bonus to Listen checks. This improves to a +3 bonus at 5th level, +4 at 10th level, +5 at 15th level, and +6 at 20th level.
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|'''Secondary Features:'''||<u>Shield Proficiency:</u> Hobgoblins have proficiency with tower shields as long as they have proficiency with regular shields.<br><u>Battlefield Ear:</u> Hobgoblins are used to listening to orders in the chaos of battle, gaining a +2 racial bonus to Listen checks. This improves to a +3 bonus at 4th level, +4 at 8th level, +5 at 12th level, +6 at 16th level, and +7 at 20th level.
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|'''Automatic Languages:'''||Common and Goblin
|'''Automatic Languages:'''||Common and Goblin

Revision as of 07:21, 9 March 2011

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