Revised Monstrous Races

From Fax Encyclopedicus

Jump to: navigation, search
Line 80: Line 80:
*'''Sniping Assassin''': A goblin with this specialization learns to stay safely hidden and at a distance when he fights.  
*'''Sniping Assassin''': A goblin with this specialization learns to stay safely hidden and at a distance when he fights.  
-
::At 1st level, he gains Poison Use, as the assassin class feature.
+
::At 1st level, he gains Poison Use, as the assassin class feature, and he gets +2 to the save DCs of poisons he applies with his weapons.
-
::At 5th level, he adds +30 ft to the range limit of his precision damage (going from 30 ft to 60 ft, or more if he has other sources of increased precision damage range).  
+
::At 8th level, he adds +30 ft to the range limit of his precision damage (going from 30 ft to 60 ft, or more if he has other sources of increased precision damage range).  
-
::At 10th level, he reduces the penalty for Hiding while sniping by 5 (from -20 to -15), and he gets +2 to the save DCs of poisons he applies with his weapons.
+
::At 15th level, he reduces the penalty for Hiding while sniping by 10 (from -20 to -10).  
-
::At 15th level, he gains +1d6 points of Sneak Attack damage on ranged attacks, as the rogue ability (this stacks with other sources of Sneak Attack).
+
-
::At 20th level, he can move at full speed without taking a penalty to Hide or Move Silently (he still takes the normal penalty when running or charging).
+
*'''Sneaky Brawler''': A goblin with this specialization learns to fight dirty in close combat.  
*'''Sneaky Brawler''': A goblin with this specialization learns to fight dirty in close combat.  
-
::At 1st level, he learns to feint as a move action rather than a standard action (this becomes a swift action if he has the Improved Feint feat), and he doesn't take the -4 penalty for feinting against nonhumanoids (and only -4 against creatures of animal intelligence).  
+
::At 1st level, he learns to feint as a swift action rather than a standard action (this becomes a free action once per round if he has the Improved Feint feat), and he doesn't take the -4 penalty for feinting against nonhumanoids (and only -4 against creatures of animal intelligence).  
-
::At 5th level, he gains +1d6 points of Sneak Attack damage on melee attacks, as the rogue ability (this stacks with other sources of Sneak Attack).
+
::At 8th level, he gains +1d6 points of Sneak Attack damage on melee attacks, as the rogue ability (this stacks with other sources of Sneak Attack).  
-
::At 10th level, he can feint as a swift rather than a move action (or free action once per round with Improved Feint), and he takes no penalty for feinting against creatures of animal intelligence.  
+
::At 15th level, if he successfully feints a creature, that creature loses its Dex to AC for the remainder of the round rather than just for one attack. In addition, he no longer takes the penalty for feinting against creatures of animal intelligence.
-
::At 15th level, his melee Sneak Attack damage bonus improves by another +1d6 (to +2d6 total).
+
-
::At 20th level, if he successfully feints a creature, that creature loses its Dex to AC for the remainder of the round rather than just for one attack.
+
*'''Worg Rider''': A goblin with this specialization learns to fight cowardly from the back of a worg or a similar creature.  
*'''Worg Rider''': A goblin with this specialization learns to fight cowardly from the back of a worg or a similar creature.  
::At 1st level, he gains Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites. In addition, he can skirmish from the back of a mount.  
::At 1st level, he gains Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites. In addition, he can skirmish from the back of a mount.  
-
::At 5th level, he gets +1d6 points of skirmish damage while mounted, as the scout class feature. This stacks with other sources of skirmish.  
+
::At 8th level, he gets +1 competence bonus to AC while skirmishing, which stacks with any other competence bonuses to AC from skirmish abilities. In addition, his mount gains the same competence bonus to AC that he gains whenever he skirmishes (including additional AC bonus from other sources of skirmish). For example, a goblin scout who normally has +3d6 damage/+3 AC skirmish gets +1 to the skirmish AC, increasing it to +3d6 damage/+4 AC. Then, whenever he gains that +4 AC bonus from skirmishing, his mount also gains the same +4 competence bonus to AC at the same time he does.
-
::At 10th level, he gets a +1 competence bonus to AC when skirmishing while mounted, which stacks with that from any other sources of skirmish he has.
+
::At 15th level, he gains Improved Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites.
::At 15th level, he gains Improved Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites.
-
::At 20th level, his mount gains the same competence bonus to AC that he gains whenever he skirmishes (including additional AC bonus from other sources of skirmish).
 
|-
|-
|'''Secondary Features:'''||<u>Skill Training:</u> A goblin gains bonuses to one or more skills, depending on specialization selection (as above). If he doesn't have the Dirty Fighting racial ability (such as because of templates), he can choose any of these specializations.
|'''Secondary Features:'''||<u>Skill Training:</u> A goblin gains bonuses to one or more skills, depending on specialization selection (as above). If he doesn't have the Dirty Fighting racial ability (such as because of templates), he can choose any of these specializations.

Revision as of 07:13, 9 March 2011

Personal tools
Google AdSense