Revised Monstrous Races
From Fax Encyclopedicus
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*'''Sniping Assassin''': A goblin with this specialization learns to stay safely hidden and at a distance when he fights. | *'''Sniping Assassin''': A goblin with this specialization learns to stay safely hidden and at a distance when he fights. | ||
- | ::At 1st level, he gains Poison Use, as the assassin class feature. | + | ::At 1st level, he gains Poison Use, as the assassin class feature, and he gets +2 to the save DCs of poisons he applies with his weapons. |
- | ::At | + | ::At 8th level, he adds +30 ft to the range limit of his precision damage (going from 30 ft to 60 ft, or more if he has other sources of increased precision damage range). |
- | ::At | + | ::At 15th level, he reduces the penalty for Hiding while sniping by 10 (from -20 to -10). |
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*'''Sneaky Brawler''': A goblin with this specialization learns to fight dirty in close combat. | *'''Sneaky Brawler''': A goblin with this specialization learns to fight dirty in close combat. | ||
- | ::At 1st level, he learns to feint as a | + | ::At 1st level, he learns to feint as a swift action rather than a standard action (this becomes a free action once per round if he has the Improved Feint feat), and he doesn't take the -4 penalty for feinting against nonhumanoids (and only -4 against creatures of animal intelligence). |
- | ::At | + | ::At 8th level, he gains +1d6 points of Sneak Attack damage on melee attacks, as the rogue ability (this stacks with other sources of Sneak Attack). |
- | + | ::At 15th level, if he successfully feints a creature, that creature loses its Dex to AC for the remainder of the round rather than just for one attack. In addition, he no longer takes the penalty for feinting against creatures of animal intelligence. | |
- | ::At 15th | + | |
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*'''Worg Rider''': A goblin with this specialization learns to fight cowardly from the back of a worg or a similar creature. | *'''Worg Rider''': A goblin with this specialization learns to fight cowardly from the back of a worg or a similar creature. | ||
::At 1st level, he gains Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites. In addition, he can skirmish from the back of a mount. | ::At 1st level, he gains Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites. In addition, he can skirmish from the back of a mount. | ||
- | ::At | + | ::At 8th level, he gets +1 competence bonus to AC while skirmishing, which stacks with any other competence bonuses to AC from skirmish abilities. In addition, his mount gains the same competence bonus to AC that he gains whenever he skirmishes (including additional AC bonus from other sources of skirmish). For example, a goblin scout who normally has +3d6 damage/+3 AC skirmish gets +1 to the skirmish AC, increasing it to +3d6 damage/+4 AC. Then, whenever he gains that +4 AC bonus from skirmishing, his mount also gains the same +4 competence bonus to AC at the same time he does. |
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::At 15th level, he gains Improved Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites. | ::At 15th level, he gains Improved Mounted Archery as a bonus feat, even if he doesn't qualify for its prerequisites. | ||
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|'''Secondary Features:'''||<u>Skill Training:</u> A goblin gains bonuses to one or more skills, depending on specialization selection (as above). If he doesn't have the Dirty Fighting racial ability (such as because of templates), he can choose any of these specializations. | |'''Secondary Features:'''||<u>Skill Training:</u> A goblin gains bonuses to one or more skills, depending on specialization selection (as above). If he doesn't have the Dirty Fighting racial ability (such as because of templates), he can choose any of these specializations. |